#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using HeuristicLab.Core; using HeuristicLab.Data; namespace HeuristicLab.Permutation { /// /// Performs a cross over permutation between two permutation arrays by taking /// the entries with the same index (starting at position 0) from both parents /// (minding already inserted values). /// /// First take the value at position 0 from parent1 then take the value at position 0 /// from parent2 if it has not already been inserted, afterwards take the value at position 1 from /// parent1 if it has not already been inserted, then from parent2 and so on. public class AbsolutePositionTopologicalCrossover : PermutationCrossoverBase { /// public override string Description { get { return @"TODO\r\nOperator description still missing ..."; } } /// /// Performs a cross over permutation of and /// by taking the values from both parents one by one with the same index starting at position 0. /// /// First take the value at position 0 from parent1 then take the value at position 0 /// from parent2 if it has not already been inserted, afterwards take the value at position 1 from /// parent1 if it has not already been inserted, then from parent2 and so on. /// A random number generator. /// The parent scope 1 to cross over. /// The parent scope 2 to cross over. /// The created cross over permutation as int array. public static int[] Apply(IRandom random, int[] parent1, int[] parent2) { int length = parent1.Length; int[] result = new int[length]; bool[] numberCopied = new bool[length]; int index; index = 0; for (int i = 0; i < length; i++) { // copy numbers from both parent permutations if (!numberCopied[parent1[i]]) { result[index] = parent1[i]; numberCopied[parent1[i]] = true; index++; } if (!numberCopied[parent2[i]]) { result[index] = parent2[i]; numberCopied[parent2[i]] = true; index++; } } return result; } /// /// Performs an absolute position topological crossover operation for two given parent permutations. /// /// Thrown if there are not exactly two parents. /// The current scope. /// A random number generator. /// An array containing the two permutations that should be crossed. /// The newly created permutation, resulting from the crossover operation. protected override int[] Cross(IScope scope, IRandom random, int[][] parents) { if (parents.Length != 2) throw new InvalidOperationException("ERROR in AbsolutePositionTopologicalCrossover: The number of parents is not equal to 2"); return Apply(random, parents[0], parents[1]); } } }