#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Text; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Encodings.IntegerVectorEncoding; using HeuristicLab.Persistence; namespace HeuristicLab.Encodings.ScheduleEncoding.PriorityRulesVector { [Item("PriorityRulesVectorEncoding", "Represents an encoding for a Scheduling Problem.")] [StorableType("c1ae5957-583d-4ea6-a098-009a73974087")] public class PRVEncoding : Item, IScheduleEncoding { [Storable] public IntegerVector PriorityRulesVector { get; set; } [Storable] private IntValue nrOfRules; public IntValue NrOfRules { get { return nrOfRules; } } [StorableConstructor] protected PRVEncoding(StorableConstructorFlag deserializing) : base(deserializing) { } protected PRVEncoding(PRVEncoding original, Cloner cloner) : base(original, cloner) { this.nrOfRules = cloner.Clone(original.NrOfRules); this.PriorityRulesVector = cloner.Clone(original.PriorityRulesVector); } public PRVEncoding(int nrOfRules) : base() { this.nrOfRules = new IntValue(nrOfRules); this.PriorityRulesVector = new IntegerVector(); } public PRVEncoding(IntegerVector iv, IntValue nrOfRules) : base() { this.nrOfRules = (IntValue)nrOfRules.Clone(); this.PriorityRulesVector = (IntegerVector)iv.Clone(); } public PRVEncoding(int length, IRandom random, int min, int max, IntValue nrOfRules) : base() { this.nrOfRules = (IntValue)nrOfRules.Clone(); this.PriorityRulesVector = new IntegerVector(length, random, min, max); } public override IDeepCloneable Clone(Cloner cloner) { return new PRVEncoding(this, cloner); } public override string ToString() { StringBuilder sb = new StringBuilder(); sb.Append("[ "); foreach (int i in PriorityRulesVector) { sb.Append(i + " "); } sb.Append("]"); return sb.ToString(); } } }