#region License Information /* HeuristicLab * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Text; using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Encodings.ConditionActionEncoding; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.VariableVector { [StorableClass] [Item("VariableVectorInput", "")] public class VariableVectorInput : Item, IInput { [Storable] private Dictionary inputDictionary; public Dictionary InputDictionary { get { return inputDictionary; } protected set { inputDictionary = value; } } public IOrderedEnumerable Order { get { return InputDictionary.Keys.OrderBy(x => x); } } [StorableConstructor] protected VariableVectorInput(bool deserializing) { } protected VariableVectorInput(VariableVectorInput original, Cloner cloner) { InputDictionary = new Dictionary(original.InputDictionary.Count); foreach (var item in original.InputDictionary) { InputDictionary.Add(item.Key, item.Value); } } public VariableVectorInput() : base() { InputDictionary = new Dictionary(); } public VariableVectorInput(int capacity) : base() { InputDictionary = new Dictionary(capacity); } public VariableVectorInput(IDictionary dictionary) : base() { InputDictionary = new Dictionary(dictionary); } public override IDeepCloneable Clone(Cloner cloner) { return new VariableVectorInput(this, cloner); } public override string ToString() { StringBuilder sb = new StringBuilder(); bool first = true; foreach (var item in InputDictionary) { if (first) { first = false; } else { sb.Append("; "); } sb.Append(String.Format("{0}: {1}", item.Key, item.Value)); } return sb.ToString(); } } }