#region License Information
/* HeuristicLab
* Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Encodings.ConditionActionEncoding;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.VariableVector {
[StorableClass]
[Item("VariableVectorInput", "")]
public class VariableVectorInput : Item, IInput {
[Storable]
private Dictionary inputDictionary;
public Dictionary InputDictionary {
get { return inputDictionary; }
protected set {
inputDictionary = value;
}
}
public IOrderedEnumerable Order { get { return InputDictionary.Keys.OrderBy(x => x); } }
[StorableConstructor]
protected VariableVectorInput(bool deserializing) { }
protected VariableVectorInput(VariableVectorInput original, Cloner cloner) {
InputDictionary = new Dictionary(original.InputDictionary.Count);
foreach (var item in original.InputDictionary) {
InputDictionary.Add(item.Key, item.Value);
}
}
public VariableVectorInput()
: base() {
InputDictionary = new Dictionary();
}
public VariableVectorInput(int capacity)
: base() {
InputDictionary = new Dictionary(capacity);
}
public VariableVectorInput(IDictionary dictionary)
: base() {
InputDictionary = new Dictionary(dictionary);
}
public override IDeepCloneable Clone(Cloner cloner) {
return new VariableVectorInput(this, cloner);
}
public override string ToString() {
StringBuilder sb = new StringBuilder();
bool first = true;
foreach (var item in InputDictionary) {
if (first) {
first = false;
} else {
sb.Append("; ");
}
sb.Append(String.Format("{0}: {1}", item.Key, item.Value));
}
return sb.ToString();
}
}
}