#region License Information
/* HeuristicLab
* Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Problems.LawnMower {
[StorableType("689C6397-EFD4-4BD7-BA6A-4ADE24C7F2BE")]
[Item("Lawn Mower Grammar", "The grammar for the lawn mower GP problem.")]
public sealed class Grammar : SymbolicExpressionGrammar {
[StorableConstructor]
private Grammar(bool deserializing) : base(deserializing) { }
private Grammar(Grammar original, Cloner cloner)
: base(original, cloner) {
}
public Grammar()
: base("Grammar", "Gammar for the lawn mower demo GP problem.") {
Initialize();
}
[StorableHook(HookType.AfterDeserialization)]
private void AfterDeserialization() {
}
public override IDeepCloneable Clone(Cloner cloner) {
return new Grammar(this, cloner);
}
private void Initialize() {
// create all symbols
var sum = new Sum();
var prog = new Prog();
var frog = new Frog();
var left = new Left();
var forward = new Forward();
var constant = new Constant();
var allSymbols = new List() { sum, prog, frog, left, forward, constant };
// add all symbols to the grammar
foreach (var s in allSymbols)
AddSymbol(s);
// define grammar rules
foreach (var s in allSymbols) {
AddAllowedChildSymbol(sum, s);
AddAllowedChildSymbol(sum, s);
AddAllowedChildSymbol(prog, s);
AddAllowedChildSymbol(prog, s);
AddAllowedChildSymbol(frog, s);
AddAllowedChildSymbol(StartSymbol, s);
}
}
}
}