#region License Information /* HeuristicLab * Copyright (C) 2002-2011 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using HeuristicLab.Persistence.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Persistence.Interfaces; namespace HeuristicLab.Persistence.Default.CompositeSerializers { [StorableClass] internal sealed class EnumSerializer : ICompositeSerializer { [StorableConstructor] private EnumSerializer(bool deserializing) { } public EnumSerializer() { } public int Priority { get { return 100; } } public bool CanSerialize(Type type) { return type.IsEnum || type == typeof(Enum); } public string JustifyRejection(Type type) { return "not an enum and not System.Enum"; } public IEnumerable CreateMetaInfo(object obj) { yield return new Tag(Enum.Format(obj.GetType(), obj, "G")); } public IEnumerable Decompose(object obj) { return new Tag[] { }; } public object CreateInstance(Type t, IEnumerable metaInfo) { IEnumerator it = metaInfo.GetEnumerator(); try { it.MoveNext(); return Enum.Parse(t, (string)it.Current.Value); } catch (InvalidOperationException e) { throw new PersistenceException("not enough meta information to recstruct enum", e); } catch (InvalidCastException e) { throw new PersistenceException("invalid meta information found while trying to reconstruct enum", e); } } public void Populate(object instance, IEnumerable elements, Type t) { // Enums are already populated during instance creation. } } }