#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Threading;
using HeuristicLab.Common;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Core {
[Item("Engine", "A base class for engines.")]
[StorableClass]
public abstract class Engine : Executable, IEngine {
[Storable]
protected ILog log;
public ILog Log {
get { return log; }
}
[Storable]
private Stack executionStack;
protected Stack ExecutionStack {
get { return executionStack; }
}
private bool pausePending, stopPending;
private DateTime lastUpdateTime;
private System.Timers.Timer timer;
[StorableConstructor]
protected Engine(bool deserializing)
: base(deserializing) {
pausePending = stopPending = false;
timer = new System.Timers.Timer(100);
timer.AutoReset = true;
timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed);
}
protected Engine(Engine original, Cloner cloner)
: base(original, cloner) {
if (original.ExecutionState == ExecutionState.Started) throw new InvalidOperationException(string.Format("Clone not allowed in execution state \"{0}\".", ExecutionState));
log = cloner.Clone(original.log);
executionStack = new Stack();
IOperation[] contexts = original.executionStack.ToArray();
for (int i = contexts.Length - 1; i >= 0; i--)
executionStack.Push(cloner.Clone(contexts[i]));
pausePending = original.pausePending;
stopPending = original.stopPending;
timer = new System.Timers.Timer(100);
timer.AutoReset = true;
timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed);
}
protected Engine()
: base() {
log = new Log();
executionStack = new Stack();
pausePending = stopPending = false;
timer = new System.Timers.Timer(100);
timer.AutoReset = true;
timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed);
}
public sealed override void Prepare() {
base.Prepare();
executionStack.Clear();
OnPrepared();
}
public void Prepare(IOperation initialOperation) {
base.Prepare();
executionStack.Clear();
if (initialOperation != null)
executionStack.Push(initialOperation);
OnPrepared();
}
protected override void OnPrepared() {
Log.LogMessage("Engine prepared");
base.OnPrepared();
}
public override void Start() {
base.Start();
ThreadPool.QueueUserWorkItem(new WaitCallback(Run), null);
}
protected override void OnStarted() {
Log.LogMessage("Engine started");
base.OnStarted();
}
public override void Pause() {
base.Pause();
pausePending = true;
}
protected override void OnPaused() {
Log.LogMessage("Engine paused");
base.OnPaused();
}
public override void Stop() {
base.Stop();
stopPending = true;
if (ExecutionState == ExecutionState.Paused) OnStopped();
}
protected override void OnStopped() {
Log.LogMessage("Engine stopped");
base.OnStopped();
}
protected override void OnExceptionOccurred(Exception exception) {
Log.LogException(exception);
base.OnExceptionOccurred(exception);
}
private void Run(object state) {
OnStarted();
pausePending = stopPending = false;
lastUpdateTime = DateTime.Now;
timer.Start();
while (!pausePending && !stopPending && (executionStack.Count > 0)) {
ProcessNextOperation();
}
timer.Stop();
ExecutionTime += DateTime.Now - lastUpdateTime;
if (pausePending) OnPaused();
else OnStopped();
}
protected abstract void ProcessNextOperation();
private void timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) {
DateTime now = DateTime.Now;
ExecutionTime += now - lastUpdateTime;
lastUpdateTime = now;
}
}
}