#region License Information /* HeuristicLab * Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Core; using HeuristicLab.Data; using HeuristicLab.Encodings.PermutationEncoding; using HeuristicLab.Encodings.RealVectorEncoding; using HeuristicLab.Operators; using HeuristicLab.Optimization; using HeuristicLab.Parameters; namespace HeuristicLab.Algorithms.ParticleSwarmOptimization { public class PermutationToRealVectorEncoder : SingleSuccessorOperator, IRealVectorEncoder { public IParameter RealVectorParameter { get { return (IParameter)Parameters["RealVector"]; } } public ILookupParameter PermutationParameter { get { return (ILookupParameter)Parameters["Permutation"]; } } public ILookupParameter LengthParameter { get { return (ILookupParameter)Parameters["Length"]; } } public IValueLookupParameter BoundsParameter { get { return (IValueLookupParameter)Parameters["Bounds"]; } } public DoubleMatrix Bounds { get { return (DoubleMatrix)BoundsParameter.ActualValue; } set { BoundsParameter.ActualValue = value; } } public PermutationToRealVectorEncoder() : base() { Parameters.Add(new LookupParameter("Permutation", "The permutation to encode.")); Parameters.Add(new LookupParameter("RealVector", "The resulting real vector.")); Parameters.Add(new LookupParameter("Length", "Vector length.")); Parameters.Add(new ValueLookupParameter("Bounds", "The lower and upper bounds in each dimension.")); } public override IOperation Apply() { Permutation permutation = PermutationParameter.ActualValue; RealVector realVector = new RealVector(permutation.Length); double max = permutation.Length; for (int i = 0; i < permutation.Length; i++) { realVector[permutation[i]] = max; max = max - 1; } RealVectorParameter.ActualValue = realVector; LengthParameter.ActualValue = new IntValue(realVector.Length); return base.Apply(); } public override bool CanChangeName { get { return false; } } } }