#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Constraints {
///
/// Constraint where all sub-constraints must be true.
///
public class AndConstraint : ConstraintBase, IViewable {
[Storable]
private ItemList clauses;
///
/// Gets or sets the sub-constraints.
///
/// Calls of base class
/// in the setter.
public ItemList Clauses {
get { return clauses; }
set {
clauses = value;
OnChanged();
}
}
///
public override string Description {
get {
return "To return true, all subconstraints have to be true";
}
}
///
/// Initializes a new instance of .
///
public AndConstraint() {
clauses = new ItemList();
}
///
/// Checks whether the given element fulfills the current constraint.
///
/// The item to check.
/// true if the constraint could be fulfilled, false otherwise.
public override bool Check(IItem data) {
bool result = true;
for (int i = 0; i < clauses.Count; i++) {
result = clauses[i].Check(data);
if (!result) return false;
}
return result;
}
///
/// Creates a new instance of to represent the current
/// instance visually.
///
/// The created view as .
public override IView CreateView() {
return new AndConstraintView(this);
}
///
/// Clones the current instance (deep clone).
///
/// Deep clone through method of helper class
/// .
/// Dictionary of all already clone objects. (Needed to avoid cycles.)
/// The cloned object as .
public override object Clone(IDictionary clonedObjects) {
AndConstraint clone = new AndConstraint();
clonedObjects.Add(Guid, clone);
clone.Clauses = (ItemList)Auxiliary.Clone(Clauses, clonedObjects);
return clone;
}
}
}