#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.IntegerVectorEncoding { [StorableClass] [Item("IntegerVector", "Represents a vector of integer values.")] public class IntegerVector : IntArray { [StorableConstructor] protected IntegerVector(bool deserializing) : base(deserializing) { } protected IntegerVector(IntegerVector original, Cloner cloner) : base(original, cloner) { } public IntegerVector() : base() { } public IntegerVector(int length) : base(length) { } public IntegerVector(int length, IRandom random, int min, int max) : this(length) { Randomize(random, min, max); } public IntegerVector(int[] elements) : base(elements) { } public IntegerVector(IntArray elements) : this(elements.Length) { for (int i = 0; i < historyArray.Length; i++) historyArray[i] = elements[i]; } public override IDeepCloneable Clone(Cloner cloner) { return new IntegerVector(this, cloner); } public virtual void Randomize(IRandom random, int startIndex, int length, int min, int max, int step = 1) { if (length > 0) { int numbers = (int)Math.Floor((max - min) / (double)step); for (int i = startIndex; i < startIndex + length; i++) { historyArray[i] = random.Next(numbers) * step + min; } OnReset(); } } public virtual void Randomize(IRandom random, int startIndex, int length, IntMatrix bounds) { if (length > 0) { for (int i = startIndex; i < startIndex + length; i++) { int min = bounds[i % bounds.Rows, 0], max = bounds[i % bounds.Rows, 1], step = 1; if (bounds.Columns > 2) step = bounds[i % bounds.Rows, 2]; int numbers = (int)Math.Floor((max - min) / (double)step); historyArray[i] = random.Next(numbers) * step + min; } OnReset(); } } public void Randomize(IRandom random, int min, int max, int step = 1) { Randomize(random, 0, Length, min, max, step); } public void Randomize(IRandom random, IntMatrix bounds) { Randomize(random, 0, Length, bounds); } } }