#region License Information
/* HeuristicLab
* Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Operators;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence;
namespace HeuristicLab.Encodings.LinearLinkageEncoding {
[Item("Linear Linkage Manipulator", "Base class for linear linkage manipulators.")]
[StorableType("caccac52-8c61-4397-aa6b-192ba87cb916")]
public abstract class LinearLinkageManipulator : InstrumentedOperator, ILinearLinkageManipulator, IStochasticOperator {
public ILookupParameter RandomParameter {
get { return (ILookupParameter)Parameters["Random"]; }
}
public ILookupParameter LLEParameter {
get { return (ILookupParameter)Parameters["LLE"]; }
}
[StorableConstructor]
protected LinearLinkageManipulator(StorableConstructorFlag deserializing) : base(deserializing) { }
protected LinearLinkageManipulator(LinearLinkageManipulator original, Cloner cloner) : base(original, cloner) { }
protected LinearLinkageManipulator() {
Parameters.Add(new LookupParameter("Random", "The random number generator to use."));
Parameters.Add(new LookupParameter("LLE", "The encoding vector that is to be manipulated."));
}
public override IOperation InstrumentedApply() {
var random = RandomParameter.ActualValue;
var lle = LLEParameter.ActualValue;
Manipulate(random, lle);
return base.InstrumentedApply();
}
protected abstract void Manipulate(IRandom random, LinearLinkage lle);
}
}