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source: branches/OptimizationNetworks/HeuristicLab.Networks.Views/3.3/Programmable/UserDefinedNodeView.cs @ 11577

Last change on this file since 11577 was 11577, checked in by swagner, 9 years ago

#2205: Restructured solution and projects and switched all projects to .NET 4.5

File size: 1.9 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2014 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using HeuristicLab.Core.Networks.Views;
23using HeuristicLab.MainForm;
24using System.Windows.Forms;
25
26namespace HeuristicLab.Networks.Programmable.Views {
27  [View("UserDefinedNode View")]
28  [Content(typeof(UserDefinedNode), true)]
29  [Content(typeof(IUserDefinedNode), false)]
30  public partial class UserDefinedNodeView : NetworkItemView {
31    public new IUserDefinedNode Content {
32      get { return (IUserDefinedNode)base.Content; }
33      set { base.Content = value; }
34    }
35
36    public UserDefinedNodeView() {
37      InitializeComponent();
38    }
39
40    protected override void OnContentChanged() {
41      base.OnContentChanged();
42      portCollectionView.Content = Content == null ? null : Content.Ports;
43      programmableItemView.Content = Content;
44    }
45
46    protected override void SetEnabledStateOfControls() {
47      base.SetEnabledStateOfControls();
48      initializeButton.Enabled = Content != null && !ReadOnly && !Locked;
49    }
50
51    private void initializeButton_Click(object sender, System.EventArgs e) {
52      Content.Initialize();
53    }
54  }
55}
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