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source: branches/ProblemRefactoring/HeuristicLab.Problems.Programmable/3.3/Templates/MultiObjectiveCombinedEncodingProblem_Template.cs @ 13380

Last change on this file since 13380 was 13380, checked in by abeham, 8 years ago

#2521: updated categories, template

File size: 3.3 KB
Line 
1using System;
2using System.Linq;
3using System.Collections.Generic;
4using HeuristicLab.Common;
5using HeuristicLab.Core;
6using HeuristicLab.Data;
7using HeuristicLab.Optimization;
8using HeuristicLab.Problems.Programmable;
9//using HeuristicLab.Encodings.BinaryVectorEncoding;
10//using HeuristicLab.Encodings.IntegerVectorEncoding;
11//using HeuristicLab.Encodings.RealVectorEncoding;
12//using HeuristicLab.Encodings.PermutationEncoding;
13//using HeuristicLab.Encodings.LinearLinkageEncoding;
14
15namespace HeuristicLab.Problems.Programmable {
16  public class CompiledSingleObjectiveProblemDefinition : CompiledMultiObjectiveProblemDefinition<CombinedEncoding, CombinedSolution> {
17    public override bool[] Maximization { get { return new[] { true, false }; } }
18
19    public override void Initialize() {
20      // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
21      // Define e.g. the length of the solution encoding or the solution creator by modifying the Encoding property
22      // Add additional initialization code e.g. private variables that you need for evaluating
23      //Encoding.Add(new BinaryVectorEncoding("b") { Length = 10 });
24      //Encoding.Add(new IntegerVectorEncoding("i") { Length = 10, Bounds = new int[,] { { -100, 100 } } });
25      //Encoding.Add(new RealVectorEncoding("r") { Length = 10, Bounds = new double[,] { { -100, 100 } } });
26      //Encoding.Add(new PermutationEncoding("p") { Length = 20, PermutationType = PermutationTypes.Absolute });
27      //Encoding.Add(new LinearLinkageEncoding("lle") { Length = 30 });
28    }
29
30    public override double[] Evaluate(CombinedSolution solution, IRandom random) {
31      // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
32      var quality = new[] { 0.0, 0.0 };
33      // var b = solution.GetSolution<BinaryVector>("b");
34      // quality[0] = b.Count(x => x); // one max!
35      // var r = solution.GetSolution<RealVector>("r");
36      // quality[1] = r.Select((i, v) => new { Idx = i, Val = v }).Sum(x => b[x.Idx] ? x.Val * x.Val : 0.0); // sphere
37
38      // NOTE: Check the Maximization property above (true or false)!
39      return quality;
40    }
41
42    public override void Analyze(CombinedSolution[] solutions, double[][] qualities, ResultCollection results, IRandom random) {
43      // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
44      // Write or update results given the range of vectors and resulting qualities
45      // Uncomment the following lines if you want to retrieve the best solution
46    }
47
48    public override IEnumerable<CombinedSolution> GetNeighbors(CombinedSolution solution, IRandom random) {
49      // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
50      // Create new vectors, based on the given one that represent small changes
51      // This method is only called from move-based algorithms (Local Search, Simulated Annealing, etc.)
52      while (true) {
53        // Algorithm will draw only a finite amount of samples
54        // Change to a for-loop to return a concrete amount of neighbors
55        var neighbor = (CombinedSolution)solution.Clone();
56        // modify the solution specified as neighbor
57        yield return neighbor;
58      }
59    }
60
61    // Implement further classes and methods
62  }
63}
64
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