#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using HeuristicLab.Core;
using HeuristicLab.Data;
namespace HeuristicLab.BitVector {
///
/// Generates a new random bit vector.
///
public class RandomBitVectorGenerator : OperatorBase {
///
public override string Description {
get { return "Operator generating a new random bit vector."; }
}
///
/// Initializes a new instance of with three variable infos
/// (Random, Length and BitVector).
///
public RandomBitVectorGenerator() {
AddVariableInfo(new VariableInfo("Random", "Pseudo random number generator", typeof(IRandom), VariableKind.In));
AddVariableInfo(new VariableInfo("Length", "Vector length", typeof(IntData), VariableKind.In));
AddVariableInfo(new VariableInfo("BitVector", "Created random bit vector", typeof(BoolArrayData), VariableKind.New));
}
///
/// Generates a new random bit vector with the given .
///
/// The random number generator.
/// The length of the bit vector.
/// The newly created bit vector.
public static bool[] Apply(IRandom random, int length) {
bool[] result = new bool[length];
for (int i = 0; i < length; i++)
result[i] = random.Next() < 0.5;
return result;
}
///
/// Generates a new random bit vector and injects it in the given .
///
/// The scope where to get the values from and where to inject the newly
/// created bit vector.
/// null.
public override IOperation Apply(IScope scope) {
IRandom random = GetVariableValue("Random", scope, true);
int length = GetVariableValue("Length", scope, true).Data;
bool[] vector = Apply(random, length);
scope.AddVariable(new Variable(scope.TranslateName("BitVector"), new BoolArrayData(vector)));
return null;
}
}
}