#region License Information
/* HeuristicLab
* Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.PermutationEncoding {
///
/// An operator which performs the order crossover on two permutations.
///
///
/// It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.
/// Crosses two permutations by copying a randomly chosen interval from the first permutation, preserving
/// the positions. Then, starting from the end of the copied interval, copies the missing values from the second permutation
/// in the order they occur.
///
[Item("OrderCrossover", "An operator which performs an order crossover of two permutations. It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.")]
[StorableType("4DE9904A-8F55-477B-AA50-742EADC289BF")]
public class OrderCrossover : PermutationCrossover {
[StorableConstructor]
protected OrderCrossover(bool deserializing) : base(deserializing) { }
protected OrderCrossover(OrderCrossover original, Cloner cloner) : base(original, cloner) { }
public OrderCrossover() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new OrderCrossover(this, cloner);
}
///
/// Performs the order crossover of two permutations.
///
/// Thrown when and are not of equal length.
/// Thrown if the numbers in the permutation elements are not in the range [0,N) with N = length of the permutation.
///
/// Crosses two permutations by copying a randomly chosen interval from the first permutation, preserving
/// the positions. Then, starting from the end of the copied interval, copies the missing values from the second permutation
/// in the order they occur.
///
/// A random number generator.
/// The first parent permutation to cross.
/// The second parent permutation to cross.
/// The new permutation resulting from the crossover.
public static Permutation Apply(IRandom random, Permutation parent1, Permutation parent2) {
if (parent1.Length != parent2.Length) throw new ArgumentException("OrderCrossover: The parent permutations are of unequal length.");
int length = parent1.Length;
int[] result = new int[length];
bool[] copied = new bool[length];
int breakPoint1 = random.Next(length - 1);
int breakPoint2 = random.Next(breakPoint1 + 1, length);
try {
for (int j = breakPoint1; j <= breakPoint2; j++) { // copy part of first permutation
result[j] = parent1[j];
copied[parent1[j]] = true;
}
int index = ((breakPoint2 + 1 >= length) ? (0) : (breakPoint2 + 1));
int i = index; // for moving in parent2
while (index != breakPoint1) {
if (!copied[parent2[i]]) {
result[index] = parent2[i];
index++;
if (index >= length) index = 0;
}
i++;
if (i >= length) i = 0;
}
}
catch (IndexOutOfRangeException) {
throw new InvalidOperationException("OrderCrossover: The permutation must consist of numbers in the interval [0;N) with N = length of the permutation.");
}
return new Permutation(parent1.PermutationType, result);
}
///
/// Checks number of parents and calls .
///
/// Thrown if there are not exactly two parents.
/// A random number generator.
/// An array containing the two permutations that should be crossed.
/// The new permutation resulting from the crossover.
protected override Permutation Cross(IRandom random, ItemArray parents) {
if (parents.Length != 2) throw new InvalidOperationException("OrderCrossover: Number of parents is not equal to 2.");
return Apply(random, parents[0], parents[1]);
}
}
}