#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.PermutationEncoding {
///
/// Manipulates a permutation array by moving randomly one element to another position in the array.
///
///
/// It is implemented as described in Fogel, D.B. (1988). An Evolutionary Approach to the Traveling Salesman Problem, Biological Cybernetics, 60, pp. 139-144.
///
[Item("InsertionManipulator", "An operator which moves randomly one element to another position in the permutation (Insertion is a special case of Translocation). It is implemented as described in Fogel, D.B. (1988). An Evolutionary Approach to the Traveling Salesman Problem, Biological Cybernetics, 60, pp. 139-144.")]
[StorableClass]
public class InsertionManipulator : PermutationManipulator {
[StorableConstructor]
protected InsertionManipulator(bool deserializing) : base(deserializing) { }
protected InsertionManipulator(InsertionManipulator original, Cloner cloner) : base(original, cloner) { }
public InsertionManipulator() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new InsertionManipulator(this, cloner);
}
///
/// Moves an randomly chosen element in the specified array
/// to another randomly generated position.
///
/// The random number generator.
/// The permutation to manipulate.
public static void Apply(IRandom random, Permutation permutation) {
Permutation original = (Permutation)permutation.Clone();
int cutIndex, insertIndex, number;
cutIndex = random.Next(original.Length);
insertIndex = random.Next(original.Length);
number = original[cutIndex];
int i = 0; // index in new permutation
int j = 0; // index in old permutation
while (i < original.Length) {
if (j == cutIndex) {
j++;
}
if (i == insertIndex) {
permutation[i] = number;
i++;
}
if ((i < original.Length) && (j < original.Length)) {
permutation[i] = original[j];
i++;
j++;
}
}
}
///
/// Moves an randomly chosen element in the specified array
/// to another randomly generated position.
///
/// Calls .
/// A random number generator.
/// The permutation to manipulate.
protected override void Manipulate(IRandom random, Permutation permutation) {
Apply(random, permutation);
}
}
}