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source: branches/OptimizationNetworks/HeuristicLab.Optimization.Networks.Views/3.3/NetworkView.cs @ 11449

Last change on this file since 11449 was 11449, checked in by swagner, 10 years ago

#2205: Worked on optimization networks

File size: 1.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core.Views;
23using HeuristicLab.MainForm;
24using System.Windows.Forms;
25
26namespace HeuristicLab.Optimization.Networks.Views {
27  [View("Network View")]
28  [Content(typeof(Network), true)]
29  [Content(typeof(INetwork), false)]
30  public partial class NetworkView : EntityView {
31    public new INetwork Content {
32      get { return (INetwork)base.Content; }
33      set { base.Content = value; }
34    }
35
36    public NetworkView() {
37      InitializeComponent();
38    }
39
40    protected override void DeregisterContentEvents() {
41      // remove events here
42      base.DeregisterContentEvents();
43    }
44
45    protected override void RegisterContentEvents() {
46      base.RegisterContentEvents();
47      // add events here
48    }
49
50    protected override void OnContentChanged() {
51      base.OnContentChanged();
52      nodeCollectionView.Content = Content == null ? null : Content.Nodes;
53    }
54
55    protected override void SetEnabledStateOfControls() {
56      base.SetEnabledStateOfControls();
57      nodeCollectionView.Enabled = Content != null;
58    }
59  }
60}
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