#region License Information /* HeuristicLab * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.PermutationEncoding { /// /// Manipulates a permutation array by moving randomly one element to another position in the array. /// /// /// It is implemented as described in Fogel, D.B. (1988). An Evolutionary Approach to the Traveling Salesman Problem, Biological Cybernetics, 60, pp. 139-144. /// [Item("InsertionManipulator", "An operator which moves randomly one element to another position in the permutation (Insertion is a special case of Translocation). It is implemented as described in Fogel, D.B. (1988). An Evolutionary Approach to the Traveling Salesman Problem, Biological Cybernetics, 60, pp. 139-144.")] [StorableClass] public class InsertionManipulator : PermutationManipulator { [StorableConstructor] protected InsertionManipulator(bool deserializing) : base(deserializing) { } protected InsertionManipulator(InsertionManipulator original, Cloner cloner) : base(original, cloner) { } public InsertionManipulator() : base() { } public override IDeepCloneable Clone(Cloner cloner) { return new InsertionManipulator(this, cloner); } /// /// Moves an randomly chosen element in the specified array /// to another randomly generated position. /// /// The random number generator. /// The permutation to manipulate. public static void Apply(IRandom random, Permutation permutation) { Permutation original = (Permutation)permutation.Clone(); int cutIndex, insertIndex, number; cutIndex = random.Next(original.Length); insertIndex = random.Next(original.Length); number = original[cutIndex]; int i = 0; // index in new permutation int j = 0; // index in old permutation while (i < original.Length) { if (j == cutIndex) { j++; } if (i == insertIndex) { permutation[i] = number; i++; } if ((i < original.Length) && (j < original.Length)) { permutation[i] = original[j]; i++; j++; } } } /// /// Moves an randomly chosen element in the specified array /// to another randomly generated position. /// /// Calls . /// A random number generator. /// The permutation to manipulate. protected override void Manipulate(IRandom random, Permutation permutation) { Apply(random, permutation); } } }