1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using HeuristicLab.Common;
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23 | using HeuristicLab.Core;
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24 | using HeuristicLab.Data;
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25 | using HeuristicLab.Encodings.PermutationEncoding;
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26 | using HeuristicLab.Optimization;
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27 | using HeuristicLab.Parameters;
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28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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29 | using HeuristicLab.Problems.QuadraticAssignment;
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30 | using HeuristicLab.Random;
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31 | using System;
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32 | using System.Collections.Generic;
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33 | using System.Linq;
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34 |
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35 | namespace HeuristicLab.Problems.CharacteristicAnalysis.QAP {
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36 | [Item("Directed Walk (QAP-specific)", "")]
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37 | [StorableClass]
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38 | public class QAPDirectedWalk : CharacteristicCalculator {
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39 |
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40 | public IFixedValueParameter<IntValue> PathsParameter {
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41 | get { return (IFixedValueParameter<IntValue>)Parameters["Paths"]; }
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42 | }
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43 |
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44 | public IFixedValueParameter<BoolValue> BestImprovementParameter {
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45 | get { return (IFixedValueParameter<BoolValue>)Parameters["BestImprovement"]; }
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46 | }
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47 |
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48 | public IValueParameter<IntValue> SeedParameter {
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49 | get { return (IValueParameter<IntValue>)Parameters["Seed"]; }
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50 | }
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51 |
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52 | public int Paths {
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53 | get { return PathsParameter.Value.Value; }
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54 | set { PathsParameter.Value.Value = value; }
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55 | }
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56 |
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57 | public bool BestImprovement {
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58 | get { return BestImprovementParameter.Value.Value; }
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59 | set { BestImprovementParameter.Value.Value = value; }
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60 | }
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61 |
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62 | public int? Seed {
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63 | get { return SeedParameter.Value != null ? SeedParameter.Value.Value : (int?)null; }
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64 | set { SeedParameter.Value = value.HasValue ? new IntValue(value.Value) : null; }
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65 | }
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66 |
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67 | [StorableConstructor]
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68 | private QAPDirectedWalk(bool deserializing) : base(deserializing) { }
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69 | private QAPDirectedWalk(QAPDirectedWalk original, Cloner cloner) : base(original, cloner) { }
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70 | public QAPDirectedWalk() {
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71 | characteristics.AddRange(new[] { "Swap2.Sharpness", "Swap2.Bumpiness", "Swap2.Flatness", "Swap2.Steadiness" }
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72 | .Select(x => new StringValue(x)).ToList());
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73 | Parameters.Add(new FixedValueParameter<IntValue>("Paths", "The number of paths to explore (a path is a set of solutions that connect two randomly chosen solutions).", new IntValue(50)));
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74 | Parameters.Add(new FixedValueParameter<BoolValue>("BestImprovement", "Whether the best of all alternatives should be chosen for each step in the path or just the first improving (least degrading) move should be made.", new BoolValue(true)));
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75 | Parameters.Add(new OptionalValueParameter<IntValue>("Seed", "The seed for the random number generator."));
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76 | }
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77 |
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78 | public override IDeepCloneable Clone(Cloner cloner) {
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79 | return new QAPDirectedWalk(this, cloner);
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80 | }
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81 |
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82 | public override bool CanCalculate() {
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83 | return Problem is QuadraticAssignmentProblem;
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84 | }
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85 |
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86 | public override IEnumerable<IResult> Calculate() {
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87 | IRandom random = Seed.HasValue ? new MersenneTwister((uint)Seed.Value) : new MersenneTwister();
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88 | var qap = (QuadraticAssignmentProblem)Problem;
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89 | var pathCount = Paths;
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90 |
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91 | var perm = new Permutation(PermutationTypes.Absolute, qap.Weights.Rows, random);
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92 | var permutations = new List<Permutation> { perm };
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93 | while (permutations.Count < pathCount + 1) {
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94 | perm = (Permutation)permutations.Last().Clone();
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95 | BiasedShuffle(perm, random);
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96 | permutations.Add(perm);
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97 | }
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98 |
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99 | var trajectories = Run(random, (QuadraticAssignmentProblem)Problem, permutations, BestImprovement).ToList();
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100 | var firstDerivatives = trajectories.Select(path => ApproximateDerivative(path).ToList()).ToList();
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101 | var secondDerivatives = firstDerivatives.Select(d1 => ApproximateDerivative(d1).ToList()).ToList();
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102 |
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103 | var props = GetCharacteristics(trajectories, firstDerivatives, secondDerivatives).ToDictionary(x => x.Item1, x => x.Item2);
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104 | foreach (var chara in characteristics.CheckedItems.Select(x => x.Value.Value)) {
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105 | if (chara == "Swap2.Sharpness") yield return new Result("Swap2.Sharpness", new DoubleValue(props["Sharpness"]));
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106 | if (chara == "Swap2.Bumpiness") yield return new Result("Swap2.Bumpiness", new DoubleValue(props["Bumpiness"]));
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107 | if (chara == "Swap2.Flatness") yield return new Result("Swap2.Flatness", new DoubleValue(props["Flatness"]));
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108 | if (chara == "Swap2.Steadiness") yield return new Result("Swap2.Steadiness", new DoubleValue(props["Steadiness"]));
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109 | }
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110 | }
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111 |
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112 | public static IEnumerable<List<Tuple<Permutation, double>>> Run(IRandom random, QuadraticAssignmentProblem qap, IEnumerable<Permutation> permutations, bool bestImprovement = true) {
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113 | var iter = permutations.GetEnumerator();
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114 | if (!iter.MoveNext()) yield break;
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115 |
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116 | var start = iter.Current;
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117 | while (iter.MoveNext()) {
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118 | var end = iter.Current;
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119 |
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120 | var walk = (bestImprovement ? BestDirectedWalk(qap, start, end) : FirstDirectedWalk(random, qap, start, end)).ToList();
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121 | var max = walk.Max(x => x.Item2);
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122 | var min = walk.Min(x => x.Item2);
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123 | if (max > min)
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124 | yield return walk.Select(x => Tuple.Create(x.Item1, (x.Item2 - min) / (max - min))).ToList();
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125 | else yield return walk.Select(x => Tuple.Create(x.Item1, 0.0)).ToList();
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126 | start = end;
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127 | } // end paths
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128 | }
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129 |
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130 | private IEnumerable<Tuple<string, double>> GetCharacteristics(List<List<Tuple<Permutation, double>>> f, List<List<Tuple<Permutation, double>>> f1, List<List<Tuple<Permutation, double>>> f2) {
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131 | var sharpness = f2.Average(x => Area(x));
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132 | var bumpiness = 0.0;
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133 | var flatness = 0.0;
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134 | var downPointing = f1.Where(x => x.Min(y => y.Item2) < 0).ToList();
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135 |
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136 | var steadiness = 0.0;
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137 | foreach (var path in downPointing) {
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138 | steadiness += ComBelowZero(path);
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139 | }
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140 | if (downPointing.Count > 0) steadiness /= downPointing.Count;
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141 |
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142 | for (var p = 0; p < f2.Count; p++) {
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143 | var bump = 0;
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144 | var flat = 0;
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145 | for (var i = 0; i < f2[p].Count - 1; i++) {
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146 | if ((f2[p][i].Item2 > 0 && f2[p][i + 1].Item2 < 0) || (f2[p][i].Item2 < 0 && f2[p][i + 1].Item2 > 0)) {
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147 | bump++;
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148 | } else if (f2[p][i].Item2 == 0) {
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149 | flat++;
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150 | }
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151 | }
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152 | bumpiness += bump / (f2[p].Count - 1.0);
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153 | flatness += flat / (f2[p].Count - 1.0);
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154 | }
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155 | bumpiness /= f2.Count;
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156 | flatness /= f2.Count;
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157 | return new[] {
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158 | Tuple.Create("Sharpness", sharpness),
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159 | Tuple.Create("Bumpiness", bumpiness),
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160 | Tuple.Create("Flatness", flatness),
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161 | Tuple.Create("Steadiness", steadiness)
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162 | };
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163 | }
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164 |
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165 | public static IEnumerable<Tuple<Permutation, double>> BestDirectedWalk(QuadraticAssignmentProblem qap, Permutation start, Permutation end) {
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166 | var N = qap.Weights.Rows;
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167 | var sol = start;
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168 | var fitness = QAPEvaluator.Apply(sol, qap.Weights, qap.Distances);
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169 | yield return Tuple.Create(sol, fitness);
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170 |
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171 | var invSol = GetInverse(sol);
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172 | // we require at most N-1 steps to move from one permutation to another
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173 | for (var step = 0; step < N - 1; step++) {
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174 | var bestFitness = double.MaxValue;
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175 | var bestIndex = -1;
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176 | sol = (Permutation)sol.Clone();
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177 | for (var index = 0; index < N; index++) {
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178 | if (sol[index] == end[index]) continue;
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179 | var fit = QAPSwap2MoveEvaluator.Apply(sol, new Swap2Move(index, invSol[end[index]]), qap.Weights, qap.Distances);
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180 | if (fit < bestFitness) { // QAP is minimization
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181 | bestFitness = fit;
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182 | bestIndex = index;
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183 | }
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184 | }
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185 | if (bestIndex >= 0) {
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186 | var prev = sol[bestIndex];
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187 | Swap2Manipulator.Apply(sol, bestIndex, invSol[end[bestIndex]]);
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188 | fitness += bestFitness;
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189 | yield return Tuple.Create(sol, fitness);
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190 | invSol[prev] = invSol[end[bestIndex]];
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191 | invSol[sol[bestIndex]] = bestIndex;
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192 | } else break;
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193 | }
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194 | }
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195 |
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196 | public static IEnumerable<Tuple<Permutation, double>> FirstDirectedWalk(IRandom random, QuadraticAssignmentProblem qap, Permutation start, Permutation end) {
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197 | var N = qap.Weights.Rows;
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198 | var sol = start;
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199 | var fitness = QAPEvaluator.Apply(sol, qap.Weights, qap.Distances);
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200 | yield return Tuple.Create(sol, fitness);
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201 |
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202 | var invSol = GetInverse(sol);
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203 | // randomize the order in which improvements are tried
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204 | var order = Enumerable.Range(0, N).Shuffle(random).ToArray();
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205 | // we require at most N-1 steps to move from one permutation to another
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206 | for (var step = 0; step < N - 1; step++) {
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207 | var bestFitness = double.MaxValue;
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208 | var bestIndex = -1;
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209 | sol = (Permutation)sol.Clone();
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210 | for (var i = 0; i < N; i++) {
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211 | var index = order[i];
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212 | if (sol[index] == end[index]) continue;
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213 | var fit = QAPSwap2MoveEvaluator.Apply(sol, new Swap2Move(index, invSol[end[index]]), qap.Weights, qap.Distances);
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214 | if (fit < bestFitness) { // QAP is minimization
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215 | bestFitness = fit;
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216 | bestIndex = index;
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217 | if (bestFitness < 0) break;
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218 | }
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219 | }
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220 | if (bestIndex >= 0) {
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221 | var prev = sol[bestIndex];
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222 | Swap2Manipulator.Apply(sol, bestIndex, invSol[end[bestIndex]]);
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223 | fitness += bestFitness;
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224 | yield return Tuple.Create(sol, fitness);
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225 | invSol[prev] = invSol[end[bestIndex]];
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226 | invSol[sol[bestIndex]] = bestIndex;
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227 | } else break;
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228 | }
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229 | }
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230 |
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231 | private static double Area(IEnumerable<Tuple<Permutation, double>> path) {
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232 | var iter = path.GetEnumerator();
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233 | if (!iter.MoveNext()) return 0.0;
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234 | var area = 0.0;
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235 | var prev = iter.Current;
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236 | while (iter.MoveNext()) {
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237 | area += TrapezoidArea(prev, iter.Current);
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238 | prev = iter.Current;
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239 | }
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240 | return area;
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241 | }
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242 |
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243 | private static double TrapezoidArea(Tuple<Permutation, double> a, Tuple<Permutation, double> b) {
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244 | var area = 0.0;
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245 | var dist = Dist(a.Item1, b.Item1);
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246 | if ((a.Item2 <= 0 && b.Item2 <= 0) || (a.Item2 >= 0 && b.Item2 >= 0))
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247 | area += dist * (Math.Abs(a.Item2) + Math.Abs(b.Item2)) / 2.0;
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248 | else {
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249 | var k = (b.Item2 - a.Item2) / dist;
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250 | var d = a.Item2;
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251 | var x = -d / k;
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252 | area += Math.Abs(x * a.Item2 / 2.0);
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253 | area += Math.Abs((dist - x) * b.Item2 / 2.0);
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254 | }
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255 | return area;
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256 | }
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257 |
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258 | private static double ComBelowZero(IEnumerable<Tuple<Permutation, double>> path) {
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259 | var area = 0.0;
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260 | var com = 0.0;
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261 | var nwalkDist = 0.0;
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262 | Tuple<Permutation, double> prev = null;
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263 | var iter = path.GetEnumerator();
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264 | while (iter.MoveNext()) {
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265 | var c = iter.Current;
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266 | if (prev != null) {
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267 | var ndist = Dist(prev.Item1, c.Item1) / (double)c.Item1.Length;
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268 | nwalkDist += ndist;
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269 | if (prev.Item2 < 0 || c.Item2 < 0) {
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270 | var a = TrapezoidArea(prev, c) / (double)c.Item1.Length;
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271 | area += a;
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272 | com += (nwalkDist - (ndist / 2.0)) * a;
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273 | }
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274 | }
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275 | prev = c;
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276 | }
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277 | return com / area;
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278 | }
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279 |
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280 | private static IEnumerable<Tuple<Permutation, double>> ApproximateDerivative(IEnumerable<Tuple<Permutation, double>> data) {
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281 | Tuple<Permutation, double> prev = null, prev2 = null;
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282 | foreach (var d in data) {
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283 | if (prev == null) {
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284 | prev = d;
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285 | continue;
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286 | }
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287 | if (prev2 == null) {
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288 | prev2 = prev;
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289 | prev = d;
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290 | continue;
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291 | }
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292 | var dist = Dist(prev2.Item1, d.Item1);
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293 | yield return Tuple.Create(prev.Item1, (d.Item2 - prev2.Item2) / (double)dist);
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294 | prev2 = prev;
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295 | prev = d;
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296 | }
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297 | }
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298 |
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299 | private static double Dist(Permutation a, Permutation b) {
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300 | var dist = 0;
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301 | for (var i = 0; i < a.Length; i++)
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302 | if (a[i] != b[i]) dist++;
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303 | return dist;
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304 | }
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305 |
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306 | private static int[] GetInverse(Permutation p) {
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307 | var inv = new int[p.Length];
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308 | for (var i = 0; i < p.Length; i++) {
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309 | inv[p[i]] = i;
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310 | }
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311 | return inv;
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312 | }
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313 |
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314 | // permutation must be strictly different in every position
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315 | private static void BiasedShuffle(Permutation p, IRandom random) {
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316 | for (var i = p.Length - 1; i > 0; i--) {
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317 | // Swap element "i" with a random earlier element (excluding itself)
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318 | var swapIndex = random.Next(i);
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319 | var h = p[swapIndex];
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320 | p[swapIndex] = p[i];
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321 | p[i] = h;
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322 | }
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323 | }
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324 | }
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325 | }
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