/* Copyright 2006 by Sean Luke Licensed under the Academic Free License version 3.0 See the file "LICENSE" for more information */ package ec; /* * Breeder.java * * Created: Tue Aug 10 21:00:11 1999 * By: Sean Luke */ /** * A Breeder is a singleton object which is responsible for the breeding * process during the course of an evolutionary run. Only one Breeder * is created in a run, and is stored in the EvolutionState object. * *
Breeders typically do their work by applying a Species' BreedingPipelines * on subpopulations of that species to produce new individuals for those * subpopulations. * *
Breeders may be multithreaded. The number of threads they may spawn * (excepting a parent "gathering" thread) is governed by the EvolutionState's * breedthreads value. * *
Be careful about spawning threads -- this system has no few synchronized * methods for efficiency's sake, so you must either divvy up breeding in a * thread-safe fashion and assume that all individuals * in the current population are read-only (which you may assume for a generational * breeder which needs to return a whole new population each generation), or * otherwise you must obtain the appropriate locks on individuals in the population * and other objects as necessary. * * @author Sean Luke * @version 1.0 */ public abstract class Breeder implements Singleton { /** Breeds state.population, returning a new population. In general, state.population should not be modified. */ public abstract Population breedPopulation(final EvolutionState state) ; }