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source: branches/PersistenceReintegration/HeuristicLab.Problems.GeneticProgramming/3.3/robocode/Grammar.cs @ 14927

Last change on this file since 14927 was 14927, checked in by gkronber, 7 years ago

#2520: changed all usages of StorableClass to use StorableType with an auto-generated GUID (did not add StorableType to other type definitions yet)

File size: 11.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
25using HeuristicLab.Persistence;
26
27namespace HeuristicLab.Problems.GeneticProgramming.Robocode {
28  [StorableType("555b3156-cc70-48d7-ba03-b6ac782ac1db")]
29  [Item("Robocode Grammar", "The grammar for the Robocode GP problem.")]
30  public class Grammar : SymbolicExpressionGrammar {
31    private const string EventsName = "Events";
32    private const string ExpressionsName = "Expressions";
33    private const string ControlStatementsName = "Control Statements";
34    private const string RobocodeFunctionsName = "Robocode Functions";
35    private const string RobocodeActionsName = "Robocode Actions";
36    private const string RelationalOperatorsName = "Relational Operators";
37    private const string LogicalOperators = "Logical Operators";
38    private const string NumericalOperatorsName = "Numerical Operators";
39
40    [StorableConstructor]
41    protected Grammar(bool deserializing) : base(deserializing) { }
42    protected Grammar(Grammar original, Cloner cloner) : base(original, cloner) { }
43
44    public Grammar()
45      : base("Robocode Grammar", "The grammar for the Robocode GP problem.") {
46      Initialize();
47    }
48
49    public override IDeepCloneable Clone(Cloner cloner) {
50      return new Grammar(this, cloner);
51    }
52
53    // initialize set of allowed symbols and define
54    // the allowed combinations of symbols
55    private void Initialize() {
56      #region Symbols
57      var block = new SimpleSymbol("Block", "A group of statements", 1, byte.MaxValue);
58      var stat = new SimpleSymbol("Statement", "A statement.", 1, 1);
59      var ifThenElseStat = new SimpleSymbol("IfThenElseStat", "An if statement.", 2, 3);
60      var whileStat = new SimpleSymbol("WhileStat", "A while statement.", 2, 2);
61      whileStat.Enabled = false;
62
63      var boolExpr = new SimpleSymbol("BooleanExpression", "A Boolean expression.", 1, 1);
64      var numericalExpr = new SimpleSymbol("NumericalExpression", "A numerical expression.", 1, 1);
65
66      var equal = new SimpleSymbol("Equal", "Equal comparator.", 2, 2);
67      var lessThan = new SimpleSymbol("LessThan", "LessThan comparator.", 2, 2);
68      var lessThanOrEqual = new SimpleSymbol("LessThanOrEqual", "LessThanOrEqual comparator.", 2, 2);
69      var greaterThan = new SimpleSymbol("GreaterThan", "GreaterThan comparator.", 2, 2);
70      var greaterThanOrEqual = new SimpleSymbol("GreaterThanOrEqual", "GreaterThanOrEqual comparator.", 2, 2);
71
72      var conjunction = new SimpleSymbol("ConditionalAnd", "Conjunction comparator.", 2, byte.MaxValue);
73      var disjunction = new SimpleSymbol("ConditionalOr", "Disjunction comparator.", 2, byte.MaxValue);
74      var negation = new SimpleSymbol("Negation", "A negation.", 1, 1);
75
76      var addition = new SimpleSymbol("Addition", "Addition operator.", 2, byte.MaxValue);
77      var subtraction = new SimpleSymbol("Subtraction", "Subtraction operator.", 2, byte.MaxValue);
78      var multiplication = new SimpleSymbol("Multiplication", "Multiplication operator.", 2, byte.MaxValue);
79      var division = new SimpleSymbol("Division", "Division operator.", 2, byte.MaxValue);
80      var modulus = new SimpleSymbol("Modulus", "Modulus operator.", 2, byte.MaxValue);
81
82      var number = new Number();
83      var logicalVal = new BooleanValue();
84
85      var ahead = new SimpleSymbol("Ahead", "Immediately moves your robot ahead (forward) by distance measured in pixels.", 1, 1);
86      var back = new SimpleSymbol("Back", "Immediately moves your robot backward by distance measured in pixels.", 1, 1);
87      var fire = new SimpleSymbol("Fire", "Immediately fires a bullet.", 1, 1);
88      var shotPower = new ShotPower();
89
90      var getEnergy = new SimpleSymbol("GetEnergy", "Returns the robot's current energy.", 0, 0);
91      var getHeading = new SimpleSymbol("GetHeading", "Returns the direction that the robot's body is facing, in degrees.", 0, 0);
92      var getGunHeading = new SimpleSymbol("GetGunHeading", "Returns the direction that the robot's gun is facing, in degrees.", 0, 0);
93      var getRadarHeading = new SimpleSymbol("GetRadarHeading", "Returns the direction that the robot's radar is facing, in degrees.", 0, 0);
94      var getX = new SimpleSymbol("GetX", "Returns the X position of the robot. (0,0) is at the bottom left of the battlefield.", 0, 0);
95      var getY = new SimpleSymbol("GetY", "Returns the Y position of the robot. (0,0) is at the bottom left of the battlefield.", 0, 0);
96
97      var turnLeft = new SimpleSymbol("TurnLeft", "Immediately turns the robot's body to the left by degrees.", 1, 1);
98      var turnRight = new SimpleSymbol("TurnRight", "Immediately turns the robot's body to the right by degrees.", 1, 1);
99      var turnGunLeft = new SimpleSymbol("TurnGunLeft", "Immediately turns the robot's gun to the left by degrees.", 1, 1);
100      var turnGunRight = new SimpleSymbol("TurnGunRight", "Immediately turns the robot's gun to the right by degrees.", 1, 1);
101      var turnRadarLeft = new SimpleSymbol("TurnRadarLeft", "Immediately turns the robot's radar to the left by degrees.", 1, 1);
102      var turnRadarRight = new SimpleSymbol("TurnRadarRight", "Immediately turns the robot's radar to the right by degrees.", 1, 1);
103
104      var onBulletHit = new SimpleSymbol("OnBulletHit", "This method is called when one of your bullets hits another robot.", 2, 10);
105      var onBulletMissed = new SimpleSymbol("OnBulletMissed", "This method is called when one of your bullets misses, i.e. hits a wall.", 2, 10);
106      var onHitByBullet = new SimpleSymbol("OnHitByBullet", "This method is called when your robot is hit by a bullet.", 2, 10);
107      var onHitRobot = new SimpleSymbol("OnHitRobot", "This method is called when your robot collides with another robot.", 2, 10);
108      var onHitWall = new SimpleSymbol("OnHitWall", "This method is called when your robot collides with a wall.", 2, 10);
109      var onScannedRobot = new SimpleSymbol("OnScannedRobot", "This method is called when your robot sees another robot, i.e. when the robot's radar scan \"hits\" another robot.", 2, 10);
110
111      var run = new SimpleSymbol("Run", "The main method in every robot.", 1, 10);
112      var tank = new SimpleSymbol("Tank", "The root of a Robocode Tank program.", 2, 7);
113
114      var doNothing = new SimpleSymbol("DoNothing", "Do nothing this turn, meaning that the robot will skip its turn.", 0, 0);
115      var emptyEvent = new SimpleSymbol("EmptyEvent", "This is a placeholder for an empty event.", 0, 0);
116      #endregion
117
118      #region Symbol Collections
119      var controlSymbols = new ISymbol[] { ifThenElseStat, whileStat };
120      var actionSymbols = new ISymbol[] {
121        ahead, back, fire, turnGunLeft, turnGunRight, turnLeft, turnRadarLeft, turnRadarRight, turnRight
122      };
123      var functionSymbols = new ISymbol[] {
124        getEnergy, getGunHeading, getHeading, getRadarHeading, getX, getY
125      };
126
127      var events = new GroupSymbol(EventsName, new ISymbol[] { run, onScannedRobot, onBulletHit, onBulletMissed, onHitByBullet, onHitRobot, onHitWall });
128      var controlStatements = new GroupSymbol(ControlStatementsName, controlSymbols);
129      var expressions = new GroupSymbol(ExpressionsName, new ISymbol[] { boolExpr, numericalExpr });
130      var robocodeFunctions = new GroupSymbol(RobocodeFunctionsName, functionSymbols);
131      var robocodeActions = new GroupSymbol(RobocodeActionsName, actionSymbols);
132      var relationalOperators = new GroupSymbol(RelationalOperatorsName, new ISymbol[] { equal, lessThan, lessThanOrEqual, greaterThan, greaterThanOrEqual });
133      var logicalOperators = new GroupSymbol(LogicalOperators, new ISymbol[] { conjunction, disjunction, negation });
134      var numericalOperators = new GroupSymbol(NumericalOperatorsName, new ISymbol[] { addition, subtraction, multiplication, division, modulus });
135      #endregion
136
137      #region Adding Symbols
138      AddSymbol(tank);
139      AddSymbol(stat);
140      AddSymbol(block);
141      AddSymbol(shotPower);
142      AddSymbol(number);
143      AddSymbol(logicalVal);
144      AddSymbol(events);
145      AddSymbol(expressions);
146      AddSymbol(controlStatements);
147      AddSymbol(robocodeFunctions);
148      AddSymbol(robocodeActions);
149      AddSymbol(relationalOperators);
150      AddSymbol(logicalOperators);
151      AddSymbol(numericalOperators);
152      AddSymbol(emptyEvent);
153      AddSymbol(doNothing);
154      #endregion
155
156      #region Grammar Definition
157      // StartSymbol
158      AddAllowedChildSymbol(StartSymbol, tank);
159
160      // Tank
161      AddAllowedChildSymbol(tank, run, 0);
162      AddAllowedChildSymbol(tank, onScannedRobot, 1);
163      AddAllowedChildSymbol(tank, onBulletHit, 2);
164      AddAllowedChildSymbol(tank, onBulletMissed, 3);
165      AddAllowedChildSymbol(tank, onHitByBullet, 4);
166      AddAllowedChildSymbol(tank, onHitRobot, 5);
167      AddAllowedChildSymbol(tank, onHitWall, 6);
168
169      // Events
170      AddAllowedChildSymbol(events, stat);
171
172      // Block
173      AddAllowedChildSymbol(block, stat);
174
175      // Stat
176      AddAllowedChildSymbol(stat, stat);
177      AddAllowedChildSymbol(stat, block);
178      AddAllowedChildSymbol(stat, controlStatements);
179      AddAllowedChildSymbol(stat, robocodeFunctions);
180      AddAllowedChildSymbol(stat, robocodeActions);
181      AddAllowedChildSymbol(stat, emptyEvent);
182      AddAllowedChildSymbol(stat, doNothing);
183
184      // IfStat
185      AddAllowedChildSymbol(ifThenElseStat, boolExpr, 0);
186      AddAllowedChildSymbol(ifThenElseStat, stat, 1);
187      AddAllowedChildSymbol(ifThenElseStat, emptyEvent, 1);
188      AddAllowedChildSymbol(ifThenElseStat, doNothing, 1);
189      AddAllowedChildSymbol(ifThenElseStat, stat, 2);
190      AddAllowedChildSymbol(ifThenElseStat, emptyEvent, 2);
191      AddAllowedChildSymbol(ifThenElseStat, doNothing, 2);
192
193      // WhileStat
194      AddAllowedChildSymbol(whileStat, boolExpr, 0);
195      AddAllowedChildSymbol(whileStat, stat, 1);
196      AddAllowedChildSymbol(whileStat, emptyEvent, 1);
197      AddAllowedChildSymbol(whileStat, doNothing, 1);
198
199      // Numerical Expressions
200      AddAllowedChildSymbol(numericalExpr, number);
201      AddAllowedChildSymbol(numericalExpr, robocodeFunctions);
202      AddAllowedChildSymbol(numericalExpr, numericalOperators);
203      AddAllowedChildSymbol(numericalOperators, number);
204      AddAllowedChildSymbol(numericalOperators, robocodeFunctions);
205      AddAllowedChildSymbol(numericalOperators, numericalOperators);
206
207      // Logical Expressions
208      AddAllowedChildSymbol(boolExpr, logicalVal);
209      AddAllowedChildSymbol(boolExpr, logicalOperators);
210      AddAllowedChildSymbol(logicalOperators, logicalVal);
211      AddAllowedChildSymbol(logicalOperators, logicalOperators);
212      AddAllowedChildSymbol(logicalOperators, relationalOperators);
213      AddAllowedChildSymbol(relationalOperators, numericalExpr);
214
215      // Functions and Actions
216      AddAllowedChildSymbol(robocodeFunctions, numericalExpr);
217      foreach (var a in robocodeActions.Symbols) {
218        if (a.Name == fire.Name) AddAllowedChildSymbol(a, shotPower);
219        else AddAllowedChildSymbol(a, numericalExpr);
220      }
221      #endregion
222    }
223  }
224}
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