#region License Information /* HeuristicLab * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.PermutationEncoding { /// /// An operator which performs the order crossover on two permutations. /// /// /// It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.
/// Crosses two permutations by copying a randomly chosen interval from the first permutation, preserving /// the positions. Then, starting from the end of the copied interval, copies the missing values from the second permutation /// in the order they occur. ///
[Item("OrderCrossover", "An operator which performs an order crossover of two permutations. It is implemented as described in Eiben, A.E. and Smith, J.E. 2003. Introduction to Evolutionary Computation. Natural Computing Series, Springer-Verlag Berlin Heidelberg.")] [StorableType("4DE9904A-8F55-477B-AA50-742EADC289BF")] public class OrderCrossover : PermutationCrossover { [StorableConstructor] protected OrderCrossover(bool deserializing) : base(deserializing) { } protected OrderCrossover(OrderCrossover original, Cloner cloner) : base(original, cloner) { } public OrderCrossover() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new OrderCrossover(this, cloner); } /// /// Performs the order crossover of two permutations. /// /// Thrown when and are not of equal length. /// Thrown if the numbers in the permutation elements are not in the range [0,N) with N = length of the permutation. /// /// Crosses two permutations by copying a randomly chosen interval from the first permutation, preserving /// the positions. Then, starting from the end of the copied interval, copies the missing values from the second permutation /// in the order they occur. /// /// A random number generator. /// The first parent permutation to cross. /// The second parent permutation to cross. /// The new permutation resulting from the crossover. public static Permutation Apply(IRandom random, Permutation parent1, Permutation parent2) { if (parent1.Length != parent2.Length) throw new ArgumentException("OrderCrossover: The parent permutations are of unequal length."); int length = parent1.Length; int[] result = new int[length]; bool[] copied = new bool[length]; int breakPoint1 = random.Next(length - 1); int breakPoint2 = random.Next(breakPoint1 + 1, length); try { for (int j = breakPoint1; j <= breakPoint2; j++) { // copy part of first permutation result[j] = parent1[j]; copied[parent1[j]] = true; } int index = ((breakPoint2 + 1 >= length) ? (0) : (breakPoint2 + 1)); int i = index; // for moving in parent2 while (index != breakPoint1) { if (!copied[parent2[i]]) { result[index] = parent2[i]; index++; if (index >= length) index = 0; } i++; if (i >= length) i = 0; } } catch (IndexOutOfRangeException) { throw new InvalidOperationException("OrderCrossover: The permutation must consist of numbers in the interval [0;N) with N = length of the permutation."); } return new Permutation(parent1.PermutationType, result); } /// /// Checks number of parents and calls . /// /// Thrown if there are not exactly two parents. /// A random number generator. /// An array containing the two permutations that should be crossed. /// The new permutation resulting from the crossover. protected override Permutation Cross(IRandom random, ItemArray parents) { if (parents.Length != 2) throw new InvalidOperationException("OrderCrossover: Number of parents is not equal to 2."); return Apply(random, parents[0], parents[1]); } } }