#region License Information
/* HeuristicLab
* Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Encodings.BinaryVectorEncoding;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Problems.NK {
[Item("IncreasingBlockSizeInteractionsInitializer", "Randomly assignes interactions across all bits but makes sure that different numbers of ineractions are applied to different bits.")]
[StorableType("030C1FA8-2B11-42E8-B0CE-A87B0BF21399")]
public sealed class IncreasingBlockSizeInteractionsInitializer : ParameterizedNamedItem, IInteractionInitializer {
[StorableConstructor]
private IncreasingBlockSizeInteractionsInitializer(bool serializing) : base(serializing) { }
private IncreasingBlockSizeInteractionsInitializer(IncreasingBlockSizeInteractionsInitializer original, Cloner cloner) : base(original, cloner) { }
public IncreasingBlockSizeInteractionsInitializer() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new IncreasingBlockSizeInteractionsInitializer(this, cloner);
}
public BoolMatrix InitializeInterations(int length, int nComponents, int nInteractions, IRandom random) {
Dictionary bitInteractionCounts = new Dictionary();
for (int i = 0; i < length; i++) {
int count = nInteractions * 2 * i / length;
if (count > 0)
bitInteractionCounts[i] = count;
}
List components = new List();
while (bitInteractionCounts.Count > 0) {
BinaryVector component = new BinaryVector(length);
for (int i = 0; i < nInteractions; i++) {
while (bitInteractionCounts.Count > 0) {
int bit = bitInteractionCounts.ElementAt(random.Next(bitInteractionCounts.Count)).Key;
if (bitInteractionCounts[bit]-- <= 0)
bitInteractionCounts.Remove(bit);
if (!component[bit]) {
component[bit] = true;
break;
}
}
}
components.Add(component);
}
BoolMatrix m = new BoolMatrix(length, components.Count);
foreach (var c in components.Select((v, j) => new { v, j })) {
for (int i = 0; i < c.v.Length; i++) {
m[i, c.j] = c.v[i];
}
}
return m;
}
}
}