#region License Information /* HeuristicLab * Copyright (C) 2002-2015 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Selection; namespace HeuristicLab.Algorithms.EvolutionStrategy { [Item("WithoutRepeatingBatchedRandomSelector", "Selects m batches of n parents where in each batch the n parents are drawn without repeating.")] [StorableType("6FE2D7BC-2CDD-4C38-B6EF-337BE8C56B21")] public class WithoutRepeatingBatchedRandomSelector : StochasticSelector { public override bool CanChangeName { get { return true; } } public IValueLookupParameter ChildrenParameter { get { return (IValueLookupParameter)Parameters["Children"]; } } public IValueLookupParameter ParentsPerChildParameter { get { return (IValueLookupParameter)Parameters["ParentsPerChild"]; } } [StorableConstructor] protected WithoutRepeatingBatchedRandomSelector(bool deserializing) : base(deserializing) { } protected WithoutRepeatingBatchedRandomSelector(WithoutRepeatingBatchedRandomSelector original, Cloner cloner) : base(original, cloner) { } public override IDeepCloneable Clone(Cloner cloner) { return new WithoutRepeatingBatchedRandomSelector(this, cloner); } public WithoutRepeatingBatchedRandomSelector() : base() { Parameters.Add(new ValueLookupParameter("Children", "The number of children to select (number of batches).")); Parameters.Add(new ValueLookupParameter("ParentsPerChild", "The number of parents per child (size of each batch).")); } protected override IScope[] Select(List scopes) { IRandom random = RandomParameter.ActualValue; int children = ChildrenParameter.ActualValue.Value; int parents = ParentsPerChildParameter.ActualValue.Value; int parentsAvailable = scopes.Count; if (parents > parentsAvailable) throw new InvalidOperationException("WithoutRepeatingBatchedRandomSelector: Cannot select more parents per child than there are parents available"); IScope[] result = new IScope[children * parents]; int count = 0; HashSet selectedParents = new HashSet(); for (int i = 0; i < children; i++) { selectedParents.Clear(); for (int j = 0; j < parents; j++) { int nextParent = j; // will be used in case parents == parentsAvailable if (parents < parentsAvailable) { do { nextParent = random.Next(parentsAvailable); } while (selectedParents.Contains(nextParent)); } result[count++] = (IScope)scopes[nextParent].Clone(); selectedParents.Add(nextParent); } } return result; } } }