#region License Information /* HeuristicLab * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL) * * This file is part of HeuristicLab. * * HeuristicLab is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * HeuristicLab is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with HeuristicLab. If not, see . */ #endregion using HeuristicLab.Common; using HeuristicLab.Core; using HeuristicLab.Persistence.Default.CompositeSerializers.Storable; namespace HeuristicLab.Encodings.CombinedIntegerVectorEncoding { [Item("UniformOnePositionManipulator", "")] [StorableClass] public class UniformOnePositionInConditionManipulator : CombinedIntegerVectorManipulator { [StorableConstructor] protected UniformOnePositionInConditionManipulator(bool deserializing) : base(deserializing) { } protected UniformOnePositionInConditionManipulator(UniformOnePositionInConditionManipulator original, Cloner cloner) : base(original, cloner) { } public override IDeepCloneable Clone(Cloner cloner) { return new UniformOnePositionInConditionManipulator(this, cloner); } public UniformOnePositionInConditionManipulator() : base() { } protected override CombinedIntegerVector Manipulate(IRandom random, CombinedIntegerVector input, CombinedIntegerVector child) { return Manipulate(input, child, random.Next(((CombinedIntegerVector)child.Condition).Length)); } public static CombinedIntegerVector Manipulate(CombinedIntegerVector input, CombinedIntegerVector child, int index) { int max = child.Bounds[index % child.Bounds.Rows, 1] - 1; if (child[index].Equals(max)) { child[index] = input[index]; } else { child[index] = max; } return child; } } }