#region License Information /* HeuristicLab * Copyright (C) 2002-2016 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Threading; using HeuristicLab.Algorithms.MemPR.Interfaces; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Encodings.BinaryVectorEncoding; using HeuristicLab.Optimization; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; using HeuristicLab.PluginInfrastructure; using HeuristicLab.Random; namespace HeuristicLab.Algorithms.MemPR.Binary { [Item("MemPR (binary)", "MemPR implementation for binary vectors.")] [StorableClass] [Creatable(CreatableAttribute.Categories.PopulationBasedAlgorithms, Priority = 999)] public class BinaryMemPR : MemPRAlgorithm, BinaryVector, BinaryMemPRPopulationContext, BinaryMemPRSolutionContext> { private const double UncommonBitSubsetMutationProbabilityMagicConst = 0.05; [StorableConstructor] protected BinaryMemPR(bool deserializing) : base(deserializing) { } protected BinaryMemPR(BinaryMemPR original, Cloner cloner) : base(original, cloner) { } public BinaryMemPR() { foreach (var trainer in ApplicationManager.Manager.GetInstances>()) SolutionModelTrainerParameter.ValidValues.Add(trainer); foreach (var localSearch in ApplicationManager.Manager.GetInstances>()) { LocalSearchParameter.ValidValues.Add(localSearch); } } public override IDeepCloneable Clone(Cloner cloner) { return new BinaryMemPR(this, cloner); } protected override bool Eq(ISingleObjectiveSolutionScope a, ISingleObjectiveSolutionScope b) { var len = a.Solution.Length; var acode = a.Solution; var bcode = b.Solution; for (var i = 0; i < len; i++) if (acode[i] != bcode[i]) return false; return true; } protected override double Dist(ISingleObjectiveSolutionScope a, ISingleObjectiveSolutionScope b) { return 1.0 - HammingSimilarityCalculator.CalculateSimilarity(a.Solution, b.Solution); } protected override ISingleObjectiveSolutionScope ToScope(BinaryVector code, double fitness = double.NaN) { var creator = Problem.SolutionCreator as IBinaryVectorCreator; if (creator == null) throw new InvalidOperationException("Can only solve binary encoded problems with MemPR (binary)"); return new SingleObjectiveSolutionScope(code, creator.BinaryVectorParameter.ActualName, fitness, Problem.Evaluator.QualityParameter.ActualName) { Parent = Context.Scope }; } protected override ISolutionSubspace CalculateSubspace(IEnumerable solutions, bool inverse = false) { var pop = solutions.ToList(); var N = pop[0].Length; var subspace = new bool[N]; for (var i = 0; i < N; i++) { var val = pop[0][i]; if (inverse) subspace[i] = true; for (var p = 1; p < pop.Count; p++) { if (pop[p][i] != val) subspace[i] = !inverse; } } return new BinarySolutionSubspace(subspace); } protected override int TabuWalk(ISingleObjectiveSolutionScope scope, int maxEvals, CancellationToken token, ISolutionSubspace subspace = null) { var evaluations = 0; var subset = subspace != null ? ((BinarySolutionSubspace)subspace).Subspace : null; if (double.IsNaN(scope.Fitness)) { Evaluate(scope, token); evaluations++; } SingleObjectiveSolutionScope bestOfTheWalk = null; var currentScope = (SingleObjectiveSolutionScope)scope.Clone(); var current = currentScope.Solution; var N = current.Length; var tabu = new Tuple[N]; for (var i = 0; i < N; i++) tabu[i] = Tuple.Create(current[i] ? double.NaN : currentScope.Fitness, !current[i] ? double.NaN : currentScope.Fitness); var subN = subset != null ? subset.Count(x => x) : N; if (subN == 0) return 0; var order = Enumerable.Range(0, N).Where(x => subset == null || subset[x]).Shuffle(Context.Random).ToArray(); var steps = 0; var stepsUntilBestOfWalk = 0; for (var iter = 0; iter < int.MaxValue; iter++) { var allTabu = true; var bestOfTheRestF = double.NaN; int bestOfTheRest = -1; var improved = false; for (var i = 0; i < subN; i++) { var idx = order[i]; var before = currentScope.Fitness; current[idx] = !current[idx]; Evaluate(currentScope, token); evaluations++; var after = currentScope.Fitness; if (IsBetter(after, before) && (bestOfTheWalk == null || IsBetter(after, bestOfTheWalk.Fitness))) { bestOfTheWalk = (SingleObjectiveSolutionScope)currentScope.Clone(); stepsUntilBestOfWalk = steps; } var qualityToBeat = current[idx] ? tabu[idx].Item2 : tabu[idx].Item1; var isTabu = !IsBetter(after, qualityToBeat); if (!isTabu) allTabu = false; if (IsBetter(after, before) && !isTabu) { improved = true; steps++; tabu[idx] = current[idx] ? Tuple.Create(after, tabu[idx].Item2) : Tuple.Create(tabu[idx].Item1, after); } else { // undo the move if (!isTabu && IsBetter(after, bestOfTheRestF)) { bestOfTheRest = idx; bestOfTheRestF = after; } current[idx] = !current[idx]; currentScope.Fitness = before; } if (evaluations >= maxEvals) break; } if (!allTabu && !improved) { var better = currentScope.Fitness; current[bestOfTheRest] = !current[bestOfTheRest]; tabu[bestOfTheRest] = current[bestOfTheRest] ? Tuple.Create(better, tabu[bestOfTheRest].Item2) : Tuple.Create(tabu[bestOfTheRest].Item1, better); currentScope.Fitness = bestOfTheRestF; steps++; } else if (allTabu) break; if (evaluations >= maxEvals) break; } Context.IncrementEvaluatedSolutions(evaluations); scope.Adopt(bestOfTheWalk ?? currentScope); return stepsUntilBestOfWalk; } protected override ISingleObjectiveSolutionScope Cross(ISingleObjectiveSolutionScope p1, ISingleObjectiveSolutionScope p2, CancellationToken token) { var offspring = (ISingleObjectiveSolutionScope)p1.Clone(); offspring.Fitness = double.NaN; var code = offspring.Solution; var p2Code = p2.Solution; var bp = 0; var lastbp = 0; for (var i = 0; i < code.Length; i++) { if (bp % 2 == 1) { code[i] = p2Code[i]; } if (Context.Random.Next(code.Length) < i - lastbp + 1) { bp = (bp + 1) % 2; lastbp = i; } } return offspring; } protected override void Mutate(ISingleObjectiveSolutionScope offspring, CancellationToken token, ISolutionSubspace subspace = null) { var subset = subspace != null ? ((BinarySolutionSubspace)subspace).Subspace : null; offspring.Fitness = double.NaN; var code = offspring.Solution; for (var i = 0; i < code.Length; i++) { if (subset != null && subset[i]) continue; if (Context.Random.NextDouble() < UncommonBitSubsetMutationProbabilityMagicConst) { code[i] = !code[i]; if (subset != null) subset[i] = true; } } } protected override ISingleObjectiveSolutionScope Relink(ISingleObjectiveSolutionScope a, ISingleObjectiveSolutionScope b, CancellationToken token) { if (double.IsNaN(a.Fitness)) { Evaluate(a, token); Context.IncrementEvaluatedSolutions(1); } if (double.IsNaN(b.Fitness)) { Evaluate(b, token); Context.IncrementEvaluatedSolutions(1); } if (Context.Random.NextDouble() < 0.5) return IsBetter(a, b) ? Relink(a, b, token, false) : Relink(b, a, token, true); else return IsBetter(a, b) ? Relink(b, a, token, true) : Relink(a, b, token, false); } protected virtual ISingleObjectiveSolutionScope Relink(ISingleObjectiveSolutionScope betterScope, ISingleObjectiveSolutionScope worseScope, CancellationToken token, bool fromWorseToBetter) { var evaluations = 0; var childScope = (ISingleObjectiveSolutionScope)(fromWorseToBetter ? worseScope : betterScope).Clone(); var child = childScope.Solution; var better = betterScope.Solution; var worse = worseScope.Solution; ISingleObjectiveSolutionScope best = null; var cF = fromWorseToBetter ? worseScope.Fitness : betterScope.Fitness; var bF = double.NaN; var order = Enumerable.Range(0, better.Length).Shuffle(Context.Random).ToArray(); while (true) { var bestS = double.NaN; var bestIdx = -1; for (var i = 0; i < child.Length; i++) { var idx = order[i]; // either move from worse to better or move from better away from worse if (fromWorseToBetter && child[idx] == better[idx] || !fromWorseToBetter && child[idx] != worse[idx]) continue; child[idx] = !child[idx]; // move Evaluate(childScope, token); evaluations++; var s = childScope.Fitness; childScope.Fitness = cF; child[idx] = !child[idx]; // undo move if (IsBetter(s, cF)) { bestS = s; bestIdx = idx; break; // first-improvement } if (double.IsNaN(bestS) || IsBetter(s, bestS)) { // least-degrading bestS = s; bestIdx = idx; } } if (bestIdx < 0) break; child[bestIdx] = !child[bestIdx]; cF = bestS; childScope.Fitness = cF; if (IsBetter(cF, bF)) { bF = cF; best = (ISingleObjectiveSolutionScope)childScope.Clone(); } } Context.IncrementEvaluatedSolutions(evaluations); return best ?? childScope; } } }