[9334] | 1 | #region License Information
|
---|
| 2 | /* HeuristicLab
|
---|
| 3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
|
---|
| 4 | *
|
---|
| 5 | * This file is part of HeuristicLab.
|
---|
| 6 | *
|
---|
| 7 | * HeuristicLab is free software: you can redistribute it and/or modify
|
---|
| 8 | * it under the terms of the GNU General Public License as published by
|
---|
| 9 | * the Free Software Foundation, either version 3 of the License, or
|
---|
| 10 | * (at your option) any later version.
|
---|
| 11 | *
|
---|
| 12 | * HeuristicLab is distributed in the hope that it will be useful,
|
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
---|
| 15 | * GNU General Public License for more details.
|
---|
| 16 | *
|
---|
| 17 | * You should have received a copy of the GNU General Public License
|
---|
| 18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
|
---|
| 19 | */
|
---|
| 20 | #endregion
|
---|
| 21 |
|
---|
| 22 | using System;
|
---|
| 23 | using System.Collections.Generic;
|
---|
| 24 | using System.Linq;
|
---|
| 25 | using HeuristicLab.Common;
|
---|
| 26 | using HeuristicLab.Core;
|
---|
[9342] | 27 | using HeuristicLab.Optimization.Operators.LCS;
|
---|
[9334] | 28 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
|
---|
| 29 |
|
---|
| 30 | namespace HeuristicLab.Encodings.DecisionList {
|
---|
| 31 | [StorableClass]
|
---|
| 32 | [Item("DecisionList", "")]
|
---|
[9342] | 33 | public class DecisionList : Item, IGAssistIndividual {
|
---|
[9334] | 34 | [Storable]
|
---|
| 35 | private IList<Rule> rules;
|
---|
| 36 | public IList<Rule> Rules {
|
---|
| 37 | get { return rules; }
|
---|
| 38 | }
|
---|
| 39 |
|
---|
| 40 | [Storable]
|
---|
| 41 | private IAction defaultAction;
|
---|
| 42 | public IAction DefaultAction {
|
---|
| 43 | get { return defaultAction; }
|
---|
| 44 | }
|
---|
| 45 |
|
---|
[9605] | 46 | public double Length {
|
---|
| 47 | get { return 1 + rules.Sum(r => r.Length); }
|
---|
| 48 | }
|
---|
| 49 |
|
---|
[9342] | 50 | // default rule (action) is part of the rule set size
|
---|
| 51 | public int RuleSetSize {
|
---|
| 52 | get { return defaultAction == null ? rules.Count : rules.Count + 1; }
|
---|
| 53 | }
|
---|
| 54 |
|
---|
[9334] | 55 | [StorableConstructor]
|
---|
| 56 | protected DecisionList(bool deserializing) : base(deserializing) { }
|
---|
| 57 | protected DecisionList(DecisionList original, Cloner cloner)
|
---|
| 58 | : base(original, cloner) {
|
---|
[9605] | 59 | defaultAction = cloner.Clone(original.DefaultAction);
|
---|
[9342] | 60 | rules = new List<Rule>(original.rules.Count);
|
---|
| 61 | foreach (var rule in original.Rules) {
|
---|
| 62 | rules.Add(cloner.Clone(rule));
|
---|
| 63 | }
|
---|
[9334] | 64 | }
|
---|
| 65 | public DecisionList()
|
---|
| 66 | : base() {
|
---|
| 67 | rules = new List<Rule>();
|
---|
| 68 | defaultAction = null;
|
---|
| 69 | }
|
---|
| 70 | public DecisionList(List<Rule> rules)
|
---|
| 71 | : base() {
|
---|
| 72 | this.rules = rules;
|
---|
[9342] | 73 | this.defaultAction = null;
|
---|
[9334] | 74 | }
|
---|
| 75 | public DecisionList(List<Rule> rules, IAction defaultAction)
|
---|
| 76 | : base() {
|
---|
| 77 | if (rules.Any(x => x.Action.Match(defaultAction))) { throw new ArgumentException("If a default action is used. The default action is not allowed be used in any rule."); }
|
---|
| 78 | this.rules = rules;
|
---|
| 79 | this.defaultAction = defaultAction;
|
---|
| 80 | }
|
---|
| 81 | public override IDeepCloneable Clone(Cloner cloner) {
|
---|
| 82 | return new DecisionList(this, cloner);
|
---|
| 83 | }
|
---|
| 84 |
|
---|
| 85 | // for convenience
|
---|
[9392] | 86 | public IEnumerable<IAction> Evaluate(IEnumerable<IGAssistInput> input) {
|
---|
| 87 | ItemSet<Rule> aliveRules;
|
---|
| 88 | return Evaluate(input, out aliveRules);
|
---|
[9334] | 89 | }
|
---|
| 90 | // for convenience
|
---|
[9392] | 91 | public IEnumerable<IAction> Evaluate(IEnumerable<IGAssistInput> input, out ItemSet<Rule> aliveRules) {
|
---|
[9334] | 92 | double theoryLengtgh;
|
---|
[9392] | 93 | return Evaluate(input, out aliveRules, out theoryLengtgh);
|
---|
[9334] | 94 | }
|
---|
[9392] | 95 | public IEnumerable<IAction> Evaluate(IEnumerable<IGAssistInput> input, out ItemSet<Rule> aliveRules, out double theoryLength) {
|
---|
[9334] | 96 | var estimated = new List<IAction>();
|
---|
[9392] | 97 | var activatedRules = new ItemSet<Rule>();
|
---|
| 98 | int count = 0;
|
---|
[9334] | 99 | foreach (var dli in input) {
|
---|
[9392] | 100 | count++;
|
---|
[9334] | 101 | foreach (var rule in rules) {
|
---|
| 102 | if (rule.MatchInput(dli)) {
|
---|
| 103 | estimated.Add(rule.Action);
|
---|
| 104 | activatedRules.Add(rule);
|
---|
| 105 | break;
|
---|
| 106 | }
|
---|
| 107 | }
|
---|
[9392] | 108 | if (count > estimated.Count) {
|
---|
| 109 | estimated.Add(defaultAction);
|
---|
| 110 | }
|
---|
[9334] | 111 | }
|
---|
[9392] | 112 | aliveRules = activatedRules;
|
---|
| 113 | theoryLength = activatedRules.Sum(x => x.ComputeTheoryLength());
|
---|
[9334] | 114 |
|
---|
| 115 | return estimated;
|
---|
| 116 | }
|
---|
[9342] | 117 |
|
---|
[9392] | 118 | public void RemoveRules(IEnumerable<Rule> deadRules) {
|
---|
| 119 | foreach (var deadRule in deadRules) {
|
---|
| 120 | Rules.Remove(deadRule);
|
---|
| 121 | }
|
---|
| 122 | }
|
---|
| 123 |
|
---|
[9342] | 124 | #region IGAssistIndividual Members
|
---|
| 125 |
|
---|
[9352] | 126 | public IGAssistNiche Niche {
|
---|
| 127 | get { return defaultAction; }
|
---|
| 128 | }
|
---|
| 129 |
|
---|
[9342] | 130 | public void ApplySplit(IRandom random, double probability) {
|
---|
| 131 | foreach (var rule in rules) {
|
---|
| 132 | rule.ApplySplit(random, probability);
|
---|
| 133 | }
|
---|
| 134 | }
|
---|
| 135 |
|
---|
| 136 | public void ApplyMerge(IRandom random, double probability) {
|
---|
| 137 | foreach (var rule in rules) {
|
---|
| 138 | rule.ApplyMerge(random, probability);
|
---|
| 139 | }
|
---|
| 140 | }
|
---|
| 141 |
|
---|
| 142 | public void ApplyReinitialize(IRandom random, double probability, double oneProbability, IEnumerable<IDiscretizer> discretizers) {
|
---|
| 143 | foreach (var rule in rules) {
|
---|
| 144 | rule.ApplyReinitialize(random, probability, oneProbability, discretizers);
|
---|
| 145 | }
|
---|
| 146 | }
|
---|
[9392] | 147 |
|
---|
[9411] | 148 | public IGAssistSolution CreateGAssistSolution(IGAssistProblemData problemData) {
|
---|
[9392] | 149 | return new DecisionListSolution(this, problemData);
|
---|
| 150 | }
|
---|
[9342] | 151 | #endregion
|
---|
[9411] | 152 |
|
---|
| 153 | #region IGAssistModel Members
|
---|
| 154 | IEnumerable<IGAssistNiche> IGAssistModel.Evaluate(IEnumerable<IGAssistInput> input) {
|
---|
| 155 | return Evaluate(input);
|
---|
| 156 | }
|
---|
| 157 | public IEnumerable<IGAssistNiche> Evaluate(IEnumerable<IGAssistInput> input, out ItemSet<IItem> aliveRules, out double theoryLength) {
|
---|
| 158 | return Evaluate(input, out aliveRules, out theoryLength);
|
---|
| 159 | }
|
---|
| 160 | #endregion
|
---|
[9334] | 161 | }
|
---|
| 162 | }
|
---|