1 | #region License Information
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2 | /* HeuristicLab
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3 | * Copyright (C) 2002-2012 Heuristic and Evolutionary Algorithms Laboratory (HEAL)
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4 | *
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5 | * This file is part of HeuristicLab.
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6 | *
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7 | * HeuristicLab is free software: you can redistribute it and/or modify
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8 | * it under the terms of the GNU General Public License as published by
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9 | * the Free Software Foundation, either version 3 of the License, or
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10 | * (at your option) any later version.
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11 | *
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12 | * HeuristicLab is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with HeuristicLab. If not, see <http://www.gnu.org/licenses/>.
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19 | */
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20 | #endregion
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21 |
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22 | using System;
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23 | using System.Linq;
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24 | using System.Text;
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25 | using HeuristicLab.Common;
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26 | using HeuristicLab.Core;
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27 | using HeuristicLab.Data;
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28 | using HeuristicLab.Encodings.ConditionActionEncoding;
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29 | using HeuristicLab.Encodings.IntegerVectorEncoding;
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30 | using HeuristicLab.Persistence.Default.CompositeSerializers.Storable;
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31 |
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32 | namespace HeuristicLab.Encodings.CombinedIntegerVectorEncoding {
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33 | [StorableClass]
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34 | [Item("CombinedIntegerVector", "Represents a combined vector of integer values.")]
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35 | public class CombinedIntegerVector : IntegerVector, IClassifier, ICondition, IAction, IInput {
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36 |
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37 | [Storable]
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38 | protected int actionLength;
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39 | public int ActionLength { get { return actionLength; } }
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40 |
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41 | /// <summary>
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42 | /// The bounds must contain at least one row with two columns. The first two columns specify min and max values.
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43 | /// The max value -1 in a row is the don't care symbol for LCS.
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44 | /// Each row represents the bounds for a certain dimension. If fewer rows are given, the rows are cycled
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45 | /// </summary>
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46 | [Storable]
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47 | protected IntMatrix bounds;
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48 | public IntMatrix Bounds { get { return (IntMatrix)bounds.Clone(); } }
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49 |
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50 | public int ConditionLength { get { return Length - actionLength; } }
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51 |
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52 | [StorableConstructor]
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53 | protected CombinedIntegerVector(bool deserializing) : base(deserializing) { }
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54 | public CombinedIntegerVector() : base() { }
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55 |
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56 | public CombinedIntegerVector(int[] elements, int actionPart, IntMatrix bounds)
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57 | : base(elements) {
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58 | this.actionLength = actionPart;
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59 | //check if combinedVector satisfies bounds and if bounds is set correctly (at leats one row with 2 columns) is missing!
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60 | this.bounds = bounds;
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61 | }
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62 |
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63 | public CombinedIntegerVector(IntegerVector combinedVector, int actionPart, IntMatrix bounds)
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64 | : this(combinedVector.ToArray(), actionPart, bounds) { }
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65 |
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66 | public CombinedIntegerVector(IntegerVector condition, IntegerVector action, IntMatrix bounds)
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67 | : base(condition.Concat(action).ToArray()) {
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68 | actionLength = action.Length;
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69 | //check if combinedVector satisfies bounds and if bounds is set correctly (at leats one row with 2 columns) is missing!
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70 | this.bounds = bounds;
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71 | }
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72 |
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73 | public CombinedIntegerVector(IntegerVector condition, IntMatrix conditionBounds, IntegerVector action, IntMatrix actionBounds)
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74 | : this(condition, action, CombineBounds(conditionBounds, actionBounds)) {
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75 | }
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76 |
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77 | private static IntMatrix CombineBounds(IntMatrix conditionBounds, IntMatrix actionBounds) {
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78 | int columns = conditionBounds.Columns < actionBounds.Columns ? conditionBounds.Columns : actionBounds.Columns;
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79 | IntMatrix bounds = new IntMatrix(conditionBounds.Rows + actionBounds.Rows, columns);
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80 | for (int i = 0; i < conditionBounds.Rows; i++) {
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81 | for (int j = 0; j < columns; j++) {
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82 | bounds[i, j] = conditionBounds[i % conditionBounds.Rows, j];
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83 | }
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84 | }
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85 |
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86 | for (int i = conditionBounds.Rows; i < actionBounds.Rows + conditionBounds.Rows; i++) {
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87 | for (int j = 0; j < columns; j++) {
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88 | bounds[i, j] = actionBounds[i % actionBounds.Rows, j];
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89 | }
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90 | }
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91 | return bounds;
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92 | }
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93 |
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94 | public CombinedIntegerVector(IRandom random, int length, int min, int max, int actionLenght, int actionMin, int actionMax) :
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95 | this(new IntegerVector(length, random, min, max), new IntegerVector(actionLenght, random, actionMin, actionMax), null) {
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96 | bounds = new IntMatrix(length + actionLenght, 2);
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97 | for (int i = 0; i < length; i++) {
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98 | bounds[i, 0] = min;
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99 | bounds[i, 1] = max;
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100 | }
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101 | for (int i = length; i < length + actionLenght; i++) {
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102 | bounds[i, 0] = actionMin;
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103 | bounds[i, 1] = actionMax;
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104 | }
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105 | }
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106 |
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107 | public CombinedIntegerVector(int length, int actionPart, IntMatrix bounds)
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108 | : base(length) {
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109 | this.actionLength = actionPart;
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110 | this.bounds = bounds;
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111 | }
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112 |
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113 | protected CombinedIntegerVector(CombinedIntegerVector original, Cloner cloner)
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114 | : base(original, cloner) {
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115 | actionLength = original.actionLength;
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116 | bounds = (IntMatrix)original.bounds.Clone();
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117 | }
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118 |
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119 | public override IDeepCloneable Clone(Cloner cloner) {
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120 | return new CombinedIntegerVector(this, cloner);
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121 | }
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122 |
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123 | public ICondition Condition {
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124 | get {
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125 | int[] condition = new int[Length - actionLength];
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126 | Array.Copy(this.array, condition, Length - actionLength);
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127 | return new CombinedIntegerVector(condition, 0, bounds);
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128 | }
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129 | }
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130 |
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131 | public IAction Action {
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132 | get {
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133 | int[] action = new int[actionLength];
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134 | Array.Copy(this.array, Length - actionLength, action, 0, actionLength);
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135 |
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136 | IntMatrix actionBounds = GetElementsOfBoundsForAction(bounds, Length, actionLength);
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137 | return new CombinedIntegerVector(action, actionLength, actionBounds);
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138 | }
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139 | }
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140 |
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141 | private IntMatrix GetElementsOfBoundsForAction(IntMatrix bounds, int length, int actionPartLength) {
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142 | IntMatrix actionBounds = new IntMatrix(actionPartLength, bounds.Columns);
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143 | int start = length - actionPartLength;
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144 | int rows = bounds.Rows;
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145 | for (int i = start; i < length; i++) {
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146 | int pos = i % rows;
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147 | for (int j = 0; j < bounds.Columns; j++) {
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148 | actionBounds[i - start, j] = bounds[pos, j];
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149 | }
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150 | }
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151 | return actionBounds;
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152 | }
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153 |
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154 | public bool MatchInput(IInput target) {
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155 | var targetVector = target as CombinedIntegerVector;
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156 | if (targetVector == null) return false;
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157 | if (targetVector.Length - targetVector.actionLength != this.Length - this.actionLength) return false;
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158 |
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159 | int curbounds;
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160 | for (int i = 0; i < this.Length - this.actionLength; i++) {
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161 | curbounds = i % bounds.Rows;
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162 | //if don't care symbol is matched, next indices can be checked
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163 | if (this[i] == bounds[curbounds, 1] - 1) {
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164 | continue;
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165 | }
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166 | if (this[i] != targetVector[i]) {
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167 | return false;
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168 | }
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169 | }
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170 | return true;
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171 | }
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172 |
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173 | public bool MatchAction(IClassifier target) {
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174 | return MatchAction(target.Action);
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175 | }
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176 |
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177 | // no "don't care" symbols have to be considered
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178 | public bool MatchAction(IAction target) {
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179 | var targetVector = target as CombinedIntegerVector;
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180 | if (targetVector == null) return false;
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181 | if (targetVector.actionLength != this.actionLength) return false;
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182 |
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183 | int curPos = this.Length - this.actionLength;
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184 | int curTargetPos = targetVector.Length - targetVector.actionLength;
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185 | for (int i = 0; i < this.actionLength; i++) {
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186 | if (!this[curPos + i].Equals(targetVector[curTargetPos + i])) {
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187 | return false;
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188 | }
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189 | }
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190 | return true;
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191 | }
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192 |
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193 | public bool IsMoreGeneral(IClassifier target) {
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194 | return IsMoreGeneral(target as ICondition);
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195 | }
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196 |
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197 | public bool IsMoreGeneral(ICondition target) {
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198 | var targetVector = target as CombinedIntegerVector;
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199 | int curbounds;
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200 |
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201 | if (this.NumberOfGeneralSymbols() <= targetVector.NumberOfGeneralSymbols()) return false;
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202 |
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203 | for (int i = 0; i < ConditionLength; i++) {
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204 | curbounds = i % bounds.Rows;
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205 | if (this[i] != bounds[curbounds, 1] - 1 && this[i] != targetVector[i]) {
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206 | return false;
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207 | }
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208 | }
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209 | return true;
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210 | }
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211 |
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212 | #region ICondition Members
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213 | public bool Match(IInput target) {
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214 | return MatchInput(target);
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215 | }
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216 | #endregion
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217 |
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218 | #region IAction Members
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219 | public bool Match(IAction target) {
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220 | return MatchAction(target);
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221 | }
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222 | #endregion
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223 |
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224 | private int NumberOfGeneralSymbols() {
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225 | int numberOfGeneralSymbols = 0;
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226 | int curbounds;
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227 |
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228 | for (int i = 0; i < ConditionLength; i++) {
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229 | curbounds = i % bounds.Rows;
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230 | numberOfGeneralSymbols += this[i] == bounds[curbounds, 1] - 1 ? 1 : 0;
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231 | }
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232 |
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233 | return numberOfGeneralSymbols;
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234 | }
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235 |
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236 | public override string ToString() {
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237 | StringBuilder strBuilder = new StringBuilder(this.Length);
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238 | strBuilder.Append('[');
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239 | int curbounds;
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240 | for (int i = 0; i < this.Length; i++) {
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241 | curbounds = i % bounds.Rows;
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242 | if (i >= this.Length - this.actionLength || this[i] < bounds[curbounds, 1] - 1) {
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243 | strBuilder.Append(this[i]);
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244 | } else {
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245 | strBuilder.Append('#');
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246 | }
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247 | if (i < this.Length - 1) {
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248 | strBuilder.Append(';');
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249 | }
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250 | }
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251 | strBuilder.Append(']');
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252 | return strBuilder.ToString();
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253 | }
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254 |
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255 | public bool Identical(IClassifier target) {
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256 | var cast = target as CombinedIntegerVector;
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257 | if (cast == null) { return false; }
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258 | for (int i = 0; i < array.Length; i++) {
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259 | if (!array[i].Equals(cast.array[i])) {
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260 | return false;
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261 | }
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262 | }
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263 | return true;
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264 | }
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265 | }
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266 | }
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