#region License Information /* HeuristicLab * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Operators; using HeuristicLab.Optimization; using HeuristicLab.Parameters; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.Random; namespace HeuristicLab.Encodings.ParameterConfigurationEncoding { /// /// An operator which crosses two integer values. TODO /// [Item("NormalIntValueCrossover", "An operator which crosses two integer values. TODO")] [StorableClass] public class NormalIntValueCrossover : SingleSuccessorOperator, IIntValueCrossover, IStochasticOperator { public ILookupParameter RandomParameter { get { return (LookupParameter)Parameters["Random"]; } } #region Constructors and Cloning public NormalIntValueCrossover() : base() { } [StorableConstructor] protected NormalIntValueCrossover(bool deserializing) : base(deserializing) { } protected NormalIntValueCrossover(NormalIntValueCrossover original, Cloner cloner) : base(original, cloner) { } public override IDeepCloneable Clone(Cloner cloner) { return new NormalIntValueCrossover(this, cloner); } #endregion public void Apply(IRandom random, IntValue value, IntValue other, IntValueRange range) { value.Value = ApplyStatic(random, value, other, range).Value; } public static IntValue ApplyStatic(IRandom random, IntValue better, IntValue worse, IntValueRange range) { NormalDistributedRandom N = new NormalDistributedRandom(random, better.Value, Math.Abs(better.Value - worse.Value) / 3); var offspring = new IntValue(); do { offspring.Value = (int)N.NextDouble(); offspring.Value = range.ApplyStepSize(offspring.Value); } while (!range.IsInRange(offspring.Value)); return offspring; } } }