#region License Information
/* HeuristicLab
* Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Linq;
using System.Reflection;
using System.Threading;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Scripting {
[Item("C# Script", "An empty C# script.")]
[Creatable("Scripts")]
[StorableClass]
public class CSharpScript : Script, IStorableContent {
#region Constants
protected const string ExecuteMethodName = "Execute";
protected override string CodeTemplate {
get {
return @"// use 'vars' to access variables in the script's variable store (e.g. vars.x = 5)
// use 'vars.Contains(string)' to check if a variable exists
// use 'vars.Clear()' to remove all variables
// use 'foreach (KeyValuePair v in vars) { ... }' to iterate over all variables
using System;
using System.Linq;
using System.Collections.Generic;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Data;
public class MyScript : HeuristicLab.Scripting.CSharpScriptBase {
public override void Main() {
// type your code here
}
// implement further classes and methods
}";
}
}
#endregion
#region Fields & Properties
private CSharpScriptBase compiledScript;
public string Filename { get; set; }
[Storable]
private VariableStore variableStore;
public VariableStore VariableStore {
get { return variableStore; }
}
#endregion
#region Construction & Initialization
[StorableConstructor]
protected CSharpScript(bool deserializing) : base(deserializing) { }
protected CSharpScript(CSharpScript original, Cloner cloner)
: base(original, cloner) {
variableStore = cloner.Clone(original.variableStore);
}
public CSharpScript() {
variableStore = new VariableStore();
Code = CodeTemplate;
}
public CSharpScript(string code)
: base(code) {
variableStore = new VariableStore();
}
public override IDeepCloneable Clone(Cloner cloner) {
return new CSharpScript(this, cloner);
}
#endregion
protected virtual void RegisterScriptEvents() {
if (compiledScript != null)
compiledScript.ConsoleOutputChanged += CompiledScriptOnConsoleOutputChanged;
}
protected virtual void DeregisterScriptEvents() {
if (compiledScript != null)
compiledScript.ConsoleOutputChanged -= CompiledScriptOnConsoleOutputChanged;
}
#region Compilation
public override Assembly Compile() {
DeregisterScriptEvents();
compiledScript = null;
var assembly = base.Compile();
var types = assembly.GetTypes();
compiledScript = (CSharpScriptBase)Activator.CreateInstance(types.Single(x => typeof(CSharpScriptBase).IsAssignableFrom(x)));
RegisterScriptEvents();
return assembly;
}
#endregion
private Thread scriptThread;
public virtual void Execute() {
if (compiledScript == null) return;
scriptThread = new Thread(() => {
Exception ex = null;
try {
OnScriptExecutionStarted();
compiledScript.Execute(VariableStore);
} catch (ThreadAbortException) {
// the execution was cancelled by the user
} catch (Exception e) {
ex = e;
} finally {
OnScriptExecutionFinished(ex);
}
});
scriptThread.Start();
}
public virtual void Kill() {
if (scriptThread.IsAlive)
scriptThread.Abort();
}
protected virtual void CompiledScriptOnConsoleOutputChanged(object sender, EventArgs e) {
OnConsoleOutputChanged(e.Value);
}
public event EventHandler ScriptExecutionStarted;
protected virtual void OnScriptExecutionStarted() {
var handler = ScriptExecutionStarted;
if (handler != null) handler(this, EventArgs.Empty);
}
public event EventHandler> ScriptExecutionFinished;
protected virtual void OnScriptExecutionFinished(Exception e) {
var handler = ScriptExecutionFinished;
if (handler != null) handler(this, new EventArgs(e));
}
public event EventHandler> ConsoleOutputChanged;
protected virtual void OnConsoleOutputChanged(string args) {
var handler = ConsoleOutputChanged;
if (handler != null) handler(this, new EventArgs(args));
}
}
}