[9226] | 1 | #region License Information
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| 2 | /* HeuristicLab
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| 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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| 4 | *
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| 5 | * This file is part of HeuristicLab.
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| 6 | *
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| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
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| 8 | * it under the terms of the GNU General Public License as published by
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| 9 | * the Free Software Foundation, either version 3 of the License, or
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| 10 | * (at your option) any later version.
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| 11 | *
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| 12 | * HeuristicLab is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | * GNU General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU General Public License
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| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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| 19 | */
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| 20 | #endregion
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| 21 |
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| 22 | using System.Collections.Generic;
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| 23 | using System.Linq;
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| 24 | using HeuristicLab.Common;
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| 25 | using HeuristicLab.Core;
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| 26 | using HeuristicLab.Encodings.ConditionActionEncoding;
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| 27 | using HeuristicLab.Encodings.VariableVector;
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| 28 | using HeuristicLab.Optimization;
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| 29 | using HeuristicLab.Parameters;
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| 30 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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| 31 | using HeuristicLab.PluginInfrastructure;
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| 32 | using HeuristicLab.Problems.ConditionActionClassification;
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| 33 | using HeuristicLab.Problems.DataAnalysis;
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| 34 |
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[9242] | 35 | namespace HeuristicLab.Problems.VariableVectorClassification {
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[9226] | 36 | [StorableClass]
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| 37 | public class VariableVectorClassificationProblem : ConditionActionClassificationProblem<UniformRandomVariableVectorCreator,
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| 38 | VariableVectorActionComparer,
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[9242] | 39 | VariableVectorClassificationProblemData>, IVariableVectorClassificationProblem {
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[9226] | 40 | public override string ChildName {
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| 41 | get { return "VariableVector"; }
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| 42 | }
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| 43 |
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| 44 | #region parameter properties
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| 45 | private IFixedValueParameter<ItemSet<VariableVectorAction>> PossibleActionsConcreteClassParameter {
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| 46 | get { return (IFixedValueParameter<ItemSet<VariableVectorAction>>)Parameters["PossibleActionsConcreteClass"]; }
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| 47 | }
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| 48 | public override IFixedValueParameter<VariableVectorActionComparer> ClassifierComparerParameter {
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| 49 | get { return (IFixedValueParameter<VariableVectorActionComparer>)Parameters["ClassifierComparer"]; }
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| 50 | }
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[9242] | 51 | public IVariableVectorCoveringCreator VariableVectorCoveringCreator {
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| 52 | get { return (IVariableVectorCoveringCreator)CoveringSolutionCreator; }
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| 53 | }
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[9226] | 54 | #endregion
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| 55 |
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| 56 | #region properties
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| 57 | public new VariableVectorClassificationProblemData ProblemData {
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| 58 | get { return ProblemDataParameter.Value; }
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| 59 | protected set {
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| 60 | ProblemDataParameter.Value = value;
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| 61 | if (value != null) {
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[9242] | 62 | SetProblemDataSettings();
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[9226] | 63 | }
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| 64 | }
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| 65 | }
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| 66 |
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| 67 | public ItemSet<VariableVectorAction> PossibleActionsConcreteClass {
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| 68 | get { return PossibleActionsConcreteClassParameter.Value; }
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| 69 | }
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| 70 | public IClassifierComparer ClassifierComparer {
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| 71 | get { return ClassifierComparerParameter.Value; }
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| 72 | }
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| 73 | #endregion
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| 74 |
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| 75 | [StorableConstructor]
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| 76 | protected VariableVectorClassificationProblem(bool deserializing) : base(deserializing) { }
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| 77 | protected VariableVectorClassificationProblem(VariableVectorClassificationProblem original, Cloner cloner)
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| 78 | : base(original, cloner) {
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| 79 | }
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| 80 | public override IDeepCloneable Clone(Cloner cloner) {
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| 81 | return new VariableVectorClassificationProblem(this, cloner);
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| 82 | }
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| 83 |
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| 84 | public VariableVectorClassificationProblem() :
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| 85 | this(new VariableVectorClassificationProblemData(new Dataset(ConditionActionClassificationProblemData.defaultVariableNames, ConditionActionClassificationProblemData.defaultData),
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| 86 | ConditionActionClassificationProblemData.defaultVariableNames.Take(ConditionActionClassificationProblemData.defaultVariableNames.Length - 1), ConditionActionClassificationProblemData.defaultVariableNames.Last().ToEnumerable()),
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| 87 | new XCSEvaluator(), new UniformRandomVariableVectorCreator(), new VariableVectorCoveringCreator()) {
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| 88 | }
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| 89 |
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| 90 | public VariableVectorClassificationProblem(VariableVectorClassificationProblemData problemData, XCSEvaluator evaluator, UniformRandomVariableVectorCreator solutionCreator, IVariableVectorCoveringCreator coveringSolutionCreator)
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| 91 | : base(problemData, evaluator, solutionCreator, coveringSolutionCreator) {
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[9411] | 92 | Parameters.Add(new FixedValueParameter<VariableVectorActionComparer>("ClassifierComparer", problemData.ConcreteClassifierComparer));
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[9226] | 93 | Parameters.Add(new FixedValueParameter<ItemSet<IAction>>("PossibleActions", new ItemSet<IAction>(ClassifierComparer)));
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| 94 | Parameters.Add(new FixedValueParameter<ItemSet<VariableVectorAction>>("PossibleActionsConcreteClass", new ItemSet<VariableVectorAction>(ClassifierComparer)));
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| 95 |
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[9242] | 96 | SolutionCreator.VariableVectorParameter.ActualName = ChildName;
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[9467] | 97 | SolutionCreator.ChangeSymbolProbabilityParameter.ActualName = ChangeSymbolProbabilityInCoveringParameter.Name;
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[9226] | 98 |
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[9242] | 99 | SetProblemDataSettings();
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[9226] | 100 |
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| 101 | InitializeOperators();
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| 102 | }
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| 103 |
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[9242] | 104 | protected override void SetProblemDataSettings() {
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| 105 | SolutionCreator.ProblemDataParameter.ActualName = ProblemDataParameter.Name;
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[9226] | 106 |
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[9242] | 107 | VariableVectorCoveringCreator.ProblemDataParameter.ActualName = ProblemDataParameter.Name;
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[9226] | 108 |
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| 109 | SetPossibleActions();
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| 110 | }
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| 111 |
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| 112 | private void InitializeOperators() {
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| 113 | Operators.AddRange(ApplicationManager.Manager.GetInstances<IVariableVectorCrossover>());
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| 114 | Operators.AddRange(AddManipulators());
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| 115 |
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| 116 | ParameterizeOperators();
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| 117 | }
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| 118 |
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[9342] | 119 | protected override void ParameterizeOperators() {
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| 120 | base.ParameterizeOperators();
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| 121 | foreach (IVariableVectorCrossover op in Operators.OfType<IVariableVectorCrossover>()) {
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| 122 | op.ParentsParameter.ActualName = SolutionCreator.VariableVectorParameter.ActualName;
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| 123 | op.ParentsParameter.Hidden = true;
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| 124 | op.ChildParameter.ActualName = SolutionCreator.VariableVectorParameter.ActualName;
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| 125 | op.ChildParameter.Hidden = true;
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| 126 | }
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| 127 | }
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| 128 |
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[9226] | 129 | private IEnumerable<IManipulator> AddManipulators() {
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| 130 | var manipulator = new UniformSomePositionManipulator();
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| 131 | manipulator.ChildParameter.ActualName = ChildName;
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| 132 | manipulator.FetchedInputParameter.ActualName = ClassifierFetcher.CurrentInputToMatchParameter.ActualName;
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| 133 | manipulator.PossibleActionsParameter.ActualName = PossibleActionsConcreteClassParameter.Name;
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[9475] | 134 | manipulator.ProblemDataParameter.ActualName = ProblemDataParameter.Name;
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[9226] | 135 | return new List<IManipulator>() { manipulator };
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| 136 | }
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| 137 |
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| 138 | protected override void SetPossibleActions() {
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| 139 | var sampleAction = ProblemData.SampleVariableVector.Action;
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| 140 | var actionKeys = sampleAction.Order;
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[9242] | 141 | var actionsEnumeratorList = sampleAction.VariableDictionary.ToDictionary(x => x.Key, y => y.Value.GetAllPossibleActions().ToList());
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[9226] | 142 | int[] curPos = new int[actionsEnumeratorList.Count];
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| 143 | //initialize curPos
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| 144 | for (int i = 0; i < curPos.Length; i++) {
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| 145 | curPos[i] = 0;
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| 146 | }
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| 147 | bool done = false;
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| 148 | PossibleActions.Clear();
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| 149 | PossibleActionsConcreteClass.Clear();
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| 150 | VariableVectorAction curAction;
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| 151 | int cur;
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| 152 | while (!done) {
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| 153 | curAction = sampleAction.GetEmptyCopy();
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| 154 | cur = 0;
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| 155 | foreach (var key in actionKeys) {
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[9242] | 156 | curAction.VariableDictionary[key].SetTo(actionsEnumeratorList[key][curPos[cur]]);
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[9226] | 157 | cur++;
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| 158 | }
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| 159 | PossibleActions.Add(curAction);
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| 160 | PossibleActionsConcreteClass.Add(curAction);
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| 161 | done = MoveNext(actionsEnumeratorList, curPos, actionKeys);
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| 162 | }
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| 163 | ThetaMinimalNumberOfActions.Value = PossibleActions.Count;
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| 164 | }
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| 165 |
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| 166 | private bool MoveNext(Dictionary<string, List<string>> actionsEnumeratorList, int[] curPos, IEnumerable<string> order) {
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| 167 | int cur = 0;
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| 168 | bool done = true;
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| 169 | foreach (var key in order) {
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| 170 | if (curPos[cur] + 1 < actionsEnumeratorList[key].Count) {
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| 171 | curPos[cur]++;
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| 172 | done = false;
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| 173 | break;
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| 174 | } else {
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| 175 | curPos[cur] = 0;
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| 176 | }
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| 177 | cur++;
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| 178 | }
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| 179 | return done;
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| 180 | }
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| 181 | }
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| 182 | }
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