#region License Information /* HeuristicLab * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Operators; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.RealVectorEncoding { [Item("RealVectorParticleUpdater", "Updates a certain particle taking the current position and velocity into account, as well as the best point and the best point in a local neighborhood.")] [StorableClass] public abstract class RealVectorParticleUpdater : SingleSuccessorOperator, IRealVectorParticleUpdater { public override bool CanChangeName { get { return false; } } #region Parameter properties public ILookupParameter RandomParameter { get { return (ILookupParameter)Parameters["Random"]; } } public ILookupParameter VelocityParameter { get { return (ILookupParameter)Parameters["Velocity"]; } } public ILookupParameter PersonalBestParameter { get { return (ILookupParameter)Parameters["PersonalBest"]; } } public ILookupParameter NeighborBestParameter { get { return (ILookupParameter)Parameters["NeighborBest"]; } } public LookupParameter BestRealVectorParameter { get { return (LookupParameter)Parameters["BestRealVector"]; } } public ILookupParameter RealVectorParameter { get { return (ILookupParameter)Parameters["RealVector"]; } } public IValueLookupParameter BoundsParameter { get { return (IValueLookupParameter)Parameters["Bounds"]; } } public ILookupParameter CurrentVelocityBoundsParameter { get { return (ILookupParameter)Parameters["CurrentVelocityBounds"]; } } public ILookupParameter InertiaParameter { get { return (ILookupParameter)Parameters["CurrentInertia"]; } } public ILookupParameter PersonalBestAttractionParameter { get { return (ILookupParameter)Parameters["PersonalBestAttraction"]; } } public ILookupParameter NeighborBestAttractionParameter { get { return (ILookupParameter)Parameters["NeighborBestAttraction"]; } } #endregion #region Parameter Values protected IRandom Random { get { return RandomParameter.ActualValue; } } protected RealVector Velocity { get { return VelocityParameter.ActualValue; } set { VelocityParameter.ActualValue = value; } } protected RealVector PersonalBest { get { return PersonalBestParameter.ActualValue; } } protected RealVector BestPoint { get { return BestRealVectorParameter.ActualValue; } } protected RealVector RealVector { get { return RealVectorParameter.ActualValue; } set { RealVectorParameter.ActualValue = value; } } protected RealVector NeighborBest { get { return NeighborBestParameter.ActualValue; } } protected DoubleMatrix Bounds { get { return BoundsParameter.ActualValue; } } protected DoubleMatrix CurrentVelocityBounds { get { return CurrentVelocityBoundsParameter.ActualValue; } } protected DoubleValue Inertia { get { return InertiaParameter.ActualValue; } } protected DoubleValue PersonalBestAttraction { get { return PersonalBestAttractionParameter.ActualValue; } } protected DoubleValue NeighborBestAttraction { get { return NeighborBestAttractionParameter.ActualValue; } } #endregion #region Construction & Cloning [StorableConstructor] protected RealVectorParticleUpdater(bool deserializing) : base(deserializing) { } protected RealVectorParticleUpdater(RealVectorParticleUpdater original, Cloner cloner) : base(original, cloner) { } public RealVectorParticleUpdater() : base() { Parameters.Add(new LookupParameter("Random", "Random number generator.")); Parameters.Add(new LookupParameter("RealVector", "Particle's current solution")); Parameters.Add(new LookupParameter("Velocity", "Particle's current velocity.")); Parameters.Add(new LookupParameter("PersonalBest", "Particle's personal best solution.")); Parameters.Add(new LookupParameter("BestRealVector", "Global best position.")); Parameters.Add(new LookupParameter("NeighborBest", "Best neighboring solution.")); Parameters.Add(new ValueLookupParameter("Bounds", "The lower and upper bounds for each dimension of the position vector for the current problem.")); Parameters.Add(new LookupParameter("CurrentVelocityBounds", "Upper and lower bounds for the particle's velocity vector.")); Parameters.Add(new LookupParameter("CurrentInertia", "The weight for the particle's velocity vector.")); Parameters.Add(new LookupParameter("PersonalBestAttraction", "The weight for the particle's personal best position.")); Parameters.Add(new LookupParameter("NeighborBestAttraction", "The weight for the global best position.")); } #endregion protected void MoveParticle(RealVector velocity, RealVector position) { BoundsChecker.Apply(velocity, CurrentVelocityBounds); for (int i = 0; i < velocity.Length; i++) { position[i] = RealVector[i] + velocity[i]; } for (int i = 0; i < position.Length; i++) { double min = Bounds[i % Bounds.Rows, 0]; double max = Bounds[i % Bounds.Rows, 1]; if (position[i] < min) { int reflectionCount = (int)Math.Truncate((min - position[i]) / (max - min)) + 1; double reflection = (min - position[i]) % (max - min); if (IsOdd(reflectionCount)) { position[i] = min + reflection; velocity[i] = -velocity[i]; } else { position[i] = max - reflection; } } if (position[i] > max) { int reflectionCount = (int)Math.Truncate((position[i] - max) / (max - min)) + 1; double reflection = (position[i] - max) % (max - min); if (IsOdd(reflectionCount)) { position[i] = max - reflection; velocity[i] = -velocity[i]; } else { position[i] = min + reflection; } } } RealVector = position; Velocity = velocity; } private static bool IsOdd(int number) { return number % 2 == 1; } } }