#region License Information /* HeuristicLab * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Core.Networks; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using System.Drawing; namespace HeuristicLab.Networks.Programmable { [Item("User-Defined Network", "A network which can be defined by the user.")] [Creatable("Optimization Networks")] [StorableClass] public sealed class UserDefinedNetwork : ProgrammableNetwork, IUserDefinedNetwork { public static new Image StaticItemImage { get { return HeuristicLab.Common.Resources.VSImageLibrary.Script; } } new public PortCollection Ports { get { return base.Ports; } } new public NodeCollection Nodes { get { return base.Nodes; } } public override bool CanChangeCode { get { return true; } } [StorableConstructor] private UserDefinedNetwork(bool deserializing) : base(deserializing) { } private UserDefinedNetwork(UserDefinedNetwork original, Cloner cloner) : base(original, cloner) { } public UserDefinedNetwork() : base("UserDefinedNetwork") { } public UserDefinedNetwork(string name) : base(name) { } public UserDefinedNetwork(string name, string description) : base(name, description) { } public override IDeepCloneable Clone(Cloner cloner) { return new UserDefinedNetwork(this, cloner); } public void Initialize() { CompiledNetworkItem.DeregisterEvents(); CompiledNetworkItem.Initialize(); CompiledNetworkItem.RegisterEvents(); } } }