#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Core;
namespace HeuristicLab.Optimization {
///
/// The basic interface that marks all move operators.
///
///
/// A group of move operators that belong together should derive an interface from this one
/// and implement the interface in each operator.
/// In an algorithm one can thus find out all move operators that belong together, by grouping operators
/// according to the most specific interface derived from this interface that they implement.
/// A concrete example:
/// You have a solution representation MyRep and there you have a move MyRepMove that you want
/// to make available to the friendly GUIs. So in MyRep you derive an interface IMyRepMoveOperator.
/// Now you need to implement at least three operators that handle these moves: A MoveGenerator, a MoveMaker, and a MoveEvaluator.
/// Note: The MoveEvaluator should be implemented in the problem plugin if you choose to separate representation and problem.
/// In each of these operators you implement IMyRepMoveOperator as well as the appropriate operator specific interface.
/// For a MoveGenerator that would be one of IExhaustiveMoveGenerator, ISingleMoveGenerator,
/// or IMultiMoveGenerator, for a MoveMaker that would be IMoveMaker, and for a MoveEvaluator that would
/// either be ISingleObjectiveMoveEvaluator or IMultiObjectiveMoveEvaluator.
/// If you have this you need to make sure that an instance of all your operators are loaded in the Operators collection of your IProblem
/// and you can select them in the respective algorithms.
/// For Tabu Search support you will need two additional operators: A TabuChecker (e.g. derived from ),
/// and a TabuMaker.
/// If you decide later that you want another move, e.g. MyRepMove2, you would do as before and group them under
/// the interface IMyRepMove2Operator.
/// If you want to make use of multiple different moves, all your operators would need to know about all the moves that you plan
/// to use.
/// Take a look at the Permutation and TSP plugin to see how this looks like in real code.
///
public interface IMoveOperator : IOperator {
}
}