#region License Information
/* HeuristicLab
* Copyright (C) 2002-2010 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
using HeuristicLab.Encodings.IntegerVectorEncoding;
using HeuristicLab.Encodings.RealVectorEncoding;
using HeuristicLab.Operators;
using HeuristicLab.Parameters;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Algorithms.ParticleSwarmOptimization {
public class NeighborUpdater : SingleSuccessorOperator {
#region Parameters
public ScopeTreeLookupParameter PointsParameter {
get { return (ScopeTreeLookupParameter)Parameters["Point"]; }
}
public ScopeTreeLookupParameter NeighborsParameter {
get { return (ScopeTreeLookupParameter)Parameters["Neighbors"]; }
}
public ScopeTreeLookupParameter BestNeighborPointParameter {
get { return (ScopeTreeLookupParameter)Parameters["BestNeighborPoint"]; }
}
public ScopeTreeLookupParameter QualityParameter {
get { return (ScopeTreeLookupParameter)Parameters["Quality"]; }
}
public LookupParameter MaximizationParameter {
get { return (LookupParameter)Parameters["Maximization"]; }
}
#endregion
#region Parameter Values
public ItemArray Points {
get { return PointsParameter.ActualValue; }
}
public ItemArray Neighbors {
get { return NeighborsParameter.ActualValue; }
}
public ItemArray BestNeighborPoints {
get { return BestNeighborPointParameter.ActualValue; }
set { BestNeighborPointParameter.ActualValue = value; }
}
public ItemArray Qualities {
get { return QualityParameter.ActualValue; }
}
public bool Maximization {
get { return MaximizationParameter.ActualValue.Value; }
}
#endregion
#region Construction & Cloning
public NeighborUpdater() {
Parameters.Add(new ScopeTreeLookupParameter("Point", "The position of the particle."));
Parameters.Add(new ScopeTreeLookupParameter("Neighbors", "The list of neighbors for each particle."));
Parameters.Add(new ScopeTreeLookupParameter("BestNeighborPoint", "The position of the best neighboring particle."));
Parameters.Add(new ScopeTreeLookupParameter("Quality", "The list of qualities of all particles."));
Parameters.Add(new LookupParameter("Maximization", "Whether the problem is a maximization problem."));
}
[StorableConstructor]
protected NeighborUpdater(bool deserializing) : base(deserializing) { }
protected NeighborUpdater(NeighborUpdater original, Cloner cloner)
: base(original, cloner) {
}
public override IDeepCloneable Clone(Cloner cloner) {
return new NeighborUpdater(this, cloner);
}
#endregion
public override IOperation Apply() {
if (Neighbors != null & Neighbors.Length > 0) {
if (BestNeighborPoints == null || BestNeighborPoints.Length != Neighbors.Length)
BestNeighborPoints = new ItemArray(Neighbors.Length);
for (int n = 0; n new { Quality = q, Point = p })
.Where((p, i) => i == n || Neighbors[n].Contains(i));
BestNeighborPoints[n] = Maximization ?
pairs.OrderByDescending(p => p.Quality.Value).First().Point :
pairs.OrderBy(p => p.Quality.Value).First().Point;
}
BestNeighborPointParameter.ActualValue = BestNeighborPoints;
}
return base.Apply();
}
}
}