#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Core;
using HeuristicLab.Operators;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
using HeuristicLab.Encodings.RealVectorEncoding;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Algorithms.EvolutionStrategy {
[Item("SelfAdaptiveCrossover", "Applies one crossover on the endogeneous strategy parameters and another on the actual solution encoding.")]
[StorableClass]
public class SelfAdaptiveCrossover : SingleSuccessorOperator, ICrossover, IStochasticOperator {
public override bool CanChangeName {
get { return false; }
}
public ILookupParameter RandomParameter {
get { return (ILookupParameter)Parameters["Random"]; }
}
public ValueParameter StrategyVectorCrossoverParameter {
get { return (ValueParameter)Parameters["StrategyVectorCrossover"]; }
}
public ConstrainedValueParameter CrossoverParameter {
get { return (ConstrainedValueParameter)Parameters["Crossover"]; }
}
public IRealVectorCrossover StrategyVectorCrossover {
get { return StrategyVectorCrossoverParameter.Value; }
set { StrategyVectorCrossoverParameter.Value = value; }
}
public ICrossover Crossover {
get { return CrossoverParameter.Value; }
set { CrossoverParameter.Value = value; }
}
public SelfAdaptiveCrossover()
: base() {
Parameters.Add(new LookupParameter("Random", "The random number generator to use."));
Parameters.Add(new ValueParameter("StrategyVectorCrossover", "The crossover operator for the strategy vectors.", new AverageCrossover()));
Parameters.Add(new ConstrainedValueParameter("Crossover", "The solution specific crossover operator."));
}
public override IOperation Apply() {
OperationCollection next = new OperationCollection();
next.Add(ExecutionContext.CreateOperation(StrategyVectorCrossover));
if (Crossover != null)
next.Add(ExecutionContext.CreateOperation(Crossover));
next.Add(base.Apply());
return next;
}
}
}