#region License Information
/* HeuristicLab
* Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Operators;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
using HeuristicLab.Random;
namespace HeuristicLab.Encodings.ParameterConfigurationEncoding {
///
/// An operator which crosses two integer values. TODO
///
[Item("NormalIntValueCrossover", "An operator which crosses two integer values. TODO")]
[StorableClass]
public class NormalIntValueCrossover : SingleSuccessorOperator, IIntValueCrossover, IStochasticOperator {
public ILookupParameter RandomParameter {
get { return (LookupParameter)Parameters["Random"]; }
}
#region Constructors and Cloning
public NormalIntValueCrossover() : base() { }
[StorableConstructor]
protected NormalIntValueCrossover(bool deserializing) : base(deserializing) { }
protected NormalIntValueCrossover(NormalIntValueCrossover original, Cloner cloner) : base(original, cloner) { }
public override IDeepCloneable Clone(Cloner cloner) {
return new NormalIntValueCrossover(this, cloner);
}
#endregion
public void Apply(IRandom random, IntValue value, IntValue other, IntValueRange range) {
value.Value = ApplyStatic(random, value, other, range).Value;
}
public static IntValue ApplyStatic(IRandom random, IntValue better, IntValue worse, IntValueRange range) {
NormalDistributedRandom N = new NormalDistributedRandom(random, better.Value, Math.Abs(better.Value - worse.Value) / 3);
var offspring = new IntValue();
do {
offspring.Value = (int)N.NextDouble();
offspring.Value = range.ApplyStepSize(offspring.Value);
} while (!range.IsInRange(offspring.Value));
return offspring;
}
}
}