#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Encodings.PermutationEncoding;
using HeuristicLab.Encodings.RealVectorEncoding;
using HeuristicLab.Operators;
using HeuristicLab.Optimization;
using HeuristicLab.Parameters;
namespace HeuristicLab.Algorithms.ParticleSwarmOptimization {
public class PermutationToRealVectorEncoder : SingleSuccessorOperator, IRealVectorEncoder {
public IParameter RealVectorParameter {
get { return (IParameter)Parameters["RealVector"]; }
}
public ILookupParameter PermutationParameter {
get { return (ILookupParameter)Parameters["Permutation"]; }
}
public ILookupParameter LengthParameter {
get { return (ILookupParameter)Parameters["Length"]; }
}
public IValueLookupParameter BoundsParameter {
get { return (IValueLookupParameter)Parameters["Bounds"]; }
}
public DoubleMatrix Bounds {
get { return (DoubleMatrix)BoundsParameter.ActualValue; }
set { BoundsParameter.ActualValue = value; }
}
public PermutationToRealVectorEncoder()
: base() {
Parameters.Add(new LookupParameter("Permutation", "The permutation to encode."));
Parameters.Add(new LookupParameter("RealVector", "The resulting real vector."));
Parameters.Add(new LookupParameter("Length", "Vector length."));
Parameters.Add(new ValueLookupParameter("Bounds", "The lower and upper bounds in each dimension."));
}
public override IOperation Apply() {
Permutation permutation = PermutationParameter.ActualValue;
RealVector realVector = new RealVector(permutation.Length);
double max = permutation.Length;
for (int i = 0; i < permutation.Length; i++) {
realVector[permutation[i]] = max;
max = max - 1;
}
RealVectorParameter.ActualValue = realVector;
LengthParameter.ActualValue = new IntValue(realVector.Length);
return base.Apply();
}
public override bool CanChangeName {
get { return false; }
}
}
}