#region License Information /* HeuristicLab * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Algorithms.GradientDescent { [StorableClass("465DF669-1556-4B4A-9195-E2AEA2C10CDC")] [Item("LbfgsState", "Internal state for the limited-memory BFGS optimization algorithm.")] public sealed class LbfgsState : Item { private alglib.minlbfgs.minlbfgsstate state; public alglib.minlbfgs.minlbfgsstate State { get { return state; } } [StorableConstructor] private LbfgsState(bool deserializing) : base(deserializing) { state = new alglib.minlbfgs.minlbfgsstate(); } private LbfgsState(LbfgsState original, Cloner cloner) : base(original, cloner) { this.state = new alglib.minlbfgs.minlbfgsstate(); this.state.autobuf = CopyArray(original.state.autobuf); this.state.d = CopyArray(original.state.d); this.state.denseh = CopyArray(original.state.denseh); this.state.diagh = CopyArray(original.state.diagh); this.state.diffstep = original.state.diffstep; this.state.epsf = original.state.epsf; this.state.epsg = original.state.epsg; this.state.epsx = original.state.epsx; this.state.f = original.state.f; this.state.fbase = original.state.fbase; this.state.fm1 = original.state.fm1; this.state.fm2 = original.state.fm2; this.state.fold = original.state.fold; this.state.fp1 = original.state.fp1; this.state.fp2 = original.state.fp1; this.state.g = CopyArray(original.state.g); this.state.gammak = original.state.gammak; this.state.k = original.state.k; this.state.lstate.brackt = original.state.lstate.brackt; this.state.lstate.dg = original.state.lstate.dg; this.state.lstate.dginit = original.state.lstate.dginit; this.state.lstate.dgm = original.state.lstate.dgm; this.state.lstate.dgtest = original.state.lstate.dgtest; this.state.lstate.dgx = original.state.lstate.dgx; this.state.lstate.dgxm = original.state.lstate.dgxm; this.state.lstate.dgy = original.state.lstate.dgy; this.state.lstate.dgym = original.state.lstate.dgym; this.state.lstate.finit = original.state.lstate.finit; this.state.lstate.fm = original.state.lstate.fm; this.state.lstate.ftest1 = original.state.lstate.ftest1; this.state.lstate.fx = original.state.lstate.fx; this.state.lstate.fxm = original.state.lstate.fxm; this.state.lstate.fy = original.state.lstate.fy; this.state.lstate.fym = original.state.lstate.fym; this.state.lstate.infoc = original.state.lstate.infoc; this.state.lstate.stage1 = original.state.lstate.stage1; this.state.lstate.stmax = original.state.lstate.stmax; this.state.lstate.stmin = original.state.lstate.stmin; this.state.lstate.stx = original.state.lstate.stx; this.state.lstate.sty = original.state.lstate.sty; this.state.lstate.width = original.state.lstate.width; this.state.lstate.width1 = original.state.lstate.width1; this.state.lstate.xtrapf = original.state.lstate.xtrapf; this.state.m = original.state.m; this.state.maxits = original.state.maxits; this.state.mcstage = original.state.mcstage; this.state.n = original.state.n; this.state.needf = original.state.needf; this.state.needfg = original.state.needfg; this.state.nfev = original.state.nfev; this.state.p = original.state.p; this.state.prectype = original.state.prectype; this.state.q = original.state.q; this.state.repiterationscount = original.state.repiterationscount; this.state.repnfev = original.state.repnfev; this.state.repterminationtype = original.state.repterminationtype; this.state.rho = CopyArray(original.state.rho); this.state.rstate.ba = CopyArray(original.state.rstate.ba); this.state.rstate.ca = CopyArray(original.state.rstate.ca); this.state.rstate.ia = CopyArray(original.state.rstate.ia); this.state.rstate.ra = CopyArray(original.state.rstate.ra); this.state.rstate.stage = original.state.rstate.stage; this.state.s = CopyArray(original.state.s); this.state.sk = CopyArray(original.state.sk); this.state.stp = original.state.stp; this.state.stpmax = original.state.stpmax; this.state.theta = CopyArray(original.state.theta); this.state.trimthreshold = original.state.trimthreshold; this.state.work = CopyArray(original.state.work); this.state.x = CopyArray(original.state.x); this.state.xrep = original.state.xrep; this.state.xupdated = original.state.xupdated; this.state.yk = CopyArray(original.state.yk); } public LbfgsState(alglib.minlbfgs.minlbfgsstate state) : base() { this.state = state; } public override IDeepCloneable Clone(Cloner cloner) { return new LbfgsState(this, cloner); } private T[] CopyArray(T[] a) { var c = new T[a.Length]; Array.Copy(a, c, c.Length); return c; } private T[,] CopyArray(T[,] a) { var c = new T[a.GetLength(0), a.GetLength(1)]; Array.Copy(a, c, c.Length); return c; } #region persistence [Storable] private double[] Autobuf { get { return state.autobuf; } set { state.autobuf = value; } } [Storable] private double[] D { get { return state.d; } set { state.d = value; } } [Storable] private double[,] Denseh { get { return state.denseh; } set { state.denseh = value; } } [Storable] private double[] Diagh { get { return state.diagh; } set { state.diagh = value; } } [Storable] private double Diffstep { get { return state.diffstep; } set { state.diffstep = value; } } [Storable] private double Epsf { get { return state.epsf; } set { state.epsf = value; } } [Storable] private double Epsg { get { return state.epsg; } set { state.epsg = value; } } [Storable] private double Epsx { get { return state.epsx; } set { state.epsx = value; } } [Storable] private double F { get { return state.f; } set { state.f = value; } } [Storable] private double Fbase { get { return state.fbase; } set { state.fbase = value; } } [Storable] private double Fm1 { get { return state.fm1; } set { state.fm1 = value; } } [Storable] private double Fm2 { get { return state.fm2; } set { state.fm2 = value; } } [Storable] private double Fold { get { return state.fold; } set { state.fold = value; } } [Storable] private double Fp1 { get { return state.fp1; } set { state.fp1 = value; } } [Storable] private double Fp2 { get { return state.fp2; } set { state.fp2 = value; } } [Storable] private double[] G { get { return state.g; } set { state.g = value; } } [Storable] private double Gammak { get { return state.gammak; } set { state.gammak = value; } } [Storable] private int K { get { return state.k; } set { state.k = value; } } [Storable] private bool LstateBrackt { get { return state.lstate.brackt; } set { state.lstate.brackt = value; } } [Storable] private double LstateDg { get { return state.lstate.dg; } set { state.lstate.dg = value; } } [Storable] private double LstateDginit { get { return state.lstate.dginit; } set { state.lstate.dginit = value; } } [Storable] private double LstateDgm { get { return state.lstate.dgm; } set { state.lstate.dgm = value; } } [Storable] private double LstateDgtest { get { return state.lstate.dgtest; } set { state.lstate.dgtest = value; } } [Storable] private double LstateDgx { get { return state.lstate.dgx; } set { state.lstate.dgx = value; } } [Storable] private double LstateDgxm { get { return state.lstate.dgxm; } set { state.lstate.dgxm = value; } } [Storable] private double LstateDgy { get { return state.lstate.dgy; } set { state.lstate.dgy = value; } } [Storable] private double LstateDgym { get { return state.lstate.dgym; } set { state.lstate.dgym = value; } } [Storable] private double LstateFinit { get { return state.lstate.finit; } set { state.lstate.finit = value; } } [Storable] private double LstateFm { get { return state.lstate.fm; } set { state.lstate.fm = value; } } [Storable] private double LstateFtest1 { get { return state.lstate.ftest1; } set { state.lstate.ftest1 = value; } } [Storable] private double LstateFx { get { return state.lstate.fx; } set { state.lstate.fx = value; } } [Storable] private double LstateFxm { get { return state.lstate.fxm; } set { state.lstate.fxm = value; } } [Storable] private double LstateFy { get { return state.lstate.fy; } set { state.lstate.fy = value; } } [Storable] private double LstateFym { get { return state.lstate.fym; } set { state.lstate.fym = value; } } [Storable] private int LstateInfoc { get { return state.lstate.infoc; } set { state.lstate.infoc = value; } } [Storable] private bool LstateStage1 { get { return state.lstate.stage1; } set { state.lstate.stage1 = value; } } [Storable] private double LstateStmax { get { return state.lstate.stmax; } set { state.lstate.stmax = value; } } [Storable] private double LstateStmin { get { return state.lstate.stmin; } set { state.lstate.stmin = value; } } [Storable] private double LstateStx { get { return state.lstate.stx; } set { state.lstate.stx = value; } } [Storable] private double LstateSty { get { return state.lstate.sty; } set { state.lstate.sty = value; } } [Storable] private double LstateWidth { get { return state.lstate.width; } set { state.lstate.width = value; } } [Storable] private double LstateWidth1 { get { return state.lstate.width1; } set { state.lstate.width1 = value; } } [Storable] private double LstateXtrapf { get { return state.lstate.xtrapf; } set { state.lstate.xtrapf = value; } } [Storable] private int M { get { return state.m; } set { state.m = value; } } [Storable] private int MaxIts { get { return state.maxits; } set { state.maxits = value; } } [Storable] private int Mcstage { get { return state.mcstage; } set { state.mcstage = value; } } [Storable] private int N { get { return state.n; } set { state.n = value; } } [Storable] private bool Needf { get { return state.needf; } set { state.needf = value; } } [Storable] private bool Needfg { get { return state.needfg; } set { state.needfg = value; } } [Storable] private int Nfev { get { return state.nfev; } set { state.nfev = value; } } [Storable] private int P { get { return state.p; } set { state.p = value; } } [Storable] private int Prectype { get { return state.prectype; } set { state.prectype = value; } } [Storable] private int Q { get { return state.q; } set { state.q = value; } } [Storable] private int Repiterationscount { get { return state.repiterationscount; } set { state.repiterationscount = value; } } [Storable] private int Repnfev { get { return state.repnfev; } set { state.repnfev = value; } } [Storable] private int Repterminationtype { get { return state.repterminationtype; } set { state.repterminationtype = value; } } [Storable] private double[] Rho { get { return state.rho; } set { state.rho = value; } } [Storable] private bool[] RstateBa { get { return state.rstate.ba; } set { state.rstate.ba = value; } } [Storable] private IList> RStateCa { get { return state.rstate.ca.Select(c => Tuple.Create(c.x, c.y)).ToList(); } set { state.rstate.ca = value.Select(t => new alglib.complex(t.Item1, t.Item2)).ToArray(); } } [Storable] private int[] RstateIa { get { return state.rstate.ia; } set { state.rstate.ia = value; } } [Storable] private double[] RstateRa { get { return state.rstate.ra; } set { state.rstate.ra = value; } } [Storable] private int RstateStage { get { return state.rstate.stage; } set { state.rstate.stage = value; } } [Storable] private double[] S { get { return state.s; } set { state.s = value; } } [Storable] private double[,] Sk { get { return state.sk; } set { state.sk = value; } } [Storable] private double Stp { get { return state.stp; } set { state.stp = value; } } [Storable] private double Stpmax { get { return state.stpmax; } set { state.stpmax = value; } } [Storable] private double[] Theta { get { return state.theta; } set { state.theta = value; } } [Storable] private double Trimthreshold { get { return state.trimthreshold; } set { state.trimthreshold = value; } } [Storable] private double[] Work { get { return state.work; } set { state.work = value; } } [Storable] private double[] X { get { return state.x; } set { state.x = value; } } [Storable] private bool Xrep { get { return state.xrep; } set { state.xrep = value; } } [Storable] private bool Xupdated { get { return state.xupdated; } set { state.xupdated = value; } } [Storable] private double[,] Yk { get { return state.yk; } set { state.yk = value; } } #endregion } }