1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Collections.Generic;
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24 | using System.Linq;
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25 | using System.Threading;
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26 | using HeuristicLab.Algorithms.MemPR.Interfaces;
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27 | using HeuristicLab.Algorithms.MemPR.Util;
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28 | using HeuristicLab.Common;
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29 | using HeuristicLab.Core;
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30 | using HeuristicLab.Encodings.PermutationEncoding;
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31 | using HeuristicLab.Optimization;
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32 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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33 | using HeuristicLab.PluginInfrastructure;
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34 | using HeuristicLab.Random;
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35 |
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36 | namespace HeuristicLab.Algorithms.MemPR.Permutation {
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37 | [Item("MemPR (permutation)", "MemPR implementation for permutations.")]
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38 | [StorableClass]
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39 | [Creatable(CreatableAttribute.Categories.PopulationBasedAlgorithms, Priority = 999)]
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40 | public class PermutationMemPR : MemPRAlgorithm<SingleObjectiveBasicProblem<PermutationEncoding>, Encodings.PermutationEncoding.Permutation, PermutationMemPRPopulationContext, PermutationMemPRSolutionContext> {
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41 | private const double UncommonBitSubsetMutationProbabilityMagicConst = 0.05;
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42 |
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43 | #if DEBUG
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44 | private const bool VALIDATE = true;
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45 | #else
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46 | private const bool VALIDATE = false;
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47 | #endif
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48 |
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49 | [StorableConstructor]
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50 | protected PermutationMemPR(bool deserializing) : base(deserializing) { }
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51 | protected PermutationMemPR(PermutationMemPR original, Cloner cloner) : base(original, cloner) { }
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52 | public PermutationMemPR() {
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53 | foreach (var trainer in ApplicationManager.Manager.GetInstances<ISolutionModelTrainer<PermutationMemPRPopulationContext>>())
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54 | SolutionModelTrainerParameter.ValidValues.Add(trainer);
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55 |
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56 | foreach (var localSearch in ApplicationManager.Manager.GetInstances<ILocalSearch<PermutationMemPRSolutionContext>>()) {
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57 | LocalSearchParameter.ValidValues.Add(localSearch);
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58 | }
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59 | }
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60 |
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61 | public override IDeepCloneable Clone(Cloner cloner) {
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62 | return new PermutationMemPR(this, cloner);
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63 | }
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64 |
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65 | protected override bool Eq(ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> a, ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> b) {
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66 | return new PermutationEqualityComparer().Equals(a.Solution, b.Solution);
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67 | }
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68 |
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69 | protected override double Dist(ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> a, ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> b) {
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70 | return Dist(a.Solution, b.Solution);
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71 | }
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72 |
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73 | private static double Dist(Encodings.PermutationEncoding.Permutation a, Encodings.PermutationEncoding.Permutation b) {
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74 | return 1.0 - PermutationSimilarityCalculator.CalculateSimilarity(a, b);
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75 | }
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76 |
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77 | protected override ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> ToScope(Encodings.PermutationEncoding.Permutation code, double fitness = double.NaN) {
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78 | var creator = Problem.SolutionCreator as IPermutationCreator;
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79 | if (creator == null) throw new InvalidOperationException("Can only solve binary encoded problems with MemPR (binary)");
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80 | return new SingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation>(code, creator.PermutationParameter.ActualName, fitness, Problem.Evaluator.QualityParameter.ActualName) {
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81 | Parent = Context.Scope
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82 | };
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83 | }
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84 |
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85 | protected override ISolutionSubspace<Encodings.PermutationEncoding.Permutation> CalculateSubspace(IEnumerable<Encodings.PermutationEncoding.Permutation> solutions, bool inverse = false) {
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86 | var subspace = new bool[Problem.Encoding.Length, Problem.Encoding.PermutationTypeParameter.Value.Value == PermutationTypes.Absolute ? 1 : Problem.Encoding.Length];
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87 |
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88 | switch (Problem.Encoding.PermutationTypeParameter.Value.Value) {
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89 | case PermutationTypes.Absolute: {
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90 | if (inverse) {
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91 | for (var i = 0; i < subspace.GetLength(0); i++)
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92 | subspace[i, 0] = true;
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93 | }
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94 | var first = solutions.First();
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95 | foreach (var s in solutions.Skip(1)) {
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96 | for (var i = 0; i < s.Length; i++) {
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97 | if (first[i] != s[i]) subspace[i, 0] = !inverse;
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98 | }
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99 | }
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100 | }
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101 | break;
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102 | case PermutationTypes.RelativeDirected: {
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103 | if (inverse) {
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104 | for (var i = 0; i < subspace.GetLength(0); i++)
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105 | for (var j = 0; j < subspace.GetLength(1); j++)
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106 | subspace[i, j] = true;
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107 | }
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108 | var first = solutions.First();
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109 | var placedFirst = new int[first.Length];
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110 | for (var i = 0; i < first.Length; i++) {
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111 | placedFirst[first[i]] = i;
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112 | }
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113 | foreach (var s in solutions.Skip(1)) {
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114 | for (var i = 0; i < s.Length; i++) {
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115 | if (placedFirst[s[i]] - placedFirst[s.GetCircular(i + 1)] != -1)
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116 | subspace[i, 0] = !inverse;
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117 | }
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118 | }
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119 | }
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120 | break;
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121 | case PermutationTypes.RelativeUndirected: {
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122 | if (inverse) {
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123 | for (var i = 0; i < subspace.GetLength(0); i++)
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124 | for (var j = 0; j < subspace.GetLength(1); j++)
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125 | subspace[i, j] = true;
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126 | }
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127 | var first = solutions.First();
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128 | var placedFirst = new int[first.Length];
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129 | for (var i = 0; i < first.Length; i++) {
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130 | placedFirst[first[i]] = i;
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131 | }
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132 | foreach (var s in solutions.Skip(1)) {
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133 | for (var i = 0; i < s.Length; i++) {
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134 | if (Math.Abs(placedFirst[s[i]] - placedFirst[s.GetCircular(i + 1)]) != 1)
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135 | subspace[i, 0] = !inverse;
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136 | }
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137 | }
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138 | }
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139 | break;
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140 | default:
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141 | throw new ArgumentException(string.Format("Unknown permutation type {0}", Problem.Encoding.PermutationTypeParameter.Value.Value));
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142 | }
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143 | return new PermutationSolutionSubspace(subspace);
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144 | }
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145 |
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146 | protected override void TabuWalk(ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> scope, int steps, CancellationToken token, ISolutionSubspace<Encodings.PermutationEncoding.Permutation> subspace = null) {
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147 | var wrapper = new EvaluationWrapper<Encodings.PermutationEncoding.Permutation>(Context.Problem, scope);
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148 | var quality = scope.Fitness;
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149 | try {
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150 | TabuWalk(Context.Random, scope.Solution, wrapper.Evaluate, ref quality, Context.HcSteps, subspace != null ? ((PermutationSolutionSubspace)subspace).Subspace : null);
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151 | } finally {
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152 | scope.Fitness = quality;
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153 | }
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154 | }
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155 |
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156 | public static void TabuWalk(IRandom random, Encodings.PermutationEncoding.Permutation perm, Func<Encodings.PermutationEncoding.Permutation, IRandom, double> eval, ref double quality, int maxIterations = int.MaxValue, bool[,] noTouch = null) {
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157 | switch (perm.PermutationType) {
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158 | case PermutationTypes.Absolute:
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159 | TabuWalkSwap(random, perm, eval, ref quality, maxIterations, noTouch);
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160 | break;
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161 | case PermutationTypes.RelativeDirected:
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162 | TabuWalkShift(random, perm, eval, ref quality, maxIterations, noTouch);
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163 | break;
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164 | case PermutationTypes.RelativeUndirected:
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165 | TabuWalkOpt(random, perm, eval, ref quality, maxIterations, noTouch);
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166 | break;
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167 | default: throw new ArgumentException(string.Format("Permutation type {0} is not known", perm.PermutationType));
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168 | }
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169 | if (VALIDATE && !perm.Validate()) throw new ArgumentException("TabuWalk produced invalid child");
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170 | }
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171 |
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172 | public static void TabuWalkSwap(IRandom random, Encodings.PermutationEncoding.Permutation perm, Func<Encodings.PermutationEncoding.Permutation, IRandom, double> eval, ref double quality, int maxIterations = int.MaxValue, bool[,] noTouch = null) {
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173 | if (double.IsNaN(quality)) quality = eval(perm, random);
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174 | Encodings.PermutationEncoding.Permutation bestOfTheWalk = null;
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175 | double bestOfTheWalkF = double.NaN;
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176 | var current = (Encodings.PermutationEncoding.Permutation)perm.Clone();
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177 | var currentF = quality;
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178 | var overallImprovement = false;
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179 | //Console.WriteLine("Current {0}", string.Join(", ", current));
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180 | var tabu = new double[current.Length, current.Length];
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181 | for (var i = 0; i < current.Length; i++) {
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182 | for (var j = i; j < current.Length; j++) {
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183 | tabu[i, j] = tabu[j, i] = double.MaxValue;
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184 | }
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185 | tabu[i, current[i]] = currentF;
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186 | }
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187 |
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188 | for (var iter = 0; iter < maxIterations; iter++) {
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189 | var allTabu = true;
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190 | var bestOfTheRestF = double.NaN;
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191 | Swap2Move bestOfTheRest = null;
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192 | var improved = false;
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193 | //LogAlways("TabuWalk ({0}/{2}): {1} ({3})", iter, currentF, maxIterations, string.Join(", ", current));
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194 | foreach (var swap in ExhaustiveSwap2MoveGenerator.Generate(current).Shuffle(random)) {
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195 | if (noTouch != null && (noTouch[swap.Index1, 0] || noTouch[swap.Index2, 0]))
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196 | continue;
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197 |
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198 | var h = current[swap.Index1];
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199 | current[swap.Index1] = current[swap.Index2];
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200 | current[swap.Index2] = h;
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201 | var q = eval(current, random);
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202 | if (q < quality) {
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203 | overallImprovement = true;
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204 | quality = q;
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205 | for (var i = 0; i < current.Length; i++) perm[i] = current[i];
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206 | }
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207 | // check if it would not be an improvement to swap these into their positions
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208 | var isTabu = q >= tabu[swap.Index1, current[swap.Index1]] && q >= tabu[swap.Index2, current[swap.Index2]];
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209 | if (!isTabu) allTabu = false;
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210 | if (q < currentF && !isTabu) {
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211 | if (double.IsNaN(bestOfTheWalkF) || bestOfTheWalkF > q) {
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212 | bestOfTheWalk = (Encodings.PermutationEncoding.Permutation)current.Clone();
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213 | bestOfTheWalkF = q;
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214 | }
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215 |
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216 | improved = true;
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217 | // perform the move
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218 | currentF = q;
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219 | // mark that to move them to their previous position requires to make an improvement
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220 | tabu[swap.Index1, current[swap.Index2]] = Math.Min(q, tabu[swap.Index1, current[swap.Index2]]);
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221 | //LogAlways("Making Tabu [{0},{1}] = {2}", swap.Index1, current[swap.Index2], tabu[swap.Index1, current[swap.Index2]]);
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222 | tabu[swap.Index2, current[swap.Index1]] = Math.Min(q, tabu[swap.Index2, current[swap.Index1]]);
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223 | //LogAlways("Making Tabu [{0},{1}] = {2}", swap.Index2, current[swap.Index1], tabu[swap.Index2, current[swap.Index1]]);
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224 | } else { // undo the move
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225 | if (!isTabu && (double.IsNaN(bestOfTheRestF) || q < bestOfTheRestF)) {
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226 | bestOfTheRest = swap;
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227 | bestOfTheRestF = q;
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228 | }
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229 | current[swap.Index2] = current[swap.Index1];
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230 | current[swap.Index1] = h;
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231 | }
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232 | }
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233 | if (!allTabu && !improved) {
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234 | tabu[bestOfTheRest.Index1, current[bestOfTheRest.Index1]] = Math.Min(currentF, tabu[bestOfTheRest.Index1, current[bestOfTheRest.Index1]]);
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235 | //LogAlways("Making Tabu [{0},{1}] = {2}", bestOfTheRest.Index1, current[bestOfTheRest.Index1], tabu[bestOfTheRest.Index1, current[bestOfTheRest.Index1]]);
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236 | tabu[bestOfTheRest.Index2, current[bestOfTheRest.Index2]] = Math.Min(currentF, tabu[bestOfTheRest.Index2, current[bestOfTheRest.Index2]]);
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237 | //LogAlways("Making Tabu [{0},{1}] = {2}", bestOfTheRest.Index2, current[bestOfTheRest.Index2], tabu[bestOfTheRest.Index2, current[bestOfTheRest.Index2]]);
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238 |
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239 | var h = current[bestOfTheRest.Index1];
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240 | current[bestOfTheRest.Index1] = current[bestOfTheRest.Index2];
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241 | current[bestOfTheRest.Index2] = h;
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242 |
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243 | currentF = bestOfTheRestF;
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244 | } else if (allTabu) break;
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245 | }
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246 | if (!overallImprovement && bestOfTheWalk != null) {
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247 | quality = bestOfTheWalkF;
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248 | for (var i = 0; i < current.Length; i++) perm[i] = bestOfTheWalk[i];
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249 | }
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250 | }
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251 |
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252 | public static void TabuWalkShift(IRandom random, Encodings.PermutationEncoding.Permutation perm, Func<Encodings.PermutationEncoding.Permutation, IRandom, double> eval, ref double quality, int maxIterations = int.MaxValue, bool[,] noTouch = null) {
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253 | return;
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254 | }
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255 |
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256 | public static void TabuWalkOpt(IRandom random, Encodings.PermutationEncoding.Permutation perm, Func<Encodings.PermutationEncoding.Permutation, IRandom, double> eval, ref double quality, int maxIterations = int.MaxValue, bool[,] noTouch = null) {
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257 | if (double.IsNaN(quality)) quality = eval(perm, random);
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258 | Encodings.PermutationEncoding.Permutation bestOfTheWalk = null;
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259 | double bestOfTheWalkF = double.NaN;
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260 | var current = (Encodings.PermutationEncoding.Permutation)perm.Clone();
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261 | var currentF = quality;
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262 | var overallImprovement = false;
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263 | //Console.WriteLine("Current {0}", string.Join(", ", current));
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264 | var tabu = new double[current.Length, current.Length];
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265 | for (var i = 0; i < current.Length; i++) {
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266 | for (var j = i; j < current.Length; j++) {
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267 | tabu[i, j] = tabu[j, i] = double.MaxValue;
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268 | }
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269 | tabu[current[i], current.GetCircular(i + 1)] = currentF;
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270 | tabu[current.GetCircular(i + 1), current[i]] = currentF;
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271 | }
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272 |
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273 | for (var iter = 0; iter < maxIterations; iter++) {
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274 | var allTabu = true;
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275 | var bestOfTheRestF = double.NaN;
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276 | InversionMove bestOfTheRest = null;
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277 | var improved = false;
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278 |
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279 | foreach (var opt in ExhaustiveInversionMoveGenerator.Generate(current).Shuffle(random)) {
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280 | var prev = opt.Index1 - 1;
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281 | var next = (opt.Index2 + 1) % current.Length;
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282 | if (prev < 0) prev += current.Length;
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283 | if (noTouch != null && ((noTouch[current[prev], current[opt.Index1]]) || (noTouch[current[opt.Index2], current[next]])))
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284 | continue;
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285 |
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286 | InversionManipulator.Apply(current, opt.Index1, opt.Index2);
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287 |
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288 | var q = eval(current, random);
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289 | if (q < quality) {
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290 | overallImprovement = true;
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291 | quality = q;
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292 | for (var i = 0; i < current.Length; i++) perm[i] = current[i];
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293 | }
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294 | // check if it would not be an improvement to opt these into their positions
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295 | var isTabu = q >= tabu[current[prev], current[opt.Index1]] && q >= tabu[current[opt.Index2], current[next]];
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296 | if (!isTabu) allTabu = false;
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297 | if (q < currentF && !isTabu) {
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298 | if (double.IsNaN(bestOfTheWalkF) || bestOfTheWalkF > q) {
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299 | bestOfTheWalk = (Encodings.PermutationEncoding.Permutation)current.Clone();
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300 | bestOfTheWalkF = q;
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301 | }
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302 |
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303 | improved = true;
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304 | // perform the move
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305 | currentF = q;
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306 | // mark that to move them to their previous position requires to make an improvement
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307 | tabu[current[prev], current[opt.Index2]] = Math.Min(q, tabu[current[prev], current[opt.Index2]]);
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308 | tabu[current[opt.Index2], current[prev]] = Math.Min(q, tabu[current[opt.Index2], current[prev]]);
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309 | tabu[current[opt.Index1], current[next]] = Math.Min(q, tabu[current[opt.Index1], current[next]]);
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310 | tabu[current[next], current[opt.Index1]] = Math.Min(q, tabu[current[next], current[opt.Index1]]);
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311 | } else { // undo the move
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312 | if (!isTabu && (double.IsNaN(bestOfTheRestF) || q < bestOfTheRestF)) {
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313 | bestOfTheRest = opt;
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314 | bestOfTheRestF = q;
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315 | }
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316 |
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317 | InversionManipulator.Apply(current, opt.Index1, opt.Index2);
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318 | }
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319 | }
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320 | if (!allTabu && !improved) {
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321 | var prev = bestOfTheRest.Index1 - 1;
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322 | var next = (bestOfTheRest.Index2 + 1) % current.Length;
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323 | if (prev < 0) prev += current.Length;
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324 |
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325 | tabu[current[prev], current[bestOfTheRest.Index1]] = Math.Min(currentF, tabu[current[prev], current[bestOfTheRest.Index1]]);
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326 | tabu[current[bestOfTheRest.Index1], current[prev]] = Math.Min(currentF, tabu[current[bestOfTheRest.Index1], current[prev]]);
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327 | tabu[current[bestOfTheRest.Index2], current[next]] = Math.Min(currentF, tabu[current[bestOfTheRest.Index2], current[next]]);
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328 | tabu[current[next], current[bestOfTheRest.Index2]] = Math.Min(currentF, tabu[current[next], current[bestOfTheRest.Index2]]);
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329 |
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330 | InversionManipulator.Apply(current, bestOfTheRest.Index1, bestOfTheRest.Index2);
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331 |
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332 | currentF = bestOfTheRestF;
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333 | } else if (allTabu) break;
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334 | }
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335 | if (!overallImprovement && bestOfTheWalk != null) {
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336 | quality = bestOfTheWalkF;
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337 | for (var i = 0; i < current.Length; i++) perm[i] = bestOfTheWalk[i];
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338 | }
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339 | }
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340 |
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341 | protected override ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> Cross(ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> p1, ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> p2, CancellationToken token) {
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342 | Encodings.PermutationEncoding.Permutation child = null;
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343 |
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344 | if (p1.Solution.PermutationType == PermutationTypes.Absolute) {
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345 | child = CyclicCrossover.Apply(Context.Random, p1.Solution, p2.Solution);
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346 | } else if (p1.Solution.PermutationType == PermutationTypes.RelativeDirected) {
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347 | child = PartiallyMatchedCrossover.Apply(Context.Random, p1.Solution, p2.Solution);
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348 | } else if (p1.Solution.PermutationType == PermutationTypes.RelativeUndirected) {
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349 | child = EdgeRecombinationCrossover.Apply(Context.Random, p1.Solution, p2.Solution);
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350 | } else throw new ArgumentException(string.Format("Unknown permutation type {0}", p1.Solution.PermutationType));
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351 |
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352 | if (VALIDATE && !child.Validate()) throw new ArgumentException("Cross produced invalid child");
|
---|
353 | return ToScope(child);
|
---|
354 | }
|
---|
355 |
|
---|
356 | protected override void Mutate(ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> offspring, CancellationToken token, ISolutionSubspace<Encodings.PermutationEncoding.Permutation> subspace = null) {
|
---|
357 | Mutate(Context.Random, offspring.Solution, UncommonBitSubsetMutationProbabilityMagicConst, subspace != null ? ((PermutationSolutionSubspace)subspace).Subspace : null);
|
---|
358 | }
|
---|
359 |
|
---|
360 | public static void Mutate(IRandom random, Encodings.PermutationEncoding.Permutation perm, double p, bool[,] subspace) {
|
---|
361 | switch (perm.PermutationType) {
|
---|
362 | case PermutationTypes.Absolute:
|
---|
363 | MutateSwap(random, perm, p, subspace);
|
---|
364 | break;
|
---|
365 | case PermutationTypes.RelativeDirected:
|
---|
366 | MutateShift(random, perm, p, subspace);
|
---|
367 | break;
|
---|
368 | case PermutationTypes.RelativeUndirected:
|
---|
369 | MutateOpt(random, perm, p, subspace);
|
---|
370 | break;
|
---|
371 | default: throw new ArgumentException(string.Format("Permutation type {0} is not known", perm.PermutationType));
|
---|
372 | }
|
---|
373 | if (VALIDATE && !perm.Validate()) throw new ArgumentException("Mutate produced invalid child");
|
---|
374 | }
|
---|
375 |
|
---|
376 | public static void MutateSwap(IRandom random, Encodings.PermutationEncoding.Permutation perm, double p, bool[,] subspace) {
|
---|
377 | //Log("BEFOR: {0}", string.Join(", ", lle));
|
---|
378 | // The goal of the mutation is to disrupt crossover when it's in an agreeing position
|
---|
379 | var options = new List<int>(Enumerable.Range(0, perm.Length).Where(x => subspace == null || !subspace[x, 0]));
|
---|
380 | if (options.Count < 1) return;
|
---|
381 |
|
---|
382 | for (var i = options.Count - 1; i > 0; i--) {
|
---|
383 | if (random.NextDouble() < p) {
|
---|
384 | var j = random.Next(0, i);
|
---|
385 | var h = perm[options[i]];
|
---|
386 | perm[options[i]] = perm[options[j]];
|
---|
387 | perm[options[j]] = h;
|
---|
388 | if (subspace != null) {
|
---|
389 | subspace[options[i], 0] = true;
|
---|
390 | subspace[options[j], 0] = true;
|
---|
391 | }
|
---|
392 | }
|
---|
393 | }
|
---|
394 | }
|
---|
395 |
|
---|
396 | public static void MutateShift(IRandom random, Encodings.PermutationEncoding.Permutation perm, double p, bool[,] subspace) {
|
---|
397 | //Log("BEFOR: {0}", string.Join(", ", lle));
|
---|
398 | // The goal of the mutation is to disrupt crossover when it's in an agreeing position
|
---|
399 | foreach (var shift in ExhaustiveInsertionMoveGenerator.Generate(perm).Shuffle(random)) {
|
---|
400 | var prev1 = shift.Index1 - 1;
|
---|
401 | var next1 = (shift.Index1 + 1) % perm.Length;
|
---|
402 | if (prev1 < 0) prev1 += perm.Length;
|
---|
403 | var prev3 = shift.Index3 - 1;
|
---|
404 | var next3 = (shift.Index3 + 1) % perm.Length;
|
---|
405 | if (prev3 < 0) prev3 += perm.Length;
|
---|
406 | if (subspace == null || !(subspace[perm[prev1], perm[shift.Index1]] && subspace[perm[shift.Index1], perm[next1]]
|
---|
407 | && subspace[perm[prev3], perm[shift.Index3]] && subspace[perm[shift.Index3], perm[next3]])) {
|
---|
408 | if (random.NextDouble() < p) {
|
---|
409 | if (subspace != null) {
|
---|
410 | subspace[perm[prev1], perm[shift.Index1]] = true;
|
---|
411 | subspace[perm[shift.Index1], perm[next1]] = true;
|
---|
412 | subspace[perm[prev3], perm[shift.Index3]] = true;
|
---|
413 | subspace[perm[shift.Index3], perm[next3]] = true;
|
---|
414 | }
|
---|
415 | TranslocationManipulator.Apply(perm, shift.Index1, shift.Index2, shift.Index3);
|
---|
416 | return;
|
---|
417 | }
|
---|
418 | }
|
---|
419 | }
|
---|
420 | }
|
---|
421 |
|
---|
422 | public static void MutateOpt(IRandom random, Encodings.PermutationEncoding.Permutation perm, double p, bool[,] subspace) {
|
---|
423 | //Log("BEFOR: {0}", string.Join(", ", lle));
|
---|
424 | // The goal of the mutation is to disrupt crossover when it's in an agreeing position
|
---|
425 | foreach (var opt in ExhaustiveInversionMoveGenerator.Generate(perm).Shuffle(random)) {
|
---|
426 | var prev = opt.Index1 - 1;
|
---|
427 | var next = (opt.Index2 + 1) % perm.Length;
|
---|
428 | if (prev < 0) prev += perm.Length;
|
---|
429 | if (subspace == null || !(subspace[perm[prev], perm[opt.Index1]] && subspace[perm[opt.Index2], perm[next]])) {
|
---|
430 | if (random.NextDouble() < p) {
|
---|
431 | if (subspace != null) {
|
---|
432 | subspace[perm[prev], perm[opt.Index1]] = true;
|
---|
433 | subspace[perm[opt.Index1], perm[prev]] = true;
|
---|
434 | subspace[perm[opt.Index2], perm[next]] = true;
|
---|
435 | subspace[perm[next], perm[opt.Index2]] = true;
|
---|
436 | }
|
---|
437 | InversionManipulator.Apply(perm, opt.Index1, opt.Index2);
|
---|
438 | return;
|
---|
439 | }
|
---|
440 | }
|
---|
441 | }
|
---|
442 | }
|
---|
443 |
|
---|
444 | protected override ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> Relink(ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> a, ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> b, CancellationToken token) {
|
---|
445 | if (double.IsNaN(a.Fitness)) Evaluate(a, token);
|
---|
446 | if (double.IsNaN(b.Fitness)) Evaluate(b, token);
|
---|
447 | if (Context.Random.NextDouble() < 0.5)
|
---|
448 | return IsBetter(a, b) ? Relink(a, b, token, false) : Relink(b, a, token, true);
|
---|
449 | else return IsBetter(a, b) ? Relink(b, a, token, true) : Relink(a, b, token, false);
|
---|
450 | }
|
---|
451 |
|
---|
452 | protected virtual ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> Relink(ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> betterScope, ISingleObjectiveSolutionScope<Encodings.PermutationEncoding.Permutation> worseScope, CancellationToken token, bool fromWorseToBetter) {
|
---|
453 | var wrapper = new EvaluationWrapper<Encodings.PermutationEncoding.Permutation>(Problem, betterScope);
|
---|
454 | double quality;
|
---|
455 | return ToScope(Relink(Context.Random, betterScope.Solution, worseScope.Solution, wrapper.Evaluate, out quality));
|
---|
456 | }
|
---|
457 |
|
---|
458 | public static Encodings.PermutationEncoding.Permutation Relink(IRandom random, Encodings.PermutationEncoding.Permutation p1, Encodings.PermutationEncoding.Permutation p2, Func<Encodings.PermutationEncoding.Permutation, IRandom, double> eval, out double best) {
|
---|
459 | if (p1.PermutationType != p2.PermutationType) throw new ArgumentException(string.Format("Unequal permutation types {0} and {1}", p1.PermutationType, p2.PermutationType));
|
---|
460 | switch (p1.PermutationType) {
|
---|
461 | case PermutationTypes.Absolute:
|
---|
462 | return RelinkSwap(random, p1, p2, eval, out best);
|
---|
463 | case PermutationTypes.RelativeDirected:
|
---|
464 | return RelinkShift(random, p1, p2, eval, out best);
|
---|
465 | case PermutationTypes.RelativeUndirected:
|
---|
466 | return RelinkOpt(random, p1, p2, eval, out best);
|
---|
467 | default: throw new ArgumentException(string.Format("Unknown permutation type {0}", p1.PermutationType));
|
---|
468 | }
|
---|
469 | }
|
---|
470 |
|
---|
471 | public static Encodings.PermutationEncoding.Permutation RelinkSwap(IRandom random, Encodings.PermutationEncoding.Permutation p1, Encodings.PermutationEncoding.Permutation p2, Func<Encodings.PermutationEncoding.Permutation, IRandom, double> eval, out double best) {
|
---|
472 | var child = (Encodings.PermutationEncoding.Permutation)p1.Clone();
|
---|
473 |
|
---|
474 | best = double.NaN;
|
---|
475 | Encodings.PermutationEncoding.Permutation bestChild = null;
|
---|
476 |
|
---|
477 | var options = Enumerable.Range(0, child.Length).Where(x => child[x] != p2[x]).ToList();
|
---|
478 | var invChild = new int[child.Length];
|
---|
479 | for (var i = 0; i < child.Length; i++) invChild[child[i]] = i;
|
---|
480 |
|
---|
481 | //Log(string.Join(", ", child));
|
---|
482 | while (options.Count > 0) {
|
---|
483 | int bestOption = -1;
|
---|
484 | var bestChange = double.NaN;
|
---|
485 | for (var j = 0; j < options.Count; j++) {
|
---|
486 | var idx = options[j];
|
---|
487 | if (child[idx] == p2[idx]) {
|
---|
488 | options.RemoveAt(j);
|
---|
489 | j--;
|
---|
490 | continue;
|
---|
491 | }
|
---|
492 | Swap(child, invChild[p2[idx]], idx);
|
---|
493 | var moveF = eval(child, random);
|
---|
494 | if (double.IsNaN(bestChange) || moveF < bestChange) {
|
---|
495 | bestChange = moveF;
|
---|
496 | bestOption = j;
|
---|
497 | }
|
---|
498 | // undo
|
---|
499 | Swap(child, invChild[p2[idx]], idx);
|
---|
500 | }
|
---|
501 | if (!double.IsNaN(bestChange)) {
|
---|
502 | var idx1 = options[bestOption];
|
---|
503 | var idx2 = invChild[p2[idx1]];
|
---|
504 | Swap(child, idx1, idx2);
|
---|
505 | invChild[child[idx1]] = idx1;
|
---|
506 | invChild[child[idx2]] = idx2;
|
---|
507 | //Log(string.Join(", ", child));
|
---|
508 | if (double.IsNaN(best) || bestChange < best) {
|
---|
509 | if (Dist(child, p2) > 0) {
|
---|
510 | best = bestChange;
|
---|
511 | bestChild = (Encodings.PermutationEncoding.Permutation)child.Clone();
|
---|
512 | }
|
---|
513 | }
|
---|
514 | options.RemoveAt(bestOption);
|
---|
515 | }
|
---|
516 | }
|
---|
517 | //Log(string.Join(", ", p2));
|
---|
518 |
|
---|
519 | if (VALIDATE && bestChild != null && !bestChild.Validate()) throw new ArgumentException("Relinking produced invalid child");
|
---|
520 | if (VALIDATE && Dist(child, p2) > 0) throw new InvalidOperationException("Child is not equal to p2 after relinking");
|
---|
521 |
|
---|
522 | if (bestChild == null) best = eval(child, random);
|
---|
523 | return bestChild ?? child;
|
---|
524 | }
|
---|
525 |
|
---|
526 | public static Encodings.PermutationEncoding.Permutation RelinkShift(IRandom random, Encodings.PermutationEncoding.Permutation p1, Encodings.PermutationEncoding.Permutation p2, Func<Encodings.PermutationEncoding.Permutation, IRandom, double> eval, out double best) {
|
---|
527 | var child = (Encodings.PermutationEncoding.Permutation)p1.Clone();
|
---|
528 |
|
---|
529 | best = double.NaN;
|
---|
530 | Encodings.PermutationEncoding.Permutation bestChild = null;
|
---|
531 |
|
---|
532 | var invChild = new int[child.Length];
|
---|
533 | for (var i = 0; i < child.Length; i++) invChild[child[i]] = i;
|
---|
534 |
|
---|
535 | var bestChange = double.NaN;
|
---|
536 | do {
|
---|
537 | int bestFrom = -1, bestTo = -1;
|
---|
538 | bestChange = double.NaN;
|
---|
539 | for (var j = 0; j < child.Length; j++) {
|
---|
540 | var c = invChild[p2[j]];
|
---|
541 | var n = invChild[p2.GetCircular(j + 1)];
|
---|
542 | if (n - c == 1 || c == child.Length - 1 && n == 0) continue;
|
---|
543 |
|
---|
544 | if (c < n) Shift(child, from: n, to: c + 1);
|
---|
545 | else Shift(child, from: c, to: n);
|
---|
546 | var moveF = eval(child, random);
|
---|
547 | if (double.IsNaN(bestChange) || moveF < bestChange) {
|
---|
548 | bestChange = moveF;
|
---|
549 | bestFrom = c < n ? n : c;
|
---|
550 | bestTo = c < n ? c + 1 : n;
|
---|
551 | }
|
---|
552 | // undo
|
---|
553 | if (c < n) Shift(child, from: c + 1, to: n);
|
---|
554 | else Shift(child, from: n, to: c);
|
---|
555 | }
|
---|
556 | if (!double.IsNaN(bestChange)) {
|
---|
557 | Shift(child, bestFrom, bestTo);
|
---|
558 | for (var i = Math.Min(bestFrom, bestTo); i < Math.Max(bestFrom, bestTo); i++) invChild[child[i]] = i;
|
---|
559 | if (double.IsNaN(best) || bestChange < best) {
|
---|
560 | best = bestChange;
|
---|
561 | bestChild = (Encodings.PermutationEncoding.Permutation)child.Clone();
|
---|
562 | }
|
---|
563 | }
|
---|
564 | } while (!double.IsNaN(bestChange));
|
---|
565 |
|
---|
566 | if (VALIDATE && !bestChild.Validate()) throw new ArgumentException("Relinking produced invalid child");
|
---|
567 | if (VALIDATE && Dist(child, p2) > 0) throw new InvalidOperationException("Child is not equal to p2 after relinking");
|
---|
568 | return bestChild;
|
---|
569 | }
|
---|
570 |
|
---|
571 | public static Encodings.PermutationEncoding.Permutation RelinkOpt(IRandom random, Encodings.PermutationEncoding.Permutation p1, Encodings.PermutationEncoding.Permutation p2, Func<Encodings.PermutationEncoding.Permutation, IRandom, double> eval, out double best) {
|
---|
572 | var child = (Encodings.PermutationEncoding.Permutation)p1.Clone();
|
---|
573 |
|
---|
574 | best = double.NaN;
|
---|
575 | Encodings.PermutationEncoding.Permutation bestChild = null;
|
---|
576 |
|
---|
577 | var invChild = new int[child.Length];
|
---|
578 | var invP2 = new int[child.Length];
|
---|
579 | for (var i = 0; i < child.Length; i++) {
|
---|
580 | invChild[child[i]] = i;
|
---|
581 | invP2[p2[i]] = i;
|
---|
582 | }
|
---|
583 |
|
---|
584 | var bestChange = double.NaN;
|
---|
585 | var moveQueue = new Queue<Tuple<int, int>>();
|
---|
586 | var undoStack = new Stack<Tuple<int, int>>();
|
---|
587 | do {
|
---|
588 | Queue<Tuple<int, int>> bestQueue = null;
|
---|
589 | bestChange = double.NaN;
|
---|
590 | //Log("{0}", string.Join(" ", child));
|
---|
591 | for (var j = 0; j < p2.Length; j++) {
|
---|
592 | if (IsUndirectedEdge(invChild, p2[j], p2.GetCircular(j + 1))) continue;
|
---|
593 |
|
---|
594 | var a = invChild[p2[j]];
|
---|
595 | var b = invChild[p2.GetCircular(j + 1)];
|
---|
596 | if (a > b) { var h = a; a = b; b = h; }
|
---|
597 | var aprev = a - 1;
|
---|
598 | var bprev = b - 1;
|
---|
599 | while (IsUndirectedEdge(invP2, child.GetCircular(aprev), child.GetCircular(aprev + 1))) {
|
---|
600 | aprev--;
|
---|
601 | }
|
---|
602 | while (IsUndirectedEdge(invP2, child.GetCircular(bprev), child.GetCircular(bprev + 1))) {
|
---|
603 | bprev--;
|
---|
604 | }
|
---|
605 | var bnext = b + 1;
|
---|
606 | var anext = a + 1;
|
---|
607 | while (IsUndirectedEdge(invP2, child.GetCircular(bnext - 1), child.GetCircular(bnext))) {
|
---|
608 | bnext++;
|
---|
609 | }
|
---|
610 | while (IsUndirectedEdge(invP2, child.GetCircular(anext - 1), child.GetCircular(anext))) {
|
---|
611 | anext++;
|
---|
612 | }
|
---|
613 | aprev++; bprev++; anext--; bnext--;
|
---|
614 |
|
---|
615 | if (aprev < a && bnext > b) {
|
---|
616 | if (aprev < 0) {
|
---|
617 | moveQueue.Enqueue(Tuple.Create(a + 1, bnext));
|
---|
618 | moveQueue.Enqueue(Tuple.Create(a + 1, a + 1 + (bnext - b)));
|
---|
619 | } else {
|
---|
620 | moveQueue.Enqueue(Tuple.Create(aprev, b - 1));
|
---|
621 | moveQueue.Enqueue(Tuple.Create(b - 1 - (a - aprev), b - 1));
|
---|
622 | }
|
---|
623 | } else if (aprev < a && bnext == b && bprev == b) {
|
---|
624 | moveQueue.Enqueue(Tuple.Create(a + 1, b));
|
---|
625 | } else if (aprev < a && bprev < b) {
|
---|
626 | moveQueue.Enqueue(Tuple.Create(a + 1, b));
|
---|
627 | } else if (aprev == a && anext == a && bnext > b) {
|
---|
628 | moveQueue.Enqueue(Tuple.Create(a, b - 1));
|
---|
629 | } else if (aprev == a && anext == a && bnext == b && bprev == b) {
|
---|
630 | moveQueue.Enqueue(Tuple.Create(a, b - 1));
|
---|
631 | } else if (aprev == a && anext == a && bprev < b) {
|
---|
632 | moveQueue.Enqueue(Tuple.Create(a + 1, b));
|
---|
633 | } else if (anext > a && bnext > b) {
|
---|
634 | moveQueue.Enqueue(Tuple.Create(a, b - 1));
|
---|
635 | } else if (anext > a && bnext == b && bprev == b) {
|
---|
636 | moveQueue.Enqueue(Tuple.Create(a, b - 1));
|
---|
637 | } else /*if (anext > a && bprev < b)*/ {
|
---|
638 | moveQueue.Enqueue(Tuple.Create(a, bprev - 1));
|
---|
639 | moveQueue.Enqueue(Tuple.Create(bprev, b));
|
---|
640 | }
|
---|
641 |
|
---|
642 | while (moveQueue.Count > 0) {
|
---|
643 | var m = moveQueue.Dequeue();
|
---|
644 | Opt(child, m.Item1, m.Item2);
|
---|
645 | undoStack.Push(m);
|
---|
646 | }
|
---|
647 | var moveF = eval(child, random);
|
---|
648 | if (double.IsNaN(bestChange) || moveF < bestChange) {
|
---|
649 | bestChange = moveF;
|
---|
650 | bestQueue = new Queue<Tuple<int, int>>(undoStack.Reverse());
|
---|
651 | }
|
---|
652 | // undo
|
---|
653 | while (undoStack.Count > 0) {
|
---|
654 | var m = undoStack.Pop();
|
---|
655 | Opt(child, m.Item1, m.Item2);
|
---|
656 | }
|
---|
657 | }
|
---|
658 | if (!double.IsNaN(bestChange)) {
|
---|
659 | while (bestQueue.Count > 0) {
|
---|
660 | var m = bestQueue.Dequeue();
|
---|
661 | //Log("Applying opt {0} {1}", m.Item1, m.Item2);
|
---|
662 | //Log("{0}", string.Join(" ", child));
|
---|
663 | Opt(child, m.Item1, m.Item2);
|
---|
664 | //Log("{0}", string.Join(" ", child));
|
---|
665 | }
|
---|
666 | for (var i = 0; i < child.Length; i++) invChild[child[i]] = i;
|
---|
667 | if (double.IsNaN(best) || bestChange < best) {
|
---|
668 | best = bestChange;
|
---|
669 | bestChild = (Encodings.PermutationEncoding.Permutation)child.Clone();
|
---|
670 | }
|
---|
671 | }
|
---|
672 | } while (!double.IsNaN(bestChange));
|
---|
673 |
|
---|
674 | //Log("{0}", string.Join(" ", p2));
|
---|
675 | if (VALIDATE && !bestChild.Validate()) throw new ArgumentException("Relinking produced invalid child");
|
---|
676 | if (VALIDATE && Dist(child, p2) > 0) throw new InvalidOperationException("Child is not equal to p2 after relinking");
|
---|
677 | return bestChild;
|
---|
678 | }
|
---|
679 |
|
---|
680 | private static bool IsUndirectedEdge(int[] invP, int a, int b) {
|
---|
681 | var d = Math.Abs(invP[a] - invP[b]);
|
---|
682 | return d == 1 || d == invP.Length - 1;
|
---|
683 | }
|
---|
684 |
|
---|
685 | private static void Move(Encodings.PermutationEncoding.Permutation child, int from, int to) {
|
---|
686 | if (child.PermutationType == PermutationTypes.Absolute) {
|
---|
687 | // swap
|
---|
688 | Swap(child, from, to);
|
---|
689 | } else if (child.PermutationType == PermutationTypes.RelativeDirected) {
|
---|
690 | // shift
|
---|
691 | Shift(child, from, to);
|
---|
692 | } else if (child.PermutationType == PermutationTypes.RelativeUndirected) {
|
---|
693 | // opt
|
---|
694 | Opt(child, from, to);
|
---|
695 | } else throw new ArgumentException(string.Format("Unknown permutation type {0}", child.PermutationType));
|
---|
696 | }
|
---|
697 |
|
---|
698 | private static void Move(PermutationTypes type, bool[] arr, int from, int to) {
|
---|
699 | switch (type) {
|
---|
700 | case PermutationTypes.Absolute: {
|
---|
701 | /*var h = arr[from];
|
---|
702 | arr[from] = arr[to];
|
---|
703 | arr[to] = h;*/
|
---|
704 | arr[from] = false;
|
---|
705 | arr[to] = false;
|
---|
706 | break;
|
---|
707 | }
|
---|
708 | case PermutationTypes.RelativeDirected: {
|
---|
709 | var original = (bool[])arr.Clone();
|
---|
710 | var number = original[from];
|
---|
711 | int i = 0; // index in new permutation
|
---|
712 | int j = 0; // index in old permutation
|
---|
713 | while (i < original.Length) {
|
---|
714 | if (j == from) {
|
---|
715 | j++;
|
---|
716 | }
|
---|
717 | if (i == to) {
|
---|
718 | arr[i] = number;
|
---|
719 | i++;
|
---|
720 | }
|
---|
721 | if ((i < original.Length) && (j < original.Length)) {
|
---|
722 | arr[i] = original[j];
|
---|
723 | i++;
|
---|
724 | j++;
|
---|
725 | }
|
---|
726 | }
|
---|
727 | break;
|
---|
728 | }
|
---|
729 | case PermutationTypes.RelativeUndirected: {
|
---|
730 | if (from > to) {
|
---|
731 | var hu = from;
|
---|
732 | from = to;
|
---|
733 | to = hu;
|
---|
734 | }
|
---|
735 | for (int i = 0; i <= (to - from) / 2; i++) { // invert permutation between breakpoints
|
---|
736 | var temp = arr[from + i];
|
---|
737 | arr[from + i] = arr[to - i];
|
---|
738 | arr[to - i] = temp;
|
---|
739 | }
|
---|
740 | break;
|
---|
741 | }
|
---|
742 | default:
|
---|
743 | throw new ArgumentException(string.Format("Unknown permutation type {0}", type));
|
---|
744 | }
|
---|
745 | }
|
---|
746 |
|
---|
747 | private static void Swap(Encodings.PermutationEncoding.Permutation child, int from, int to) {
|
---|
748 | Swap2Manipulator.Apply(child, from, to);
|
---|
749 | }
|
---|
750 |
|
---|
751 | private static void Shift(Encodings.PermutationEncoding.Permutation child, int from, int to) {
|
---|
752 | TranslocationManipulator.Apply(child, from, from, to);
|
---|
753 | }
|
---|
754 |
|
---|
755 | private static void Opt(Encodings.PermutationEncoding.Permutation child, int from, int to) {
|
---|
756 | if (from > to) {
|
---|
757 | var h = from;
|
---|
758 | from = to;
|
---|
759 | to = h;
|
---|
760 | }
|
---|
761 | InversionManipulator.Apply(child, from, to);
|
---|
762 | }
|
---|
763 | }
|
---|
764 | }
|
---|