#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Parameters; using HeuristicLab.Persistence; namespace HeuristicLab.Encodings.LinearLinkageEncoding { [Item("Move Item Manipulator", "Performs a maximum of N move operations between groups or to new groups. An already moved item may be moved again.")] [StorableType("a5679d0f-cb60-4a2d-b832-0bf83b427f5c")] public sealed class MoveItemManipulator : LinearLinkageManipulator { public IValueLookupParameter NParameter { get { return (IValueLookupParameter)Parameters["N"]; } } [StorableConstructor] private MoveItemManipulator(StorableConstructorFlag deserializing) : base(deserializing) { } private MoveItemManipulator(MoveItemManipulator original, Cloner cloner) : base(original, cloner) { } public MoveItemManipulator() { Parameters.Add(new ValueLookupParameter("N", "The number of items to move.", new IntValue(1))); } public MoveItemManipulator(int n) : this() { NParameter.Value = new IntValue(n); } public override IDeepCloneable Clone(Cloner cloner) { return new MoveItemManipulator(this, cloner); } public static void Apply(IRandom random, LinearLinkage lle, int n) { var grouping = lle.GetGroups().ToList(); grouping.Add(new List()); // add an empty group for (var i = 0; i < n; i++) { var src = random.Next(grouping.Count - 1); // only select from non-empty groups var dest = random.Next(grouping.Count); while (src == dest || grouping[src].Count == 1 && dest == grouping.Count - 1) { src = random.Next(grouping.Count - 1); dest = random.Next(grouping.Count); } if (dest == grouping.Count - 1) grouping.Add(new List()); var e = random.Next(grouping[src].Count); grouping[dest].Add(grouping[src][e]); grouping[src].RemoveAt(e); if (grouping[src].Count == 0) grouping.RemoveAt(src); } lle.SetGroups(grouping.Where(x => x.Count > 0)); } protected override void Manipulate(IRandom random, LinearLinkage lle) { var N = NParameter.ActualValue.Value; Apply(random, lle, N); } } }