#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using HeuristicLab.Common;
using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding;
using HeuristicLab.Encodings.SymbolicExpressionTreeEncoding.Symbols;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
using HeuristicLab.Problems.ArtificialAnt.Symbols;
namespace HeuristicLab.Problems.ArtificialAnt {
[StorableClass]
public class ArtificialAntExpressionGrammar : DefaultSymbolicExpressionGrammar {
public ArtificialAntExpressionGrammar()
: base() {
Initialize();
}
[StorableConstructor]
protected ArtificialAntExpressionGrammar(bool deserializing) : base(deserializing) { }
protected ArtificialAntExpressionGrammar(ArtificialAntExpressionGrammar original, Cloner cloner) : base(original, cloner) { }
public override IDeepCloneable Clone(Cloner cloner) {
return new ArtificialAntExpressionGrammar(this, cloner);
}
private void Initialize() {
var ifFoodAhead = new IfFoodAhead();
var prog2 = new Prog2();
var prog3 = new Prog3();
var move = new Move();
var left = new Left();
var right = new Right();
var defun = new Defun();
var allSymbols = new List() { ifFoodAhead, prog2, prog3, move, left, right };
var nonTerminalSymbols = new List() { ifFoodAhead, prog2, prog3 };
allSymbols.ForEach(s => AddSymbol(s));
SetMinSubtreeCount(ifFoodAhead, 2);
SetMaxSubtreeCount(ifFoodAhead, 2);
SetMinSubtreeCount(prog2, 2);
SetMaxSubtreeCount(prog2, 2);
SetMinSubtreeCount(prog3, 3);
SetMaxSubtreeCount(prog3, 3);
SetMinSubtreeCount(move, 0);
SetMaxSubtreeCount(move, 0);
SetMinSubtreeCount(left, 0);
SetMaxSubtreeCount(left, 0);
SetMinSubtreeCount(right, 0);
SetMaxSubtreeCount(right, 0);
// each symbols is allowed as child of the start symbol
allSymbols.ForEach(s => SetAllowedChild(StartSymbol, s, 0));
// each symbol is allowed as child of all other symbols (except for terminals that have MaxSubtreeCount == 0
foreach (var parent in allSymbols) {
for (int argIndex = 0; argIndex < GetMaxSubtreeCount(parent); argIndex++) {
foreach (var child in allSymbols) {
SetAllowedChild(parent, child, argIndex);
}
}
}
}
}
}