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source: branches/PerformanceComparison/HeuristicLab.Analysis.FitnessLandscape/3.3/ProblemCharacteristicAnalysis/QAP/QAPDirectedWalk.cs @ 14678

Last change on this file since 14678 was 14678, checked in by abeham, 7 years ago

#2457: worked on problem instance detection

File size: 13.8 KB
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1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Common;
23using HeuristicLab.Core;
24using HeuristicLab.Data;
25using HeuristicLab.Encodings.PermutationEncoding;
26using HeuristicLab.Optimization;
27using HeuristicLab.Parameters;
28using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
29using HeuristicLab.Problems.QuadraticAssignment;
30using HeuristicLab.Random;
31using System;
32using System.Collections.Generic;
33using System.Linq;
34
35namespace HeuristicLab.Analysis.FitnessLandscape {
36  [Item("Directed Walk (QAP-specific)", "")]
37  [StorableClass]
38  public class QAPDirectedWalk : CharacteristicCalculator {
39   
40    public IFixedValueParameter<IntValue> PathsParameter {
41      get { return (IFixedValueParameter<IntValue>)Parameters["Paths"]; }
42    }
43
44    public IFixedValueParameter<BoolValue> BestImprovementParameter {
45      get { return (IFixedValueParameter<BoolValue>)Parameters["BestImprovement"]; }
46    }
47
48    public IValueParameter<IntValue> SeedParameter {
49      get { return (IValueParameter<IntValue>)Parameters["Seed"]; }
50    }
51
52    public int Paths {
53      get { return PathsParameter.Value.Value; }
54      set { PathsParameter.Value.Value = value; }
55    }
56
57    public bool BestImprovement {
58      get { return BestImprovementParameter.Value.Value; }
59      set { BestImprovementParameter.Value.Value = value; }
60    }
61
62    public int? Seed {
63      get { return SeedParameter.Value != null ? SeedParameter.Value.Value : (int?)null; }
64      set { SeedParameter.Value = value.HasValue ? new IntValue(value.Value) : null; }
65    }
66
67    [StorableConstructor]
68    private QAPDirectedWalk(bool deserializing) : base(deserializing) { }
69    private QAPDirectedWalk(QAPDirectedWalk original, Cloner cloner) : base(original, cloner) { }
70    public QAPDirectedWalk() {
71      characteristics.AddRange(new[] { "Swap2.Sharpness", "Swap2.Bumpiness", "Swap2.Flatness", "Swap2.Steadiness" }
72        .Select(x => new StringValue(x)).ToList());
73      Parameters.Add(new FixedValueParameter<IntValue>("Paths", "The number of paths to explore (a path is a set of solutions that connect two randomly chosen solutions).", new IntValue(50)));
74      Parameters.Add(new FixedValueParameter<BoolValue>("BestImprovement", "Whether the best of all alternatives should be chosen for each step in the path or just the first improving (least degrading) move should be made.", new BoolValue(true)));
75      Parameters.Add(new OptionalValueParameter<IntValue>("Seed", "The seed for the random number generator."));
76    }
77
78    public override IDeepCloneable Clone(Cloner cloner) {
79      return new QAPDirectedWalk(this, cloner);
80    }
81
82    public override bool CanCalculate() {
83      return Problem is QuadraticAssignmentProblem;
84    }
85
86    public override IEnumerable<IResult> Calculate() {
87      IRandom random = Seed.HasValue ? new MersenneTwister((uint)Seed.Value) : new MersenneTwister();
88      var qap = (QuadraticAssignmentProblem)Problem;
89      var pathCount = Paths;
90
91      var perm = new Permutation(PermutationTypes.Absolute, qap.Weights.Rows, random);
92      var permutations = new List<Permutation> { perm };
93      while (permutations.Count < pathCount + 1) {
94        perm = (Permutation)permutations.Last().Clone();
95        BiasedShuffle(perm, random);
96        permutations.Add(perm);
97      }
98
99      var trajectories = Run(random, (QuadraticAssignmentProblem)Problem, permutations, BestImprovement).ToList();
100      var firstDerivatives = trajectories.Select(path => ApproximateDerivative(path).ToList()).ToList();
101      var secondDerivatives = firstDerivatives.Select(d1 => ApproximateDerivative(d1).ToList()).ToList();
102     
103      var props = GetCharacteristics(trajectories, firstDerivatives, secondDerivatives).ToDictionary(x => x.Item1, x => x.Item2);
104      foreach (var chara in characteristics.CheckedItems.Select(x => x.Value.Value)) {
105        if (chara == "Swap2.Sharpness") yield return new Result("Swap2.Sharpness", new DoubleValue(props["Sharpness"]));
106        if (chara == "Swap2.Bumpiness") yield return new Result("Swap2.Bumpiness", new DoubleValue(props["Bumpiness"]));
107        if (chara == "Swap2.Flatness") yield return new Result("Swap2.Flatness", new DoubleValue(props["Flatness"]));
108        if (chara == "Swap2.Steadiness") yield return new Result("Swap2.Steadiness", new DoubleValue(props["Steadiness"]));
109      }
110    }
111
112    public static IEnumerable<IResult> Calculate(List<List<Tuple<Permutation, double>>> trajectories) {
113      var firstDerivatives = trajectories.Select(path => ApproximateDerivative(path).ToList()).ToList();
114      var secondDerivatives = firstDerivatives.Select(d1 => ApproximateDerivative(d1).ToList()).ToList();
115
116      var props = GetCharacteristics(trajectories, firstDerivatives, secondDerivatives).ToDictionary(x => x.Item1, x => x.Item2);
117      yield return new Result("Swap2.Sharpness", new DoubleValue(props["Sharpness"]));
118      yield return new Result("Swap2.Bumpiness", new DoubleValue(props["Bumpiness"]));
119      yield return new Result("Swap2.Flatness", new DoubleValue(props["Flatness"]));
120      yield return new Result("Swap2.Steadiness", new DoubleValue(props["Steadiness"]));
121    }
122
123    public static IEnumerable<List<Tuple<Permutation, double>>> Run(IRandom random, QuadraticAssignmentProblem qap, IEnumerable<Permutation> permutations, bool bestImprovement = true) {
124      var iter = permutations.GetEnumerator();
125      if (!iter.MoveNext()) yield break;
126
127      var min = qap.LowerBound.Value;
128      var max = qap.AverageQuality.Value;
129
130      var start = iter.Current;
131      while (iter.MoveNext()) {
132        var end = iter.Current;
133
134        var walk = (bestImprovement ? BestDirectedWalk(qap, start, end) : FirstDirectedWalk(random, qap, start, end)).ToList();
135        yield return walk.Select(x => Tuple.Create(x.Item1, (x.Item2 - min) / (max - min))).ToList();
136        start = end;
137      } // end paths
138    }
139
140    private static IEnumerable<Tuple<string, double>> GetCharacteristics(List<List<Tuple<Permutation, double>>> f, List<List<Tuple<Permutation, double>>> f1, List<List<Tuple<Permutation, double>>> f2) {
141      var sharpness = f2.Average(x => Area(x));
142      var bumpiness = 0.0;
143      var flatness = 0.0;
144      var downPointing = f1.Where(x => x.Min(y => y.Item2) < 0).ToList();
145
146      var steadiness = 0.0;
147      foreach (var path in downPointing) {
148        steadiness += ComBelowZero(path);
149      }
150      if (downPointing.Count > 0) steadiness /= downPointing.Count;
151
152      for (var p = 0; p < f2.Count; p++) {
153        var bump = 0;
154        var flat = 0;
155        for (var i = 0; i < f2[p].Count - 1; i++) {
156          if ((f2[p][i].Item2 > 0 && f2[p][i + 1].Item2 < 0) || (f2[p][i].Item2 < 0 && f2[p][i + 1].Item2 > 0)) {
157            bump++;
158          } else if (f2[p][i].Item2 == 0) {
159            flat++;
160          }
161        }
162        bumpiness += bump / (f2[p].Count - 1.0);
163        flatness += flat / (f2[p].Count - 1.0);
164      }
165      bumpiness /= f2.Count;
166      flatness /= f2.Count;
167      return new[] {
168      Tuple.Create("Sharpness", sharpness),
169      Tuple.Create("Bumpiness", bumpiness),
170      Tuple.Create("Flatness", flatness),
171      Tuple.Create("Steadiness", steadiness)
172    };
173    }
174
175    public static IEnumerable<Tuple<Permutation, double>> BestDirectedWalk(QuadraticAssignmentProblem qap, Permutation start, Permutation end) {
176      var N = qap.Weights.Rows;
177      var sol = start;
178      var fitness = QAPEvaluator.Apply(sol, qap.Weights, qap.Distances);
179      yield return Tuple.Create(sol, fitness);
180
181      var invSol = GetInverse(sol);
182      // we require at most N-1 steps to move from one permutation to another
183      for (var step = 0; step < N - 1; step++) {
184        var bestFitness = double.MaxValue;
185        var bestIndex = -1;
186        sol = (Permutation)sol.Clone();
187        for (var index = 0; index < N; index++) {
188          if (sol[index] == end[index]) continue;
189          var fit = QAPSwap2MoveEvaluator.Apply(sol, new Swap2Move(index, invSol[end[index]]), qap.Weights, qap.Distances);
190          if (fit < bestFitness) { // QAP is minimization
191            bestFitness = fit;
192            bestIndex = index;
193          }
194        }
195        if (bestIndex >= 0) {
196          var prev = sol[bestIndex];
197          Swap2Manipulator.Apply(sol, bestIndex, invSol[end[bestIndex]]);
198          fitness += bestFitness;
199          yield return Tuple.Create(sol, fitness);
200          invSol[prev] = invSol[end[bestIndex]];
201          invSol[sol[bestIndex]] = bestIndex;
202        } else break;
203      }
204    }
205
206    public static IEnumerable<Tuple<Permutation, double>> FirstDirectedWalk(IRandom random, QuadraticAssignmentProblem qap, Permutation start, Permutation end) {
207      var N = qap.Weights.Rows;
208      var sol = start;
209      var fitness = QAPEvaluator.Apply(sol, qap.Weights, qap.Distances);
210      yield return Tuple.Create(sol, fitness);
211
212      var invSol = GetInverse(sol);
213      // randomize the order in which improvements are tried
214      var order = Enumerable.Range(0, N).Shuffle(random).ToArray();
215      // we require at most N-1 steps to move from one permutation to another
216      for (var step = 0; step < N - 1; step++) {
217        var bestFitness = double.MaxValue;
218        var bestIndex = -1;
219        sol = (Permutation)sol.Clone();
220        for (var i = 0; i < N; i++) {
221          var index = order[i];
222          if (sol[index] == end[index]) continue;
223          var fit = QAPSwap2MoveEvaluator.Apply(sol, new Swap2Move(index, invSol[end[index]]), qap.Weights, qap.Distances);
224          if (fit < bestFitness) { // QAP is minimization
225            bestFitness = fit;
226            bestIndex = index;
227            if (bestFitness < 0) break;
228          }
229        }
230        if (bestIndex >= 0) {
231          var prev = sol[bestIndex];
232          Swap2Manipulator.Apply(sol, bestIndex, invSol[end[bestIndex]]);
233          fitness += bestFitness;
234          yield return Tuple.Create(sol, fitness);
235          invSol[prev] = invSol[end[bestIndex]];
236          invSol[sol[bestIndex]] = bestIndex;
237        } else break;
238      }
239    }
240
241    private static double Area(IEnumerable<Tuple<Permutation, double>> path) {
242      var iter = path.GetEnumerator();
243      if (!iter.MoveNext()) return 0.0;
244      var area = 0.0;
245      var prev = iter.Current;
246      while (iter.MoveNext()) {
247        area += TrapezoidArea(prev, iter.Current);
248        prev = iter.Current;
249      }
250      return area;
251    }
252
253    private static double TrapezoidArea(Tuple<Permutation, double> a, Tuple<Permutation, double> b) {
254      var area = 0.0;
255      var dist = Dist(a.Item1, b.Item1);
256      if ((a.Item2 <= 0 && b.Item2 <= 0) || (a.Item2 >= 0 && b.Item2 >= 0))
257        area += dist * (Math.Abs(a.Item2) + Math.Abs(b.Item2)) / 2.0;
258      else {
259        var k = (b.Item2 - a.Item2) / dist;
260        var d = a.Item2;
261        var x = -d / k;
262        area += Math.Abs(x * a.Item2 / 2.0);
263        area += Math.Abs((dist - x) * b.Item2 / 2.0);
264      }
265      return area;
266    }
267
268    private static double ComBelowZero(IEnumerable<Tuple<Permutation, double>> path) {
269      var area = 0.0;
270      var com = 0.0;
271      var nwalkDist = 0.0;
272      Tuple<Permutation, double> prev = null;
273      var iter = path.GetEnumerator();
274      while (iter.MoveNext()) {
275        var c = iter.Current;
276        if (prev != null) {
277          var ndist = Dist(prev.Item1, c.Item1) / (double)c.Item1.Length;
278          nwalkDist += ndist;
279          if (prev.Item2 < 0 || c.Item2 < 0) {
280            var a = TrapezoidArea(prev, c) / (double)c.Item1.Length;
281            area += a;
282            com += (nwalkDist - (ndist / 2.0)) * a;
283          }
284        }
285        prev = c;
286      }
287      return com / area;
288    }
289
290    private static IEnumerable<Tuple<Permutation, double>> ApproximateDerivative(IEnumerable<Tuple<Permutation, double>> data) {
291      Tuple<Permutation, double> prev = null, prev2 = null;
292      foreach (var d in data) {
293        if (prev == null) {
294          prev = d;
295          continue;
296        }
297        if (prev2 == null) {
298          prev2 = prev;
299          prev = d;
300          continue;
301        }
302        var dist = Dist(prev2.Item1, d.Item1);
303        yield return Tuple.Create(prev.Item1, (d.Item2 - prev2.Item2) / (double)dist);
304        prev2 = prev;
305        prev = d;
306      }
307    }
308
309    private static double Dist(Permutation a, Permutation b) {
310      var dist = 0;
311      for (var i = 0; i < a.Length; i++)
312        if (a[i] != b[i]) dist++;
313      return dist;
314    }
315
316    private static int[] GetInverse(Permutation p) {
317      var inv = new int[p.Length];
318      for (var i = 0; i < p.Length; i++) {
319        inv[p[i]] = i;
320      }
321      return inv;
322    }
323
324    // permutation must be strictly different in every position
325    private static void BiasedShuffle(Permutation p, IRandom random) {
326      for (var i = p.Length - 1; i > 0; i--) {
327        // Swap element "i" with a random earlier element (excluding itself)
328        var swapIndex = random.Next(i);
329        var h = p[swapIndex];
330        p[swapIndex] = p[i];
331        p[i] = h;
332      }
333    }
334  }
335}
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