#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.BinaryVectorEncoding {
///
/// Generates a new random binary vector with each element randomly initialized.
///
[Item("RandomBinaryVectorCreator", "An operator which creates a new random binary vector with each element randomly initialized.")]
[StorableClass]
public sealed class RandomBinaryVectorCreator : BinaryVectorCreator {
[StorableConstructor]
private RandomBinaryVectorCreator(bool deserializing) : base(deserializing) { }
private RandomBinaryVectorCreator(RandomBinaryVectorCreator original, Cloner cloner) : base(original, cloner) { }
public RandomBinaryVectorCreator() : base() { }
public override IDeepCloneable Clone(Cloner cloner) {
return new RandomBinaryVectorCreator(this, cloner);
}
///
/// Generates a new random binary vector with the given .
///
/// The random number generator.
/// The length of the binary vector.
/// The newly created binary vector.
public static BinaryVector Apply(IRandom random, int length) {
BinaryVector result = new BinaryVector(length, random);
return result;
}
protected override BinaryVector Create(IRandom random, IntValue length) {
return Apply(random, length.Value);
}
}
}