#region License Information
/* HeuristicLab
* Copyright (C) 2002-2017 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Encodings.BinaryVectorEncoding;
using HeuristicLab.Encodings.PermutationEncoding;
using HeuristicLab.Optimization;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
using HeuristicLab.Problems.Binary;
using HeuristicLab.Problems.TravelingSalesman;
namespace HeuristicLab.Networks.IntegratedOptimization.TravelingThief {
[Item("Loot Profit Problem", "Represents a problem whose objective is to optimize a TTP loot for fixed TTP tour.")]
[Creatable(CreatableAttribute.Categories.Problems, Priority = 999)]
[StorableClass]
public class LootProfitProblem : BinaryProblem {
public override bool Maximization {
get { return true; }
}
[Storable]
public TravelingSalesmanProblem Tsp { get; set; }
[Storable]
public BinaryKnapsackProblem Ksp { get; set; }
[Storable]
public Permutation FixedTspSolution { get; set; }
[Storable]
public Dictionary Availability { get; set; }
[Storable]
public double RentingRatio { get; set; }
[Storable]
public double MinSpeed { get; set; }
[Storable]
public double MaxSpeed { get; set; }
[StorableConstructor]
protected LootProfitProblem(bool deserializing) : base(deserializing) { }
protected LootProfitProblem(LootProfitProblem original, Cloner cloner) : base(original, cloner) {
Tsp = cloner.Clone(original.Tsp);
Ksp = cloner.Clone(original.Ksp);
FixedTspSolution = cloner.Clone(original.FixedTspSolution);
Availability = original.Availability != null ? original.Availability.ToDictionary(k => k.Key, v => (int[])v.Value.Clone()) : null;
RentingRatio = original.RentingRatio;
MinSpeed = original.MinSpeed;
MaxSpeed = original.MaxSpeed;
}
public LootProfitProblem() : base() {
Encoding.Length = 5;
}
public override IDeepCloneable Clone(Cloner cloner) {
return new LootProfitProblem(this, cloner);
}
public override double Evaluate(BinaryVector vector, IRandom random) {
return TtpUtils.Evaluate(Tsp, FixedTspSolution.ToArray(),
Ksp, vector.ToArray(),
Availability, RentingRatio, MinSpeed, MaxSpeed);
}
public override IEnumerable GetNeighbors(Individual individual, IRandom random) {
while (true) {
var neighbor = individual.Copy();
SinglePositionBitflipManipulator.Apply(random, neighbor.BinaryVector());
yield return neighbor;
}
}
}
}