#region License Information /* HeuristicLab * Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Xml; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Constraints { /// /// Constraint where an integer value is limited by a one or two sided boundary. /// public class IntBoundedConstraint : ConstraintBase { [Storable] private int lowerBound; /// /// Gets or sets the lower bound of the limit. /// /// Calls of base class /// in the setter. public int LowerBound { get { return lowerBound; } set { lowerBound = value; OnChanged(); } } [Storable] private bool lowerBoundIncluded; /// /// Gets or sets the boolean flag whether the lower bound should be included. /// /// Calls of base class /// in the setter. public bool LowerBoundIncluded { get { return lowerBoundIncluded; } set { lowerBoundIncluded = value; OnChanged(); } } [Storable] private bool lowerBoundEnabled; /// /// Gets or sets the boolean flag whether the lower bound should be enabled. /// /// Calls of base class /// in the setter. public bool LowerBoundEnabled { get { return lowerBoundEnabled; } set { lowerBoundEnabled = value; OnChanged(); } } [Storable] private int upperBound; /// /// Gets or sets the upper bound of the limit. /// /// Calls of base class /// in the setter. public int UpperBound { get { return upperBound; } set { upperBound = value; OnChanged(); } } [Storable] private bool upperBoundIncluded; /// /// Gets or sets the boolean flag whether the upper bound should be included. /// /// Calls of base class /// in the setter. public bool UpperBoundIncluded { get { return upperBoundIncluded; } set { upperBoundIncluded = value; OnChanged(); } } [Storable] private bool upperBoundEnabled; /// /// Gets or sets the boolean flag whether the upper bound should be enabled. /// /// Calls of base class /// in the setter. public bool UpperBoundEnabled { get { return upperBoundEnabled; } set { upperBoundEnabled = value; OnChanged(); } } /// public override string Description { get { return "The integer is limited one or two sided by a lower and/or upper boundary"; } } /// /// Initializes a new instance of . /// public IntBoundedConstraint() : this(int.MinValue, int.MaxValue) { } /// /// Initializes a new instance of with the two given boundaries. /// /// The lower bound of the constraint. /// The upper bound of the constraint. public IntBoundedConstraint(int low, int high) : base() { lowerBound = low; lowerBoundIncluded = false; lowerBoundEnabled = true; upperBound = high; upperBoundIncluded = false; upperBoundEnabled = true; } /// /// Checks whether the given element fulfills the current constraint. /// /// The item to check. /// true if the constraint could be fulfilled, false otherwise. public override bool Check(IItem data) { ConstrainedIntData d = (data as ConstrainedIntData); if (d == null) return false; if (LowerBoundEnabled && ((LowerBoundIncluded && d.CompareTo(LowerBound) < 0) || (!LowerBoundIncluded && d.CompareTo(LowerBound) <= 0))) return false; if (UpperBoundEnabled && ((UpperBoundIncluded && d.CompareTo(UpperBound) > 0) || (!UpperBoundIncluded && d.CompareTo(UpperBound) >= 0))) return false; return true; } /// /// Creates a new instance of to represent the current /// instance visually. /// /// The created view as . public override IView CreateView() { return new IntBoundedConstraintView(this); } /// /// Clones the current instance (deep clone). /// /// Dictionary of all already clone objects. (Needed to avoid cycles.) /// The cloned object as . public override object Clone(IDictionary clonedObjects) { IntBoundedConstraint clone = new IntBoundedConstraint(); clonedObjects.Add(Guid, clone); clone.upperBound = UpperBound; clone.upperBoundIncluded = UpperBoundIncluded; clone.upperBoundEnabled = UpperBoundEnabled; clone.lowerBound = LowerBound; clone.lowerBoundIncluded = LowerBoundIncluded; clone.lowerBoundEnabled = LowerBoundEnabled; return clone; } } }