#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Core;
using HeuristicLab.Encodings.PermutationEncoding;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace HeuristicLab.Encodings.PermutationEncoding_33.Tests {
///
///This is a test class for CosaCrossoverTest and is intended
///to contain all CosaCrossoverTest Unit Tests
///
[TestClass()]
public class CosaCrossoverTest {
private TestContext testContextInstance;
///
///Gets or sets the test context which provides
///information about and functionality for the current test run.
///
public TestContext TestContext {
get {
return testContextInstance;
}
set {
testContextInstance = value;
}
}
#region Additional test attributes
//
//You can use the following additional attributes as you write your tests:
//
//Use ClassInitialize to run code before running the first test in the class
//[ClassInitialize()]
//public static void MyClassInitialize(TestContext testContext)
//{
//}
//
//Use ClassCleanup to run code after all tests in a class have run
//[ClassCleanup()]
//public static void MyClassCleanup()
//{
//}
//
//Use TestInitialize to run code before running each test
//[TestInitialize()]
//public void MyTestInitialize()
//{
//}
//
//Use TestCleanup to run code after each test has run
//[TestCleanup()]
//public void MyTestCleanup()
//{
//}
//
#endregion
///
///A test for Cross
///
[TestMethod()]
[DeploymentItem("HeuristicLab.Encodings.PermutationEncoding-3.3.dll")]
public void CosaCrossoverCrossTest() {
TestRandom random = new TestRandom();
CosaCrossover_Accessor target =
new CosaCrossover_Accessor(new PrivateObject(typeof(CosaCrossover)));
// perform a test with more than two parents
random.Reset();
bool exceptionFired = false;
try {
target.Cross(random, new ItemArray(new Permutation[] {
new Permutation(PermutationTypes.RelativeUndirected, 4), new Permutation(PermutationTypes.RelativeUndirected, 4), new Permutation(PermutationTypes.RelativeUndirected, 4)}));
}
catch (System.InvalidOperationException) {
exceptionFired = true;
}
Assert.IsTrue(exceptionFired);
}
///
///A test for Apply
///
[TestMethod()]
public void CosaCrossoverApplyTest() {
TestRandom random = new TestRandom();
Permutation parent1, parent2, expected, actual;
// The following test is based on an example from Wendt, O. 1994. COSA: COoperative Simulated Annealing - Integration von Genetischen Algorithmen und Simulated Annealing am Beispiel der Tourenplanung. Dissertation Thesis. IWI Frankfurt.
random.Reset();
random.IntNumbers = new int[] { 1 };
parent1 = new Permutation(PermutationTypes.RelativeUndirected, new int[] { 0, 1, 5, 2, 4, 3 });
Assert.IsTrue(parent1.Validate());
parent2 = new Permutation(PermutationTypes.RelativeUndirected, new int[] { 3, 0, 2, 1, 4, 5 });
Assert.IsTrue(parent2.Validate());
expected = new Permutation(PermutationTypes.RelativeUndirected, new int[] { 0, 1, 4, 2, 5, 3 });
Assert.IsTrue(expected.Validate());
actual = CosaCrossover.Apply(random, parent1, parent2);
Assert.IsTrue(actual.Validate());
Assert.IsTrue(Auxiliary.PermutationIsEqualByPosition(expected, actual));
// The following test is not based on published examples
random.Reset();
random.IntNumbers = new int[] { 4 };
parent1 = new Permutation(PermutationTypes.RelativeUndirected, new int[] { 0, 1, 2, 3, 4, 5, 6, 7 });
Assert.IsTrue(parent1.Validate());
parent2 = new Permutation(PermutationTypes.RelativeUndirected, new int[] { 1, 3, 5, 7, 6, 4, 2, 0 });
Assert.IsTrue(parent2.Validate());
expected = new Permutation(PermutationTypes.RelativeUndirected, new int[] { 7, 6, 5, 3, 4, 2, 1, 0 });
Assert.IsTrue(expected.Validate());
actual = CosaCrossover.Apply(random, parent1, parent2);
Assert.IsTrue(actual.Validate());
Assert.IsTrue(Auxiliary.PermutationIsEqualByPosition(expected, actual));
// The following test is not based on published examples
random.Reset();
random.IntNumbers = new int[] { 5 };
parent1 = new Permutation(PermutationTypes.RelativeUndirected, new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 });
Assert.IsTrue(parent1.Validate());
parent2 = new Permutation(PermutationTypes.RelativeUndirected, new int[] { 4, 3, 5, 1, 0, 9, 7, 2, 8, 6 });
Assert.IsTrue(parent2.Validate());
expected = new Permutation(PermutationTypes.RelativeUndirected, new int[] { 7, 6, 2, 3, 4, 5, 1, 0, 9, 8 });
Assert.IsTrue(expected.Validate());
actual = CosaCrossover.Apply(random, parent1, parent2);
Assert.IsTrue(actual.Validate());
Assert.IsTrue(Auxiliary.PermutationIsEqualByPosition(expected, actual));
// perform a test when the two permutations are of unequal length
random.Reset();
bool exceptionFired = false;
try {
CosaCrossover.Apply(random, new Permutation(PermutationTypes.RelativeUndirected, 8), new Permutation(PermutationTypes.RelativeUndirected, 6));
}
catch (System.ArgumentException) {
exceptionFired = true;
}
Assert.IsTrue(exceptionFired);
}
}
}