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source: branches/LearningClassifierSystems/HeuristicLab.Encodings.VariableVector/3.3/VariableVectorActionComparer.cs @ 9242

Last change on this file since 9242 was 9242, checked in by sforsten, 11 years ago

#1980:

  • fixed several bugs (crossover, subsumption, serialization etc.)
  • added ModuloOperator
  • CombinedIntegerVectorClassificationProblem\Data and VariableVectorClassificationProblem\Data inherit from ConditionActionClassificationProblem\Data
  • it can now be set how often the analyzers have to be executed
  • VariableVectorAction, VariableVectorCondition and VariableVectorInput now inherit from Item
File size: 2.8 KB
Line 
1#region License Information
2/* HeuristicLab
3 * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
4 *
5 * This file is part of HeuristicLab.
6 *
7 * HeuristicLab is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * HeuristicLab is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
19 */
20#endregion
21
22using System.Collections.Generic;
23using System.Linq;
24using HeuristicLab.Common;
25using HeuristicLab.Core;
26using HeuristicLab.Encodings.ConditionActionEncoding;
27using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
28
29namespace HeuristicLab.Encodings.VariableVector {
30  [StorableClass]
31  [Item("VariableVectorActionComparer", "")]
32  public class VariableVectorActionComparer : Item, IEqualityComparer<VariableVectorAction>, IClassifierComparer {
33
34    [StorableConstructor]
35    protected VariableVectorActionComparer(bool deserializing) : base(deserializing) { }
36    protected VariableVectorActionComparer(VariableVectorActionComparer original, Cloner cloner)
37      : base(original, cloner) {
38    }
39    public override IDeepCloneable Clone(Cloner cloner) {
40      return new VariableVectorActionComparer(this, cloner);
41    }
42    public VariableVectorActionComparer() : base() { }
43
44    public bool Equals(VariableVectorAction x, VariableVectorAction y) {
45      if (!x.Order.SequenceEqual(y.Order)) return false;
46      foreach (var key in x.VariableDictionary.Keys) {
47        if (!x.VariableDictionary[key].Identical(y.VariableDictionary[key])) {
48          return false;
49        }
50      }
51      return true;
52    }
53
54    public int GetHashCode(VariableVectorAction obj) {
55      int result = 1;
56      foreach (var key in obj.VariableDictionary.Keys) {
57        result = 37 * result + key.GetHashCode();
58      }
59
60      foreach (var val in obj.VariableDictionary.Values) {
61        result = 37 * result + val.GetHashCode();
62      }
63      return result;
64    }
65
66    public bool Equals(IAction x, IAction y) {
67      var xCast = x as VariableVectorAction;
68      var yCast = y as VariableVectorAction;
69      return x != null && y != null && Equals(xCast, yCast);
70    }
71
72    public int GetHashCode(IAction obj) {
73      var objCast = obj as VariableVectorAction;
74      return objCast != null ? GetHashCode(objCast) : obj.GetHashCode();
75    }
76  }
77}
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