#region License Information
/* HeuristicLab
* Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Operators;
using HeuristicLab.Optimization;
using HeuristicLab.Optimization.Operators;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
using HeuristicLab.Selection;
namespace HeuristicLab.Algorithms.GeneticAlgorithm {
///
/// An island genetic algorithm main loop operator.
///
[Item("IslandGeneticAlgorithmMainLoop", "An island genetic algorithm main loop operator.")]
[StorableClass]
public sealed class IslandGeneticAlgorithmMainLoop : AlgorithmOperator {
#region Parameter Properties
public ValueLookupParameter RandomParameter {
get { return (ValueLookupParameter)Parameters["Random"]; }
}
public ValueLookupParameter MaximizationParameter {
get { return (ValueLookupParameter)Parameters["Maximization"]; }
}
public ScopeTreeLookupParameter QualityParameter {
get { return (ScopeTreeLookupParameter)Parameters["Quality"]; }
}
public ValueLookupParameter BestKnownQualityParameter {
get { return (ValueLookupParameter)Parameters["BestKnownQuality"]; }
}
public ValueLookupParameter NumberOfIslandsParameter {
get { return (ValueLookupParameter)Parameters["NumberOfIslands"]; }
}
public ValueLookupParameter MigrationIntervalParameter {
get { return (ValueLookupParameter)Parameters["MigrationInterval"]; }
}
public ValueLookupParameter MigrationRateParameter {
get { return (ValueLookupParameter)Parameters["MigrationRate"]; }
}
public ValueLookupParameter MigratorParameter {
get { return (ValueLookupParameter)Parameters["Migrator"]; }
}
public ValueLookupParameter EmigrantsSelectorParameter {
get { return (ValueLookupParameter)Parameters["EmigrantsSelector"]; }
}
public ValueLookupParameter ImmigrationReplacerParameter {
get { return (ValueLookupParameter)Parameters["ImmigrationReplacer"]; }
}
public ValueLookupParameter PopulationSizeParameter {
get { return (ValueLookupParameter)Parameters["PopulationSize"]; }
}
public ValueLookupParameter MaximumGenerationsParameter {
get { return (ValueLookupParameter)Parameters["MaximumGenerations"]; }
}
public ValueLookupParameter SelectorParameter {
get { return (ValueLookupParameter)Parameters["Selector"]; }
}
public ValueLookupParameter CrossoverParameter {
get { return (ValueLookupParameter)Parameters["Crossover"]; }
}
public ValueLookupParameter MutationProbabilityParameter {
get { return (ValueLookupParameter)Parameters["MutationProbability"]; }
}
public ValueLookupParameter MutatorParameter {
get { return (ValueLookupParameter)Parameters["Mutator"]; }
}
public ValueLookupParameter EvaluatorParameter {
get { return (ValueLookupParameter)Parameters["Evaluator"]; }
}
public ValueLookupParameter ElitesParameter {
get { return (ValueLookupParameter)Parameters["Elites"]; }
}
public IValueLookupParameter ReevaluateElitesParameter {
get { return (IValueLookupParameter)Parameters["ReevaluateElites"]; }
}
public ValueLookupParameter ResultsParameter {
get { return (ValueLookupParameter)Parameters["Results"]; }
}
public ValueLookupParameter AnalyzerParameter {
get { return (ValueLookupParameter)Parameters["Analyzer"]; }
}
public ValueLookupParameter IslandAnalyzerParameter {
get { return (ValueLookupParameter)Parameters["IslandAnalyzer"]; }
}
public LookupParameter EvaluatedSolutionsParameter {
get { return (LookupParameter)Parameters["EvaluatedSolutions"]; }
}
public LookupParameter IslandGenerations {
get { return (LookupParameter)Parameters["IslandGenerations"]; }
}
public LookupParameter IslandEvaluatedSolutions {
get { return (LookupParameter)Parameters["IslandEvaluatedSolutions"]; }
}
public ValueLookupParameter Migrate {
get { return (ValueLookupParameter)Parameters["Migrate"]; }
}
#endregion
[StorableConstructor]
private IslandGeneticAlgorithmMainLoop(bool deserializing) : base(deserializing) { }
private IslandGeneticAlgorithmMainLoop(IslandGeneticAlgorithmMainLoop original, Cloner cloner)
: base(original, cloner) {
}
public override IDeepCloneable Clone(Cloner cloner) {
return new IslandGeneticAlgorithmMainLoop(this, cloner);
}
public IslandGeneticAlgorithmMainLoop()
: base() {
#region Create parameters
Parameters.Add(new ValueLookupParameter("Random", "A pseudo random number generator."));
Parameters.Add(new ValueLookupParameter("Maximization", "True if the problem is a maximization problem, otherwise false."));
Parameters.Add(new ScopeTreeLookupParameter("Quality", "The value which represents the quality of a solution."));
Parameters.Add(new ValueLookupParameter("BestKnownQuality", "The best known quality value found so far."));
Parameters.Add(new ValueLookupParameter("NumberOfIslands", "The number of islands."));
Parameters.Add(new ValueLookupParameter("MigrationInterval", "The number of generations that should pass between migration phases."));
Parameters.Add(new ValueLookupParameter("MigrationRate", "The proportion of individuals that should migrate between the islands."));
Parameters.Add(new ValueLookupParameter("Migrator", "The migration strategy."));
Parameters.Add(new ValueLookupParameter("EmigrantsSelector", "Selects the individuals that will be migrated."));
Parameters.Add(new ValueLookupParameter("ImmigrationReplacer", "Replaces some of the original population with the immigrants."));
Parameters.Add(new ValueLookupParameter("PopulationSize", "The size of the population of solutions."));
Parameters.Add(new ValueLookupParameter("MaximumGenerations", "The maximum number of generations that the algorithm should process."));
Parameters.Add(new ValueLookupParameter("Selector", "The operator used to select solutions for reproduction."));
Parameters.Add(new ValueLookupParameter("Crossover", "The operator used to cross solutions."));
Parameters.Add(new ValueLookupParameter("MutationProbability", "The probability that the mutation operator is applied on a solution."));
Parameters.Add(new ValueLookupParameter("Mutator", "The operator used to mutate solutions."));
Parameters.Add(new ValueLookupParameter("Evaluator", "The operator used to evaluate solutions."));
Parameters.Add(new ValueLookupParameter("Elites", "The numer of elite solutions which are kept in each generation."));
Parameters.Add(new ValueLookupParameter("ReevaluateElites", "Flag to determine if elite individuals should be reevaluated (i.e., if stochastic fitness functions are used.)"));
Parameters.Add(new ValueLookupParameter("Results", "The results collection to store the results."));
Parameters.Add(new ValueLookupParameter("Analyzer", "The operator used to the analyze the islands."));
Parameters.Add(new ValueLookupParameter("IslandAnalyzer", "The operator used to analyze each island."));
Parameters.Add(new LookupParameter("EvaluatedSolutions", "The number of times a solution has been evaluated."));
Parameters.Add(new LookupParameter("IslandGenerations", "The number of generations calculated on one island."));
Parameters.Add(new LookupParameter("IslandEvaluatedSolutions", "The number of times a solution has been evaluated on one island."));
Parameters.Add(new ValueLookupParameter("Migrate", "Migrate the island?"));
#endregion
#region Create operators
VariableCreator variableCreator = new VariableCreator();
UniformSubScopesProcessor uniformSubScopesProcessor0 = new UniformSubScopesProcessor();
VariableCreator islandVariableCreator = new VariableCreator();
Placeholder islandAnalyzer1 = new Placeholder();
LocalRandomCreator localRandomCreator = new LocalRandomCreator();
Placeholder analyzer1 = new Placeholder();
ResultsCollector resultsCollector1 = new ResultsCollector();
UniformSubScopesProcessor uniformSubScopesProcessor1 = new UniformSubScopesProcessor();
Assigner generationsAssigner = new Assigner();
Assigner evaluatedSolutionsAssigner = new Assigner();
Placeholder selector = new Placeholder();
SubScopesProcessor subScopesProcessor1 = new SubScopesProcessor();
ChildrenCreator childrenCreator = new ChildrenCreator();
UniformSubScopesProcessor uniformSubScopesProcessor2 = new UniformSubScopesProcessor();
Placeholder crossover = new Placeholder();
StochasticBranch stochasticBranch = new StochasticBranch();
Placeholder mutator = new Placeholder();
SubScopesRemover subScopesRemover = new SubScopesRemover();
UniformSubScopesProcessor uniformSubScopesProcessor3 = new UniformSubScopesProcessor();
Placeholder evaluator = new Placeholder();
SubScopesCounter subScopesCounter = new SubScopesCounter();
SubScopesProcessor subScopesProcessor2 = new SubScopesProcessor();
BestSelector bestSelector = new BestSelector();
RightReducer rightReducer = new RightReducer();
MergingReducer mergingReducer = new MergingReducer();
IntCounter islandGenerationsCounter = new IntCounter();
Comparator checkIslandGenerationsReachedMaximum = new Comparator();
ConditionalBranch checkContinueEvolution = new ConditionalBranch();
DataReducer generationsReducer = new DataReducer();
DataReducer evaluatedSolutionsReducer = new DataReducer();
Placeholder islandAnalyzer2 = new Placeholder();
UniformSubScopesProcessor uniformSubScopesProcessor5 = new UniformSubScopesProcessor();
Placeholder emigrantsSelector = new Placeholder();
IntCounter migrationsCounter = new IntCounter();
Placeholder migrator = new Placeholder();
UniformSubScopesProcessor uniformSubScopesProcessor6 = new UniformSubScopesProcessor();
Placeholder immigrationReplacer = new Placeholder();
Comparator generationsComparator = new Comparator();
Placeholder analyzer2 = new Placeholder();
ConditionalBranch generationsTerminationCondition = new ConditionalBranch();
ConditionalBranch reevaluateElitesBranch = new ConditionalBranch();
variableCreator.CollectedValues.Add(new ValueParameter("Migrations", new IntValue(0)));
variableCreator.CollectedValues.Add(new ValueParameter("GenerationsSinceLastMigration", new IntValue(0)));
variableCreator.CollectedValues.Add(new ValueParameter("Generations", new IntValue(0))); // Class IslandGeneticAlgorithm expects this to be called Generations
islandVariableCreator.CollectedValues.Add(new ValueParameter("Results", new ResultCollection()));
islandVariableCreator.CollectedValues.Add(new ValueParameter("IslandGenerations", new IntValue(0)));
islandVariableCreator.CollectedValues.Add(new ValueParameter("IslandEvaluatedSolutions", new IntValue(0)));
islandAnalyzer1.Name = "Island Analyzer (placeholder)";
islandAnalyzer1.OperatorParameter.ActualName = IslandAnalyzerParameter.Name;
analyzer1.Name = "Analyzer (placeholder)";
analyzer1.OperatorParameter.ActualName = AnalyzerParameter.Name;
resultsCollector1.CollectedValues.Add(new LookupParameter("Migrations"));
resultsCollector1.CollectedValues.Add(new LookupParameter("Generations"));
resultsCollector1.CollectedValues.Add(new ScopeTreeLookupParameter("IslandResults", "Result set for each island", "Results"));
resultsCollector1.ResultsParameter.ActualName = ResultsParameter.Name;
uniformSubScopesProcessor1.Parallel.Value = true;
generationsAssigner.Name = "Initialize Island Generations";
generationsAssigner.LeftSideParameter.ActualName = IslandGenerations.Name;
generationsAssigner.RightSideParameter.Value = new IntValue(0);
evaluatedSolutionsAssigner.Name = "Initialize Island evaluated solutions";
evaluatedSolutionsAssigner.LeftSideParameter.ActualName = IslandEvaluatedSolutions.Name;
evaluatedSolutionsAssigner.RightSideParameter.Value = new IntValue(0);
selector.Name = "Selector (placeholder)";
selector.OperatorParameter.ActualName = SelectorParameter.Name;
childrenCreator.ParentsPerChild = new IntValue(2);
crossover.Name = "Crossover (placeholder)";
crossover.OperatorParameter.ActualName = CrossoverParameter.Name;
stochasticBranch.ProbabilityParameter.ActualName = MutationProbabilityParameter.Name;
//set it to the random number generator of the island
stochasticBranch.RandomParameter.ActualName = "LocalRandom";
mutator.Name = "Mutator (placeholder)";
mutator.OperatorParameter.ActualName = MutatorParameter.Name;
subScopesRemover.RemoveAllSubScopes = true;
evaluator.Name = "Evaluator (placeholder)";
evaluator.OperatorParameter.ActualName = EvaluatorParameter.Name;
subScopesCounter.Name = "Increment EvaluatedSolutions";
subScopesCounter.ValueParameter.ActualName = IslandEvaluatedSolutions.Name;
bestSelector.CopySelected = new BoolValue(false);
bestSelector.MaximizationParameter.ActualName = MaximizationParameter.Name;
bestSelector.NumberOfSelectedSubScopesParameter.ActualName = ElitesParameter.Name;
bestSelector.QualityParameter.ActualName = QualityParameter.Name;
islandGenerationsCounter.Name = "Increment island generatrions";
islandGenerationsCounter.ValueParameter.ActualName = IslandGenerations.Name;
islandGenerationsCounter.Increment = new IntValue(1);
checkIslandGenerationsReachedMaximum.LeftSideParameter.ActualName = IslandGenerations.Name;
checkIslandGenerationsReachedMaximum.RightSideParameter.ActualName = MigrationIntervalParameter.Name;
checkIslandGenerationsReachedMaximum.Comparison = new Comparison(ComparisonType.GreaterOrEqual);
checkIslandGenerationsReachedMaximum.ResultParameter.ActualName = Migrate.Name;
checkContinueEvolution.Name = "Migrate?";
checkContinueEvolution.ConditionParameter.ActualName = Migrate.Name;
checkContinueEvolution.FalseBranch = selector;
islandAnalyzer2.Name = "Island Analyzer (placeholder)";
islandAnalyzer2.OperatorParameter.ActualName = IslandAnalyzerParameter.Name;
generationsReducer.Name = "Increment Generations";
generationsReducer.ParameterToReduce.ActualName = islandGenerationsCounter.ValueParameter.ActualName;
generationsReducer.TargetParameter.ActualName = "Generations";
generationsReducer.ReductionOperation.Value = new ReductionOperation(ReductionOperations.Min);
generationsReducer.TargetOperation.Value = new ReductionOperation(ReductionOperations.Sum);
evaluatedSolutionsReducer.Name = "Increment Evaluated Solutions";
evaluatedSolutionsReducer.ParameterToReduce.ActualName = IslandEvaluatedSolutions.Name;
evaluatedSolutionsReducer.TargetParameter.ActualName = EvaluatedSolutionsParameter.Name;
evaluatedSolutionsReducer.ReductionOperation.Value = new ReductionOperation(ReductionOperations.Sum);
evaluatedSolutionsReducer.TargetOperation.Value = new ReductionOperation(ReductionOperations.Sum);
emigrantsSelector.Name = "Emigrants Selector (placeholder)";
emigrantsSelector.OperatorParameter.ActualName = EmigrantsSelectorParameter.Name;
migrationsCounter.Name = "Increment number of Migrations";
migrationsCounter.ValueParameter.ActualName = "Migrations";
migrationsCounter.Increment = new IntValue(1);
migrator.Name = "Migrator (placeholder)";
migrator.OperatorParameter.ActualName = MigratorParameter.Name;
immigrationReplacer.Name = "Immigration Replacer (placeholder)";
immigrationReplacer.OperatorParameter.ActualName = ImmigrationReplacerParameter.Name;
generationsComparator.Name = "Generations >= MaximumGenerations ?";
generationsComparator.Comparison = new Comparison(ComparisonType.GreaterOrEqual);
generationsComparator.LeftSideParameter.ActualName = "Generations";
generationsComparator.ResultParameter.ActualName = "TerminateGenerations";
generationsComparator.RightSideParameter.ActualName = MaximumGenerationsParameter.Name;
analyzer2.Name = "Analyzer (placeholder)";
analyzer2.OperatorParameter.ActualName = AnalyzerParameter.Name;
generationsTerminationCondition.Name = "Terminate?";
generationsTerminationCondition.ConditionParameter.ActualName = "TerminateGenerations";
reevaluateElitesBranch.ConditionParameter.ActualName = "ReevaluateElites";
reevaluateElitesBranch.Name = "Reevaluate elites ?";
#endregion
#region Create operator graph
OperatorGraph.InitialOperator = variableCreator;
variableCreator.Successor = uniformSubScopesProcessor0;
uniformSubScopesProcessor0.Operator = islandVariableCreator;
uniformSubScopesProcessor0.Successor = analyzer1;
islandVariableCreator.Successor = islandAnalyzer1;
// BackwardsCompatibility3.3
//the local randoms are created by the island GA itself and are only here to ensure same algorithm results
#region Backwards compatible code, remove local random creator with 3.4 and rewire the operator graph
islandAnalyzer1.Successor = localRandomCreator;
localRandomCreator.Successor = null;
#endregion
analyzer1.Successor = resultsCollector1;
resultsCollector1.Successor = uniformSubScopesProcessor1;
uniformSubScopesProcessor1.Operator = generationsAssigner;
uniformSubScopesProcessor1.Successor = generationsReducer;
generationsReducer.Successor = evaluatedSolutionsReducer;
evaluatedSolutionsReducer.Successor = migrationsCounter;
migrationsCounter.Successor = uniformSubScopesProcessor5;
generationsAssigner.Successor = evaluatedSolutionsAssigner;
evaluatedSolutionsAssigner.Successor = selector;
selector.Successor = subScopesProcessor1;
subScopesProcessor1.Operators.Add(new EmptyOperator());
subScopesProcessor1.Operators.Add(childrenCreator);
subScopesProcessor1.Successor = subScopesProcessor2;
childrenCreator.Successor = uniformSubScopesProcessor2;
uniformSubScopesProcessor2.Operator = crossover;
uniformSubScopesProcessor2.Successor = uniformSubScopesProcessor3;
crossover.Successor = stochasticBranch;
stochasticBranch.FirstBranch = mutator;
stochasticBranch.SecondBranch = null;
stochasticBranch.Successor = subScopesRemover;
mutator.Successor = null;
subScopesRemover.Successor = null;
uniformSubScopesProcessor3.Operator = evaluator;
uniformSubScopesProcessor3.Successor = subScopesCounter;
evaluator.Successor = null;
subScopesCounter.Successor = null;
subScopesProcessor2.Operators.Add(bestSelector);
subScopesProcessor2.Operators.Add(new EmptyOperator());
subScopesProcessor2.Successor = mergingReducer;
mergingReducer.Successor = islandAnalyzer2;
bestSelector.Successor = rightReducer;
rightReducer.Successor = reevaluateElitesBranch;
reevaluateElitesBranch.TrueBranch = uniformSubScopesProcessor3;
reevaluateElitesBranch.FalseBranch = null;
reevaluateElitesBranch.Successor = null;
islandAnalyzer2.Successor = islandGenerationsCounter;
islandGenerationsCounter.Successor = checkIslandGenerationsReachedMaximum;
checkIslandGenerationsReachedMaximum.Successor = checkContinueEvolution;
uniformSubScopesProcessor5.Operator = emigrantsSelector;
emigrantsSelector.Successor = null;
uniformSubScopesProcessor5.Successor = migrator;
migrator.Successor = uniformSubScopesProcessor6;
uniformSubScopesProcessor6.Operator = immigrationReplacer;
uniformSubScopesProcessor6.Successor = generationsComparator;
generationsComparator.Successor = analyzer2;
analyzer2.Successor = generationsTerminationCondition;
generationsTerminationCondition.TrueBranch = null;
generationsTerminationCondition.FalseBranch = uniformSubScopesProcessor1;
generationsTerminationCondition.Successor = null;
#endregion
}
[StorableHook(HookType.AfterDeserialization)]
private void AfterDeserialization() {
// BackwardsCompatibility3.3
#region Backwards compatible code, remove with 3.4
if (!Parameters.ContainsKey("ReevaluateElites")) {
Parameters.Add(new ValueLookupParameter("ReevaluateElites", "Flag to determine if elite individuals should be reevaluated (i.e., if stochastic fitness functions are used.)"));
}
#endregion
}
public override IOperation Apply() {
if (CrossoverParameter.ActualValue == null)
return null;
return base.Apply();
}
}
}