#region License Information
/* HeuristicLab
* Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
*
* This file is part of HeuristicLab.
*
* HeuristicLab is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HeuristicLab is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HeuristicLab. If not, see .
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using HeuristicLab.Common;
using HeuristicLab.Core;
using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
namespace HeuristicLab.Encodings.ConditionActionEncoding {
[StorableClass]
[Item("ConditionActionEnsembleModel", "")]
public class ConditionActionEnsembleModel : NamedItem, IConditionActionEnsembleModel {
[Storable]
private List models;
public IEnumerable Models {
get { return new List(models); }
}
[Storable]
private IClassifierComparer comparer;
public IClassifierComparer ClassifierComparer {
get { return comparer; }
set { comparer = value; }
}
[StorableConstructor]
protected ConditionActionEnsembleModel(bool deserializing) : base(deserializing) { }
protected ConditionActionEnsembleModel(ConditionActionEnsembleModel original, Cloner cloner)
: base(original, cloner) {
this.models = original.Models.Select(m => cloner.Clone(m)).ToList();
}
public ConditionActionEnsembleModel() : this(Enumerable.Empty()) { }
public ConditionActionEnsembleModel(IEnumerable models)
: base() {
this.name = ItemName;
this.description = ItemDescription;
this.models = new List(models);
}
public override IDeepCloneable Clone(Cloner cloner) {
return new ConditionActionEnsembleModel(this, cloner);
}
public void Add(IConditionActionModel model) {
models.Add(model);
}
public void Remove(IConditionActionModel model) {
models.Remove(model);
}
public IEnumerable> GetEstimatedActionVectors(IEnumerable input) {
var estimatedValuesEnumerators = (from model in models
select model.GetAction(input).GetEnumerator())
.ToList();
while (estimatedValuesEnumerators.All(en => en.MoveNext())) {
yield return from enumerator in estimatedValuesEnumerators
select enumerator.Current;
}
}
public IEnumerable GetAction(IEnumerable input) {
foreach (var estimatedValuesVector in GetEstimatedActionVectors(input)) {
// return the class which is most often occuring
yield return
estimatedValuesVector
.GroupBy(x => x, comparer)
.OrderByDescending(g => g.Count())
.Select(g => g.Key)
.First();
}
}
public IAction GetAction(IInput classifier) {
var estimatedValuesVector = models.Select(x => x.GetAction(classifier));
return estimatedValuesVector
.GroupBy(x => x, comparer)
.OrderByDescending(g => g.Count())
.Select(g => g.Key)
.First();
}
public IConditionActionSolution CreateConditionActionSolution(IConditionActionProblemData problemData) {
return new ConditionActionEnsembleSolution(models, new ConditionActionEnsembleProblemData((IConditionActionProblemData)problemData.Clone()));
}
public int ClassifierCount {
get { return Models.Sum(x => x.ClassifierCount); }
}
}
}