#region License Information
/* HeuristicLab
* Copyright (C) 2002-2008 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using HeuristicLab.Core;
using HeuristicLab.PluginInfrastructure;
using HeuristicLab.Data;
namespace HeuristicLab.GP {
public partial class FunctionTreeView : ViewBase {
private IFunctionTree functionTree;
private IFunctionTree selectedBranch;
private IVariable selectedVariable;
private IFunctionTreeNameGenerator nameGenerator;
private IFunctionTreeNameGenerator[] allNameGenerators;
private MenuItem representationsMenu;
public FunctionTreeView() {
nameGenerator = new DefaultFunctionTreeNameGenerator();
InitializeComponent();
DiscoveryService discoveryService = new DiscoveryService();
allNameGenerators = discoveryService.GetInstances();
representationsMenu = new MenuItem();
representationsMenu.Text = "Tree representation";
representationsMenu.Name = "Tree representation";
foreach(IFunctionTreeNameGenerator generator in allNameGenerators) {
MenuItem mi = new MenuItem(generator.Name,
delegate(object source, EventArgs args) {
IFunctionTreeNameGenerator g = (IFunctionTreeNameGenerator)((MenuItem)source).Tag;
this.nameGenerator = g;
foreach(MenuItem otherMenuItem in representationsMenu.MenuItems) otherMenuItem.Checked = false;
((MenuItem)source).Checked = true;
UpdateControls();
}, Shortcut.None);
if(generator is DefaultFunctionTreeNameGenerator) mi.Checked = true;
else mi.Checked = false;
mi.Tag = generator;
representationsMenu.MenuItems.Add(mi);
}
}
public FunctionTreeView(IFunctionTree functionTree)
: this() {
this.functionTree = functionTree;
Refresh();
}
protected override void UpdateControls() {
funTreeView.Nodes.Clear();
TreeNode rootNode = new TreeNode();
rootNode.Name = functionTree.Function.Name;
rootNode.Text = nameGenerator.GetName(functionTree);
rootNode.Tag = functionTree;
treeNodeContextMenu.MenuItems.Clear();
treeNodeContextMenu.MenuItems.Add(representationsMenu);
DiscoveryService discoveryService = new DiscoveryService();
IFunctionTreeExporter[] exporters = discoveryService.GetInstances();
foreach(IFunctionTreeExporter exporter in exporters) {
string result;
// register a menu item for the exporter
MenuItem item = new MenuItem("Copy to clip-board (" + exporter.Name + ")",
delegate(object source, EventArgs args) {
TreeNode node = funTreeView.SelectedNode;
if(node == null || node.Tag == null) return;
Clipboard.SetText(exporter.Export((IFunctionTree)node.Tag));
}, Shortcut.None);
// try to export the whole tree
if(exporter.TryExport(functionTree, out result)) {
// if it worked enable the context-menu item
item.Enabled = true;
} else {
item.Enabled = false;
}
treeNodeContextMenu.MenuItems.Add(item);
}
rootNode.ContextMenu = treeNodeContextMenu;
funTreeView.Nodes.Add(rootNode);
foreach(IFunctionTree subTree in functionTree.SubTrees) {
CreateTree(rootNode, subTree);
}
funTreeView.ExpandAll();
}
private void CreateTree(TreeNode rootNode, IFunctionTree functionTree) {
TreeNode node = new TreeNode();
node.Name = functionTree.Function.Name;
node.Text = nameGenerator.GetName(functionTree);
node.Tag = functionTree;
node.ContextMenu = treeNodeContextMenu;
rootNode.Nodes.Add(node);
foreach(IFunctionTree subTree in functionTree.SubTrees) {
CreateTree(node, subTree);
}
}
private void functionTreeView_AfterSelect(object sender, TreeViewEventArgs e) {
variablesListBox.Items.Clear();
variablesSplitContainer.Panel2.Controls.Clear();
templateTextBox.Clear();
editButton.Enabled = false;
if(funTreeView.SelectedNode != null && funTreeView.SelectedNode.Tag != null) {
IFunctionTree selectedBranch = (IFunctionTree)funTreeView.SelectedNode.Tag;
UpdateVariablesList(selectedBranch);
templateTextBox.Text = nameGenerator.GetName(selectedBranch);
this.selectedBranch = selectedBranch;
editButton.Enabled = true;
}
}
private void UpdateVariablesList(IFunctionTree functionTree) {
foreach(IVariable variable in functionTree.LocalVariables) {
variablesListBox.Items.Add(variable.Name);
}
}
private void variablesListBox_SelectedIndexChanged(object sender, EventArgs e) {
// in case we had an event-handler registered for a different variable => unregister the event-handler
if(selectedVariable != null) {
selectedVariable.Value.Changed -= new EventHandler(selectedVariable_ValueChanged);
}
if(variablesListBox.SelectedItem != null) {
string selectedVariableName = (string)variablesListBox.SelectedItem;
selectedVariable = selectedBranch.GetLocalVariable(selectedVariableName);
variablesSplitContainer.Panel2.Controls.Clear();
Control editor = (Control)selectedVariable.CreateView();
variablesSplitContainer.Panel2.Controls.Add(editor);
editor.Dock = DockStyle.Fill;
// register an event handler that updates the treenode when the value of the variable is changed by the user
selectedVariable.Value.Changed += new EventHandler(selectedVariable_ValueChanged);
} else {
variablesSplitContainer.Panel2.Controls.Clear();
}
}
void selectedVariable_ValueChanged(object sender, EventArgs e) {
if(funTreeView.SelectedNode != null && funTreeView.SelectedNode.Tag != null) {
TreeNode node = funTreeView.SelectedNode;
node.Text = nameGenerator.GetName(functionTree);
}
}
protected virtual void editButton_Click(object sender, EventArgs e) {
PluginManager.ControlManager.ShowControl(selectedBranch.Function.CreateView());
}
private void funTreeView_MouseUp(object sender, MouseEventArgs e) {
if(e.Button == MouseButtons.Right) {
// Select the clicked node
funTreeView.SelectedNode = funTreeView.GetNodeAt(e.X, e.Y);
}
}
}
}