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source: branches/ProblemRefactoring/HeuristicLab.Problems.Programmable/3.3/Templates/CompiledSingleObjectiveProblemDefinition_Template.cs @ 13348

Last change on this file since 13348 was 13348, checked in by mkommend, 8 years ago

#2521: Refactored single-objective programmable problem.

File size: 2.6 KB
RevLine 
[11753]1using System;
2using System.Linq;
3using System.Collections.Generic;
4using HeuristicLab.Common;
5using HeuristicLab.Core;
6using HeuristicLab.Data;
[13348]7using ENCODING_NAMESPACE;
[11753]8using HeuristicLab.Optimization;
9using HeuristicLab.Problems.Programmable;
10
11namespace HeuristicLab.Problems.Programmable {
[13348]12  public class CompiledSingleObjectiveProblemDefinition : CompiledSingleObjectiveProblemDefinition<ENCODING_CLASS, SOLUTION_CLASS> {
13    public override bool Maximization { get { return false; } }
[11753]14
15    public override void Initialize() {
[11880]16      // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
[13345]17      // Define e.g. the length of the solution encoding or the solution creator by modifying the Encoding property
[11880]18      // Add additional initialization code e.g. private variables that you need for evaluating
[11753]19    }
20
[13348]21    public override double Evaluate(SOLUTION_CLASS solution, IRandom random) {
[11880]22      // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
[11753]23      var quality = 0.0;
24      return quality;
25    }
26
[13348]27    public override void Analyze(SOLUTION_CLASS[] solution, double[] qualities, ResultCollection results, IRandom random) {
[11880]28      // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
29      // Write or update results given the range of vectors and resulting qualities
30      // Uncomment the following lines if you want to retrieve the best individual
[12001]31
32      //var orderedIndividuals = individuals.Zip(qualities, (i, q) => new { Individual = i, Quality = q }).OrderBy(z => z.Quality);
33      //var best = Maximization ? orderedIndividuals.Last().Individual : orderedIndividuals.First().Individual;
34
35      //if (!results.ContainsKey("Best Solution")) {
[13348]36      //  results.Add(new Result("Best Solution", typeof(SOLUTION_CLASS)));
[12001]37      //}
[13345]38      //results["Best Solution"].Value = (IItem)best.Clone();
[11753]39    }
40
[13348]41    public override IEnumerable<SOLUTION_CLASS> GetNeighbors(SOLUTION_CLASS individual, IRandom random) {
[11880]42      // Use vars.yourVariable to access variables in the variable store i.e. yourVariable
[11753]43      // Create new vectors, based on the given one that represent small changes
[11880]44      // This method is only called from move-based algorithms (Local Search, Simulated Annealing, etc.)
[11753]45      while (true) {
[11880]46        // Algorithm will draw only a finite amount of samples
47        // Change to a for-loop to return a concrete amount of neighbors
[13348]48        var neighbor = (SOLUTION_CLASS)individual.Clone();
[13345]49        // modify the solution specified as neighbor
[11753]50        yield return neighbor;
51      }
52    }
53
[11880]54    // Implement further classes and methods
[11753]55  }
56}
57
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