[13350] | 1 | using System;
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| 2 | using System.Linq;
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| 3 | using System.Collections.Generic;
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| 4 | using HeuristicLab.Common;
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| 5 | using HeuristicLab.Core;
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| 6 | using HeuristicLab.Data;
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| 7 | using ENCODING_NAMESPACE;
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| 8 | using HeuristicLab.Optimization;
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| 9 | using HeuristicLab.Problems.Programmable;
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| 10 |
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| 11 | namespace HeuristicLab.Problems.Programmable {
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| 12 | public class CompiledSingleObjectiveProblemDefinition : CompiledMultiObjectiveProblemDefinition<ENCODING_CLASS, SOLUTION_CLASS> {
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| 13 | public override bool[] Maximization { get { return new[] { false, false }; } }
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| 14 |
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| 15 | public override void Initialize() {
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| 16 | // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
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| 17 | // Define e.g. the length of the solution encoding or the solution creator by modifying the Encoding property
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[13373] | 18 | // Encoding.Length = 100;
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[13350] | 19 | // Add additional initialization code e.g. private variables that you need for evaluating
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| 20 | }
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| 21 |
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| 22 | public override double[] Evaluate(SOLUTION_CLASS solution, IRandom random) {
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| 23 | // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
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| 24 | var quality = new[] { 0.0, 0.0 };
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| 25 | return quality;
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| 26 | }
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| 27 |
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[13373] | 28 | public override void Analyze(SOLUTION_CLASS[] solutions, double[][] qualities, ResultCollection results, IRandom random) {
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[13350] | 29 | // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
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| 30 | // Write or update results given the range of vectors and resulting qualities
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| 31 | }
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| 32 |
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[13373] | 33 | public override IEnumerable<SOLUTION_CLASS> GetNeighbors(SOLUTION_CLASS solution, IRandom random) {
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[13350] | 34 | // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
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| 35 | // Create new vectors, based on the given one that represent small changes
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| 36 | // This method is only called from move-based algorithms (Local Search, Simulated Annealing, etc.)
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| 37 | while (true) {
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| 38 | // Algorithm will draw only a finite amount of samples
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| 39 | // Change to a for-loop to return a concrete amount of neighbors
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[13373] | 40 | var neighbor = (SOLUTION_CLASS)solution.Clone();
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[13350] | 41 | // modify the solution specified as neighbor
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| 42 | yield return neighbor;
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| 43 | }
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| 44 | }
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| 45 |
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| 46 | // Implement further classes and methods
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| 47 | }
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| 48 | }
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| 49 |
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